<?xml version="1.0"?>
<rss version="2.0"><channel><title>Nexus Mods app Latest Topics</title><link>https://forums.nexusmods.com/forum/9052-nexus-mods-app/</link><description>Nexus Mods app Latest Topics</description><language>en</language><item><title>Nexus App, unhandled exception, likely due to localization files containing language symbols not included in the dictionary that nexus has</title><link>https://forums.nexusmods.com/topic/13517664-nexus-app-unhandled-exception-likely-due-to-localization-files-containing-language-symbols-not-included-in-the-dictionary-that-nexus-has/</link><description><![CDATA[<pre class="ipsCode">```
NexusMods.Paths.Utilities.PathException: Input contains invalid characters: `Mods/[CP] Desert Afforestation Area/i18n/ja - �R�s�[.json` (length=57)
   at NexusMods.Paths.Utilities.PathHelpers.IsSanitized(ReadOnlySpan`1 input)
   at NexusMods.Paths.Utilities.PathHelpers.Sanitize(ReadOnlySpan`1 input)
   at NexusMods.Abstractions.GameLocators.GamePathParentAttribute.FromLowLevel(ValueTuple`3 value, AttributeResolver resolver) in /_/src/NexusMods.Abstractions.GameLocators/GamePath.cs:line 177
   at NexusMods.MnemonicDB.Abstractions.Attribute`3.ReadValue(ReadOnlySpan`1 span, ValueTag tag, AttributeResolver resolver)
   at NexusMods.MnemonicDB.Abstractions.IndexSegments.EntitySegment.TryGetValue[TAttribute,TValueType](TAttribute attr, Int32 i, TValueType&amp; value)
   at NexusMods.MnemonicDB.Abstractions.Attributes.ScalarAttribute`3.Get[T](T entity)
   at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.BuildSyncTree(IEnumerable`1 currentState, IEnumerable`1 previousState, ReadOnly loadout) in /_/src/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 223
   at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.ShouldSynchronize(ReadOnly loadout, Entities`1 previousDiskState, Entities`1 lastScannedDiskState) in /_/src/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 1053
   at NexusMods.DataModel.Synchronizer.SynchronizerService.&lt;&gt;c__DisplayClass10_0.&lt;GetShouldSynchronize&gt;b__0(IJobContext`1 ctx) in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 70
   at NexusMods.Jobs.JobContext`2.Start() in /_/src/NexusMods.Jobs/JobContext.cs:line 42
   at NexusMods.DataModel.Synchronizer.SynchronizerService.&lt;&gt;c__DisplayClass21_0.&lt;&lt;CreateStatusObservable&gt;b__4&gt;d.MoveNext() in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 247
--- End of stack trace from previous location ---
   at NexusMods.DataModel.Synchronizer.SynchronizerService.&lt;&gt;c__DisplayClass21_0.&lt;&lt;CreateStatusObservable&gt;b__3&gt;d.MoveNext() in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 244
--- End of stack trace from previous location ---
   at R3.SelectAwait`2.SelectAwaitThrottleFirstLast.OnNextAsync(T value, CancellationToken cancellationToken, Boolean configureAwait)
   at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource.GetResult(Int16 token)
   at R3.AwaitOperationThrottleFirstLastObserver`1.RunQueueWorker()
``` 

```
NexusMods.Paths.Utilities.PathException: Input contains invalid characters: `Mods/[CP] Desert Afforestation Area/i18n/ja - �R�s�[.json` (length=57)
   at NexusMods.Paths.Utilities.PathHelpers.IsSanitized(ReadOnlySpan`1 input)
   at NexusMods.Paths.Utilities.PathHelpers.Sanitize(ReadOnlySpan`1 input)
   at NexusMods.Abstractions.GameLocators.GamePathParentAttribute.FromLowLevel(ValueTuple`3 value, AttributeResolver resolver) in /_/src/NexusMods.Abstractions.GameLocators/GamePath.cs:line 177
   at NexusMods.MnemonicDB.Abstractions.Attribute`3.ReadValue(ReadOnlySpan`1 span, ValueTag tag, AttributeResolver resolver)
   at NexusMods.MnemonicDB.Abstractions.IndexSegments.EntitySegment.TryGetValue[TAttribute,TValueType](TAttribute attr, Int32 i, TValueType&amp; value)
   at NexusMods.MnemonicDB.Abstractions.Attributes.ScalarAttribute`3.Get[T](T entity)
   at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.BuildSyncTree(IEnumerable`1 currentState, IEnumerable`1 previousState, ReadOnly loadout) in /_/src/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 223
   at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.ShouldSynchronize(ReadOnly loadout, Entities`1 previousDiskState, Entities`1 lastScannedDiskState) in /_/src/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 1053
   at NexusMods.DataModel.Synchronizer.SynchronizerService.&lt;&gt;c__DisplayClass10_0.&lt;GetShouldSynchronize&gt;b__0(IJobContext`1 ctx) in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 70
   at NexusMods.Jobs.JobContext`2.Start() in /_/src/NexusMods.Jobs/JobContext.cs:line 42
   at NexusMods.DataModel.Synchronizer.SynchronizerService.&lt;&gt;c__DisplayClass21_0.&lt;&lt;CreateStatusObservable&gt;b__4&gt;d.MoveNext() in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 247
--- End of stack trace from previous location ---
   at NexusMods.DataModel.Synchronizer.SynchronizerService.&lt;&gt;c__DisplayClass21_0.&lt;&lt;CreateStatusObservable&gt;b__3&gt;d.MoveNext() in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 244
--- End of stack trace from previous location ---
   at R3.SelectAwait`2.SelectAwaitThrottleFirstLast.OnNextAsync(T value, CancellationToken cancellationToken, Boolean configureAwait)
   at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource.GetResult(Int16 token)
   at R3.AwaitOperationThrottleFirstLastObserver`1.RunQueueWorker()
``` 

```
NexusMods.Paths.Utilities.PathException: Input contains invalid characters: `Mods/[CP] Desert Afforestation Area/i18n/ja - �R�s�[.json` (length=57)
   at NexusMods.Paths.Utilities.PathHelpers.IsSanitized(ReadOnlySpan`1 input)
   at NexusMods.Paths.Utilities.PathHelpers.Sanitize(ReadOnlySpan`1 input)
   at NexusMods.Abstractions.GameLocators.GamePathParentAttribute.FromLowLevel(ValueTuple`3 value, AttributeResolver resolver) in /_/src/NexusMods.Abstractions.GameLocators/GamePath.cs:line 177
   at NexusMods.MnemonicDB.Abstractions.Attribute`3.ReadValue(ReadOnlySpan`1 span, ValueTag tag, AttributeResolver resolver)
   at NexusMods.MnemonicDB.Abstractions.IndexSegments.EntitySegment.TryGetValue[TAttribute,TValueType](TAttribute attr, Int32 i, TValueType&amp; value)
   at NexusMods.MnemonicDB.Abstractions.Attributes.ScalarAttribute`3.Get[T](T entity)
   at NexusMods.Games.StardewValley.Emitters.ModOverwritesGameFilesEmitter.&lt;&gt;c.&lt;Diagnose&gt;b__3_1(ReadOnly file) in /_/src/NexusMods.Games.StardewValley/Emitters/ModOverwritesGameFilesEmitter.cs:line 33
   at System.Linq.Utilities.&lt;&gt;c__DisplayClass1_0`1.&lt;CombinePredicates&gt;b__0(TSource x)
   at System.Linq.Enumerable.IEnumerableWhereSelectIterator`2.MoveNext()
   at System.Linq.Enumerable.DistinctByIterator[TSource,TKey](IEnumerable`1 source, Func`2 keySelector, IEqualityComparer`1 comparer)+MoveNext()
   at NexusMods.Games.StardewValley.Emitters.ModOverwritesGameFilesEmitter.Diagnose(ReadOnly loadout, CancellationToken cancellationToken)+MoveNext() in /_/src/NexusMods.Games.StardewValley/Emitters/ModOverwritesGameFilesEmitter.cs:line 37
   at NexusMods.DataModel.Diagnostics.DiagnosticManager.&lt;&gt;c__DisplayClass8_0.&lt;&lt;GetLoadoutDiagnostics&gt;b__0&gt;d.MoveNext() in /_/src/NexusMods.DataModel/Diagnostics/DiagnosticManager.cs:line 92
--- End of stack trace from previous location ---
   at NexusMods.DataModel.Diagnostics.DiagnosticManager.&lt;&gt;c__DisplayClass8_0.&lt;&lt;GetLoadoutDiagnostics&gt;b__0&gt;d.MoveNext() in /_/src/NexusMods.DataModel/Diagnostics/DiagnosticManager.cs:line 92
``` 

```
System.AggregateException: One or more errors occurred. (Input contains invalid characters: `Mods/[CP] Desert Afforestation Area/i18n/ja - �R�s�[.json` (length=57))
 ---&gt; NexusMods.Paths.Utilities.PathException: Input contains invalid characters: `Mods/[CP] Desert Afforestation Area/i18n/ja - �R�s�[.json` (length=57)
   at NexusMods.Paths.Utilities.PathHelpers.IsSanitized(ReadOnlySpan`1 input)
   at NexusMods.Paths.Utilities.PathHelpers.Sanitize(ReadOnlySpan`1 input)
   at NexusMods.Abstractions.GameLocators.GamePathParentAttribute.FromLowLevel(ValueTuple`3 value, AttributeResolver resolver) in /_/src/NexusMods.Abstractions.GameLocators/GamePath.cs:line 177
   at NexusMods.MnemonicDB.Abstractions.Attribute`3.ReadValue(ReadOnlySpan`1 span, ValueTag tag, AttributeResolver resolver)
   at NexusMods.MnemonicDB.Abstractions.IndexSegments.EntitySegment.TryGetValue[TAttribute,TValueType](TAttribute attr, Int32 i, TValueType&amp; value)
   at NexusMods.MnemonicDB.Abstractions.Attributes.ScalarAttribute`3.Get[T](T entity)
   at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.BuildSyncTree(IEnumerable`1 currentState, IEnumerable`1 previousState, ReadOnly loadout) in /_/src/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 223
   at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.ShouldSynchronize(ReadOnly loadout, Entities`1 previousDiskState, Entities`1 lastScannedDiskState) in /_/src/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 1053
   at NexusMods.DataModel.Synchronizer.SynchronizerService.&lt;&gt;c__DisplayClass10_0.&lt;GetShouldSynchronize&gt;b__0(IJobContext`1 ctx) in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 70
   at NexusMods.Jobs.JobContext`2.Start() in /_/src/NexusMods.Jobs/JobContext.cs:line 42
   at NexusMods.DataModel.Synchronizer.SynchronizerService.&lt;&gt;c__DisplayClass21_0.&lt;&lt;CreateStatusObservable&gt;b__4&gt;d.MoveNext() in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 247
--- End of stack trace from previous location ---
   at NexusMods.DataModel.Synchronizer.SynchronizerService.&lt;&gt;c__DisplayClass21_0.&lt;&lt;CreateStatusObservable&gt;b__3&gt;d.MoveNext() in /_/src/NexusMods.DataModel/Synchronizer/SynchronizerService.cs:line 244
--- End of stack trace from previous location ---
   at R3.SelectAwait`2.SelectAwaitThrottleFirstLast.OnNextAsync(T value, CancellationToken cancellationToken, Boolean configureAwait)
   at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource.GetResult(Int16 token)
   at R3.AwaitOperationThrottleFirstLastObserver`1.RunQueueWorker()
   --- End of inner exception stack trace ---
``` </pre>

<p>
	This shows as soon as launched, once clicked okay on it causes it to immediately close.
</p>
]]></description><guid isPermaLink="false">13517664</guid><pubDate>Mon, 16 Jun 2025 13:21:19 +0000</pubDate></item><item><title>Nexus Mods App Not Recognising Compatible Games from Heroic Launcher Install Win11</title><link>https://forums.nexusmods.com/topic/13517569-nexus-mods-app-not-recognising-compatible-games-from-heroic-launcher-install-win11/</link><description><![CDATA[<p>
	Installed Nexus Mods App. It Cannot seem to See the install I have of Cyberpunk 2077 from Heroic Launcher on Windows 11. It is installed in a non standard location but otherwise should be discoverable
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://forums.nexusmods.com/uploads/monthly_2025_06/image.png.c832693b0bb4e9dd948ed728e69276d6.png" data-fileid="52102" data-fileext="png" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52102" data-ratio="52.40" width="1000" alt="image.thumb.png.2dd7ab5ff732c9da880c92dab0879959.png" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.thumb.png.2dd7ab5ff732c9da880c92dab0879959.png" /></a>
</p>
<p>
<a class="ipsAttachLink" href="https://forums.nexusmods.com/applications/core/interface/file/attachment.php?id=52105&amp;key=40a1435206eab37f0937f106ec027251" data-fileExt='7z' data-fileid='52105' data-filekey='40a1435206eab37f0937f106ec027251'>logs.7z</a></p>]]></description><guid isPermaLink="false">13517569</guid><pubDate>Sun, 15 Jun 2025 06:32:21 +0000</pubDate></item><item><title>0.12.3 Changelog</title><link>https://forums.nexusmods.com/topic/13517255-0123-changelog/</link><description><![CDATA[<p>
	This release includes UI improvements, performance optimisations, and bug fixes. 
</p>

<p>
	We've had a lot of great feedback in the last few releases. Based on your most common requests we're currently looking at adding Epic Games support for Cyberpunk 2077, allowing users to set the storage location for downloads, and better searching in the Mods/Library sections for future releases. Stay tuned!
</p>

<p>
	<strong><span style="font-size:18px;">Headers, Toolbars, and Multi-select Improvements</span></strong><br />
	We've just completed another pass of UI improvements to make using the app even easier. Each page in the app now has a header, distinct icon and a little bit of flavour text to help you easily know which area of the app you are in and what you can do there. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="51486" href="https://forums.nexusmods.com/uploads/monthly_2025_06/image.png.dcb0e09fe186186b38ee93ed0a06dfc4.png" rel=""><img alt="The headers for the My Mods and Library sections of the app." class="ipsImage ipsImage_thumbnailed" data-fileid="51486" data-ratio="50.00" style="width:828px;height:auto;" width="1000" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.thumb.png.4d3a81300e56ee09e1ce03fca86b3bd6.png" /></a>
</p>

<p>
	 
</p>

<p>
	The toolbars just got smarter, too! Now they are context-aware and will only show options that are relevant to the row(s) you have selected. We've paired this with a new selection indicator which shows how many mods you have selected (using Ctrl + Click or Shift + Click) and lets you quickly clear the selection.
</p>

<p>
	<img alt="An example the toolbar reacting to the selection of multiple rows." data-ratio="54.60" style="color:rgb(204,204,204);font-size:14px;height:auto;" width="1000" src="https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1749470649-1422442403.gif" />
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">More Features</span></strong>
</p>

<ul>
	<li>
		Reworked file trees in the app to be more performant. This includes the "View Mods Files", "External Changes" and "Preview Changes" pages. 
	</li>
</ul>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Technical Changes</span></strong>
</p>

<ul>
	<li>
		Added translations submitted by the community: Russian, Ukrainian, Portuguese (Brazil).
	</li>
	<li>
		Updated the "Missing Game" flow to try and prevent duplicate reports of missing, unsupported games.
	</li>
	<li>
		Added the correct headers to API requests for Nexus Mods.
	</li>
	<li>
		Further developed the backend systems required to create and export collections.
	</li>
	<li>
		Further developed the backend system to make a game-agnostic load order system.
	</li>
	<li>
		General performance optimisations.
	</li>
</ul>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Bug Fixes</span></strong>
</p>

<ul>
	<li>
		Improved the way the app registers to handle Nexus Mods downloads on Linux.
	</li>
	<li>
		Fixed a bug where FOMODs would incorrectly report issues with some asset paths.
	</li>
</ul>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Known Issues</span></strong>
</p>

<ul>
	<li>
		When deleting a mod from the Library, the confirmation pop-up will not correctly show which collections depend on that mod.
	</li>
	<li>
		Collection success ratings will sometimes not match what is shown on the website.
	</li>
	<li>
		The app will attempt to run the REDmod.exe even if it is not installed, resulting in an error message. 
	</li>
	<li>
		The sort order for some columns does not work as expected.
	</li>
	<li>
		The game version is not checked when adding a collection, meaning you can install outdated mods without being warned. 
	</li>
	<li>
		The table header sorting and active tab states are not saved and are reset each time the view is loaded.
	</li>
</ul>
]]></description><guid isPermaLink="false">13517255</guid><pubDate>Mon, 09 Jun 2025 13:38:20 +0000</pubDate></item><item><title>Issue when updating on 0.12.3</title><link>https://forums.nexusmods.com/topic/13517519-issue-when-updating-on-0123/</link><description><![CDATA[<p>
	It keeps closing right after opening and nothing is clickable on the interface. It seems to be due to some unhandled exception in the last time I ran the game I had been using it with, tho I do now in fact run the mods without using nexus app to launch the game due to these consistent bugs in what it displays and how the toolbar reacts to scrolling by increasing the size of it to the point that nothing can be easily discerned from what the UI displays.
</p>
]]></description><guid isPermaLink="false">13517519</guid><pubDate>Thu, 12 Jun 2025 18:07:22 +0000</pubDate></item><item><title>Incorrect shutdown, issue finder not refreshing, uninstall feature</title><link>https://forums.nexusmods.com/topic/13516941-incorrect-shutdown-issue-finder-not-refreshing-uninstall-feature/</link><description><![CDATA[<p>
	I took the AppImage version for a spin in Linux Mint 22.1. 
</p>

<ol>
	<li>
		I managed to get the application to not shutdown correctly, leaving some instance lingering without responding to SIGTERM, had to SIGKILL so that a new instance would be opened. Instead of silent crashing. From user standpoint, I suggest checking if existing instance is already running and notifying user about it.
	</li>
	<li>
		I really liked that the application picked up Cyberpunk 2077 straight from Heroic! Even more about the suggested env-variables for mod loading. Unfortunately, it didn't pick up the variable after they were changed per the suggestion. Maybe a manual refresh button for those diagnostics?
	</li>
	<li>
		Please add a clear possibility to clean-up any created files with some uninstall mechanism, it's a good manner.
	</li>
</ol>

<p>
	Wasn't really ready for my use, so I reverted running the windows version with Heroic, <u>but I'll be looking forward to this!</u>
</p>
]]></description><guid isPermaLink="false">13516941</guid><pubDate>Wed, 04 Jun 2025 05:46:39 +0000</pubDate></item><item><title>No games found</title><link>https://forums.nexusmods.com/topic/13516555-no-games-found/</link><description><![CDATA[<p>
	Hi.
</p>

<p>
	I just installed the Nexus mods app. I suspect something is wrong as under the Menu there is the Home label and under that there is My games and My loadouts, thats it.
</p>

<p>
	There are none of my games listed, there's no scan option that I can see, in fact there is no interoperability
</p>

<p>
	I'm on Windows 10.
</p>

<p>
	I can see there is a download button in the bottom left and thats it.
</p>

<p>
	I've looked through the settings and honestly I have been unable to determine how this software is supposed to work.
</p>

<p><a href="https://forums.nexusmods.com/uploads/monthly_2025_05/NexusModsApp29_05_20257_09_48AM.png.9b983282ccde1dc8a9955ee28e69bd70.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="50212" src="https://forums.nexusmods.com/uploads/monthly_2025_05/NexusModsApp29_05_20257_09_48AM.thumb.png.0b26e0a56a1b1e676d2be748bb9f9490.png" data-ratio="54.9" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Nexus Mods App 29_05_2025 7_09_48 AM.png"></a></p>]]></description><guid isPermaLink="false">13516555</guid><pubDate>Wed, 28 May 2025 21:10:23 +0000</pubDate></item><item><title>Changing download location for the Nexus Mods App Cyberpunk 2077 support version</title><link>https://forums.nexusmods.com/topic/13516450-changing-download-location-for-the-nexus-mods-app-cyberpunk-2077-support-version/</link><description><![CDATA[<p>
	I have never opened a JSON before today, and am just looking at how to change the download folder for the mod archives.
</p>

<p>
	 
</p>

<p>
	My C drive only has 80 something gigabytes available, the other drives have significantly more.
</p>

<p>
	 
</p>

<p>
	Entirely possible I am overthinking this and it's way simpler than it appears, but I am trying to figure out whether I will actually be able to do this or not.
</p>
]]></description><guid isPermaLink="false">13516450</guid><pubDate>Tue, 27 May 2025 03:18:32 +0000</pubDate></item><item><title>Visual errors when woken from sleep</title><link>https://forums.nexusmods.com/topic/13516263-visual-errors-when-woken-from-sleep/</link><description><![CDATA[<p>
	Under the following conditions:
</p>

<ul>
	<li>
		The Nexus Mod App is maximised
	</li>
	<li>
		The Nexus Mod App is on the primary monitor (of 2)
	</li>
	<li>
		The PC has just been woken from sleep
	</li>
</ul>

<p>
	User experiences a visual bug where random segments of the the Nexus Mod App flicker and show the programs/desktop "underneath" it. This flickering does not show up on screen recording, so no visual example is available. Issue can be corrected by exiting and re-entering the program.<br />
	<br />
	OS is Windows 10 Home running on a Core i5-12600KF and a 3060 Ti, with 32GB of RAM. More details available if necessary.<br />
	<br />
	---<br />
	<br />
	Not a terribly pressing bug, but since it's still quite early days, I thought you guys might want to know.
</p>
]]></description><guid isPermaLink="false">13516263</guid><pubDate>Sat, 24 May 2025 03:59:52 +0000</pubDate></item><item><title>0.11.3 Changelog</title><link>https://forums.nexusmods.com/topic/13515687-0113-changelog/</link><description><![CDATA[<p>
	This release includes Cyberpunk 2077 support, a new home for load orders, and lots of bug fixes. <br />
	<br />
	<strong><span style="font-size:18px;">Cyberpunk 2077 support</span></strong><br />
	In this build, we're confident that we've got all the basics in place for players to mod Cyberpunk 2077 with the app. We soft-launched this support in the previous version and had some great feedback from the users who tried it out - thank you! 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="48593" href="https://forums.nexusmods.com/uploads/monthly_2025_05/image.png.32a3837e385fb4c3797e66d9b5f92e30.png" rel=""><img alt="image.thumb.png.d62d0f152968c3bf1d146d15e5521483.png" class="ipsImage ipsImage_thumbnailed" data-fileid="48593" data-ratio="47.70" width="1000" src="https://forums.nexusmods.com/uploads/monthly_2025_05/image.thumb.png.d62d0f152968c3bf1d146d15e5521483.png" /></a>
</p>

<p>
	The app offers the following features:
</p>

<ul>
	<li>
		Compatibility with the Steam and GOG Galaxy releases on Windows and Linux
	</li>
	<li>
		Support for the most common types of mod: REDmod, archives, REDscript, and framework mods (e.g. Cyber Engine Tweaks)
	</li>
	<li>
		Support for collections
	</li>
	<li>
		Health Check diagnostics for missing dependencies
	</li>
	<li>
		Health Check diagnostics to help set up a Linux environment to mod the game
	</li>
	<li>
		REDmod Load Order management and deployment
	</li>
</ul>

<p>
	You can read more about the available features in the <a href="https://nexus-mods.github.io/NexusMods.App/users/games/Cyberpunk2077/" rel="external nofollow">documentation</a>. 
</p>

<p>
	<strong><span style="font-size:18px;">New Load Order Tab</span></strong><br />
	To make it easier to access your REDmod Load Order in Cyberpunk 2077, we've added a new tab to the "My Mods" and "All" sections in the left menu. 
</p>

<p>
	<img alt="An animation showing REDmod load order entries being dragged to new positions and bumped up and down using the arrow buttons." data-ratio="75.08" style="color:rgb(204,204,204);font-size:14px;height:auto;" width="999" src="https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1747234539-292870229.gif" />
</p>

<p>
	When installing mods without using collections, the "My Mods" screen will allow you manage your load order via the "Rules" tab.
</p>

<p>
	When using multiple collections, the "All" section under "Installed Mods" will allow you to manage your load order via the "Rules" tab. 
</p>

<p>
	This tab will be expanded in future to include other load-order or file-order rules related to the mods in your loadout or collection. 
</p>

<p>
	<strong><span style="font-size:18px;">More Features</span></strong>
</p>

<ul>
	<li>
		Updated the Health Check messages for Cyberpunk 2077 to match the structure of other diagnostic messages
	</li>
	<li>
		When hovering the cursor to resize panels, a solid line will now appear to better indicate which panel will be adjusted.
	</li>
	<li>
		The app now has its own minimise, maximise and close buttons, removing the operating system "chrome" and saving more vertical space. 
	</li>
	<li>
		The tab bar is now hidden until there are at least two tabs in a panel
	</li>
	<li>
		Tabs can now be closed with a  middle click 
	</li>
	<li>
		Added mod thumbnails to the load order page
	</li>
	<li>
		Increased resilience to network errors during downloads.
	</li>
</ul>

<p>
	<strong><span style="font-size:18px;">Technical Changes</span></strong>
</p>

<ul>
	<li>
		On Linux, the app will only register itself as the default Nexus Mods download handler when not installed with a package manager.
	</li>
	<li>
		Replaced the Stardew Valley preview UI elements with game-agnostic versions
	</li>
	<li>
		Added the core backend frameworks required for the "Undo" feature
	</li>
	<li>
		Added the core backend frameworks to allow the app to create and share collections
	</li>
	<li>
		Improved the stability of downloads by requesting the entire file rather than using range requests
	</li>
	<li>
		Use the recent rating for collections instead of "All time"
	</li>
	<li>
		The app will now send headers with Nexus Mods requests to allow us to better track mod manager usage
	</li>
</ul>

<p>
	<strong><span style="font-size:18px;">Bug Fixes</span></strong>
</p>

<ul>
	<li>
		Games can be unmanaged via the command line (thanks to Michael-Kowata on GitHub).
	</li>
	<li>
		Fixed missing colours to represent added, removed, or changed files on the Preview Changes page.
	</li>
	<li>
		Fixed an issue where the app could end up in a state where the Apply button was not visible but the Launch button was disabled.
	</li>
	<li>
		Fixed an issue where the app would unnecessarily backup files during an Apply, leading to long processing times. 
	</li>
	<li>
		Fixed a rare issue where the Apply action would not work correctly if two files have the same minimal hash.
	</li>
	<li>
		Fixed a crash when snapping to full screen with multiple panels open.
	</li>
	<li>
		Fixed "No game installed with active loadout" error that occurred when a loadout had not been applied since managing the game.
	</li>
	<li>
		When un-managing a game, loadouts for that game will be hidden to prevent a crash when trying to access them.
	</li>
	<li>
		Fixed a bug where copying a loadout could result in two loadouts with the same name.
	</li>
	<li>
		Fixed a bug where the app may incorrectly treat Premium users as free users if the app had been open for over an hour.
	</li>
	<li>
		The app will now correctly close all background processes when exiting. This was preventing the UI from re-opening and blocking users on Linux from shutting down their system without manually killing the process.
	</li>
</ul>

<p>
	<strong><span style="font-size:18px;">Known Issues</span></strong>
</p>

<ul>
	<li>
		Collection success ratings will sometimes not match what is shown on the website.
	</li>
	<li>
		The Epic Games release of Cyberpunk 2077 is detected but not supported. 
	</li>
	<li>
		The app will attempt to run the REDmod.exe even if it is not installed, resulting in an error message. 
	</li>
	<li>
		The sort order for some columns does not work as expected.
	</li>
	<li>
		The game version is not checked when adding a collection, meaning you can install outdated mods without being warned. 
	</li>
	<li>
		The table header sorting and active tab states are not saved and are reset each time the view is loaded.
	</li>
</ul>
]]></description><guid isPermaLink="false">13515687</guid><pubDate>Thu, 15 May 2025 07:33:46 +0000</pubDate></item><item><title>0.10.2 Changelog</title><link>https://forums.nexusmods.com/topic/13514381-0102-changelog/</link><description><![CDATA[<p>
	This release adds Cyberpunk 2077 to supported games, improves the installation of Stardew Valley mods without a manifest file and includes a draggable load order view for Cyberpunk 2077 REDmods.
</p>

<p>
	<span style="font-size:18px;"><strong>Cyberpunk 2077 support</strong></span><br />
	In this build, we're confident that we've got all the basics in place for players to mod Cyberpunk 2077 with the app. We're looking for feedback from experienced Cyberpunk modders to ensure we've not missed anything important before we announce support to the wider community.
</p>

<p>
	<img alt="The games section showing Cyberpunk on Steam and GOG as options." data-ratio="51.50" width="1000" src="https://github.com/Nexus-Mods/NexusMods.App/raw/main/docs/changelog-assets/80c1fdba8263069e9bbe9f640dca8b31.webp" />
</p>

<p>
	The app offers the following features:
</p>

<p>
	Compatibility with the Steam and GOG Galaxy releases on Windows and Linux.
</p>

<ul>
	<li>
		Support for the most common types of mod: REDmod, archives, REDscript, and framework mods (e.g. Cyber Engine Tweaks).
	</li>
	<li>
		Support for collections
	</li>
	<li>
		Health Check diagnostics for missing dependencies.
	</li>
	<li>
		Health Check diagnostics to help set up a Linux environment to mod the game.
	</li>
	<li>
		REDmod Load Order management and deployment.
	</li>
</ul>

<p>
	You can read more about the available features in the <a href="https://nexus-mods.github.io/NexusMods.App/users/games/Cyberpunk2077/" rel="external nofollow">documentation</a>.
</p>

<p>
	<span style="font-size:18px;"><strong>Drag and drop Load Order (REDmod)</strong></span><br />
	The REDmod load order page has been updated with a fresh new look and support for re-ordering mods by dragging and dropping rows in the list. This will serve as the foundation of the load order pages we'll implement for other games in future.
</p>

<p>
	<img alt="The REDmod load order page, showing the drag and drop capability." data-ratio="75.08" width="999" src="https://camo.githubusercontent.com/a731a0aa10e3431e25871cec93882128d12b15ee866859428a5fba2da6f64634/68747470733a2f2f692e696d6775722e636f6d2f4d316f58794d742e676966" />
</p>

<p>
	<strong><span style="font-size:18px;">More Features</span></strong>
</p>

<ul>
	<li>
		When starting the app for the first time, the welcome, data consent, and log-in messages have been combined into a single pop-up.
	</li>
	<li>
		Stardew Valley - We've updated the installation logic to better recognise mods that do not include a manifest file, including translations and asset replacers.
	</li>
	<li>
		Implemented new toolbar designs across the app.
	</li>
	<li>
		Added empty state for collections with no required mods.
	</li>
	<li>
		Reduced the size of all buttons in the UI for better use of space.
	</li>
</ul>

<p>
	<strong><span style="font-size:18px;">Technical Changes</span></strong>
</p>

<ul>
	<li>
		Removed the Xbox Game Pass (Microsoft Store) experimental toggle because it is currently not functional for any game.
	</li>
	<li>
		The version number of the app will now be shown as 3 places, rather than 4. (e.g. 0.10.0, not 0.10.0.0)
	</li>
	<li>
		Installers that don't support an archive now provide a reason in the logs.
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Bug Fixes</strong></span>
</p>

<ul>
	<li>
		Fixed an issue with the text alignment in the "Delete mods" pop-up.
	</li>
	<li>
		Fixed an issue caused by folder names with trailing whitespace characters.
	</li>
	<li>
		Fixed an issue where FOMODs with paths could cause the app to crash.
	</li>
	<li>
		Fixed an issue where the app would crash when viewing FOMOD images in a certain way.
	</li>
	<li>
		Fixed a bug where a collection could not be installed without applying the loadout at least once.
	</li>
	<li>
		Fixed an issue where the app would show an error message if the game/tool it launched returned a non-zero exit code (e.g. REDmod).
	</li>
	<li>
		Fixed an issue with the app would sometimes not back up game files correctly when replaced by files from mods.
	</li>
	<li>
		Fixed collections download pages opening inside the wrong game.
	</li>
</ul>

<p>
	<span style="font-size:18px;"><strong>Known Issues</strong></span>
</p>

<ul>
	<li>
		The Epic Games release of Cyberpunk 2077 is detected but not supported.
	</li>
	<li>
		The app will attempt to run the REDmod.exe even if it is not installed, resulting in an error message.
	</li>
	<li>
		The sort order for some columns does not work as expected.
	</li>
	<li>
		The game version is not checked when adding a collection, meaning you can install outdated mods without being warned.
	</li>
	<li>
		The table header sorting and active tab states are not saved and are reset each time the view is loaded.
	</li>
</ul>
]]></description><guid isPermaLink="false">13514381</guid><pubDate>Wed, 30 Apr 2025 12:02:52 +0000</pubDate></item><item><title>0.9.2 Changelog</title><link>https://forums.nexusmods.com/topic/13512407-092-changelog/</link><description><![CDATA[<p>
	This release includes improvements to the discovery of collection installs that are still in progress, separates mods and collections into tabs in the Library, and includes multiple UI enhancements.
</p>

<p>
	<span style="color:#f1c40f;">Note: The "Update Available" pop-up may display incorrect instructions. On Windows, run the latest installer to update the current build. On Linux, replace the AppImage file you were using with the latest one. You do not need to uninstall the app.</span>
</p>

<p>
	<span style="font-size:16px;"><strong>In-progress collection installs in the left men</strong></span>
</p>

<p>
	To improve visibility and ease of access, collections that are not yet fully installed will now be displayed in the left-hand menu. This allows users to quickly jump back into the installation flow without having to find the item in their Library.
</p>

<p>
	<img alt="The app showing an in-progress collection in the left menu." class="ipsImage" data-ratio="44.98" height="450" style="width:907px;height:auto;" width="1000" src="https://camo.githubusercontent.com/80d77afa9a53e37ebd8c6d0555852ec51d18f160e02b7caaf17fd3863740f31c/68747470733a2f2f73746174696364656c69766572792e6e657875736d6f64732e636f6d2f6d6f64732f323239352f696d616765732f32362f32362d313734343031343132302d3730373532323337322e6a7067" />
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;">Re-organised Library</span></strong>
</p>

<p>
	In testing, we found that the Library was starting to get a little cluttered with the collections and mods on the same page. Even with the collapsible sections, it was difficult to browse on smaller displays (such as the Steam Deck). To improve this, we've now separated mods and collections into tabs, as we feel most users don't need to see both at the same time.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;">More Features</span></strong>
</p>

<ul>
	<li>
		Files in mods from a Nexus Mods collection are now read-only to prevent users from accidentally breaking the collection by editing them.
	</li>
	<li>
		Mods that are required as part of a Nexus Mods collection can now only be enabled or disabled using the collection toggle.
	</li>
	<li>
		The toggle indicator for mods has been updated to explain better why a mod cannot be toggled when part of a collection. Clicking this indicator will now open the Installed Collection page.
	</li>
	<li>
		Continued to refine the UI to make it more compact.
	</li>
	<li>
		The "Optional" tab is now only shown for collections with optional mods.
	</li>
</ul>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;">Technical Changes</span></strong>
</p>

<ul>
	<li>
		Improved the "Update available" pop-up to give more relevant advice depending on how the app was installed (Windows EXE, Linux AppImage, Linux Package Manager).
	</li>
	<li>
		Updated the Load Order page to use the newer display technologies.
	</li>
	<li>
		The "Advanced Install" option no longer shows a screen saying the mod is unsupported before showing the options to install files.
	</li>
	<li>
		The view button on the games page will now open the last applied loadout rather than the first one that was created.
	</li>
	<li>
		The "Login" button will no longer be disabled for a short time after clicking on it.
	</li>
	<li>
		If a download fails during a collection installation, subsequent downloads will no longer be aborted.
	</li>
	<li>
		Updated Nexus Mods links to the new format.
	</li>
	<li>
		Updated Privacy Policy links.
	</li>
</ul>

<p>
	<br />
	<strong><span style="font-size:16px;">Bug Fixes</span></strong>
</p>

<ul>
	<li>
		Fixed a few instances where the app would not clean up empty directories on swapping loadouts or uninstalling.
	</li>
	<li>
		In the Advanced Installer, the "Suggested" folder will now correctly show a name instead of a number.
	</li>
	<li>
		The spine menu will now correctly show which loadout is active after the app starts up.
	</li>
	<li>
		Fixed an issue where some Cyberpunk 2077 mod installers (FOMODs) would not trigger correctly.
	</li>
	<li>
		Fixed an issue preventing mods installed by FOMOD from being deleted/disabled.
	</li>
	<li>
		Fixed a critical bug that would cause data to be written to the wrong file when installing or removing mods that shared some identical files.
	</li>
	<li>
		Fixed an error relating to "Duplicate Keys" when applying mods.
	</li>
	<li>
		Fixed an issue re-indexing the game files after a game update, which could result in DLCs (e.g. REDmod, Phantom Liberty) being unintentionally deleted when applying a loadout.
	</li>
	<li>
		Fixed an issue where large files skipped during the indexing of the game were not properly tracked by the app, causing errors when applying a loadout.
	</li>
</ul>

<p>
	<br />
	<strong><span style="font-size:16px;">Known Issues</span></strong>
</p>

<ul>
	<li>
		The sort order for some columns does not work as expected.
	</li>
	<li>
		The game version is not checked when adding a collection, meaning you can install outdated mods without being warned.
	</li>
	<li>
		The table header sorting and active tab states are not saved and are reset each time the view is loaded.
	</li>
</ul>
]]></description><guid isPermaLink="false">13512407</guid><pubDate>Mon, 07 Apr 2025 08:46:55 +0000</pubDate></item><item><title>Stardew Valley - Cannot Install SMAPI on GamePass version</title><link>https://forums.nexusmods.com/topic/13511929-stardew-valley-cannot-install-smapi-on-gamepass-version/</link><description><![CDATA[<p>
	I am not able to install SMAPI for the Xbox GamePass version of Stardew Valley. I get the error below. I have enabled the Experimental option for Xbox GamePass support.
</p>

<p>
	I also saw some similar errors when attempting to start managing the game. I know from my Vortex extensions that getting the Xbox app to let you read files in the game folder can be a challenge. Launching the game once and closing the Xbox app allowed NMA to start managing the game. 
</p>

<p>
	The game is installed at this path: C:\XboxGames\Stardew Valley\Content
</p>

<p>
	Using latest 0.8.3 build of NMA.
</p>

<p>
	The PLAY button is also greyed out. Is this because SMAPI is not installed? It was not clearly indicated why I couldn't launch the game from NMA.
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted"><span class="pln">```
System.AggregateException: One or more errors occurred. (No way to get game files for: Xbox Game Pass)
 ---&gt; System.NotSupportedException: No way to get game files for: Xbox Game Pass
   at NexusMods.Games.FileHashes.FileHashesService.GetGameFiles(LocatorIdsWithGameStore locatorIdsWithGameStore)+MoveNext() in /_/src/NexusMods.Games.FileHashes/FileHashesService.cs:line 283
   at System.Linq.Enumerable.IEnumerableWhereIterator`1.MoveNext()
   at NexusMods.Extensions.BCL.EnumerableExtensions.TryGetFirst[T](IEnumerable`1 enumerable, T&amp; value) in /_/src/Extensions/NexusMods.Extensions.BCL/EnumerableExtensions.cs:line 38
   at NexusMods.Games.StardewValley.Installers.SMAPIInstaller.ExecuteAsync(ReadOnly libraryArchive, New loadoutGroup, ITransaction transaction, ReadOnly loadout, CancellationToken cancellationToken) in /_/src/Games/NexusMods.Games.StardewValley/Installers/SMAPIInstaller.cs:line 163
   at NexusMods.Library.InstallLoadoutItemJob.ExecuteInstallersAsync(ILibraryItemInstaller[] installers, ReadOnly loadout, IJobContext`1 context) in /_/src/NexusMods.Library/InstallLoadoutItemJob.cs:line 108
   at NexusMods.Library.InstallLoadoutItemJob.StartAsync(IJobContext`1 context) in /_/src/NexusMods.Library/InstallLoadoutItemJob.cs:line 55
   at NexusMods.Jobs.JobContext`2.Start() in /_/src/NexusMods.Jobs/JobContext.cs:line 42
   at NexusMods.App.UI.Pages.LibraryPage.LibraryViewModel.InstallLibraryItem(ReadOnly libraryItem, ReadOnly loadout, CancellationToken cancellationToken, Boolean useAdvancedInstaller) in /_/src/NexusMods.App.UI/Pages/LibraryPage/LibraryViewModel.cs:line 311
   at NexusMods.App.UI.Pages.LibraryPage.LibraryViewModel.&lt;.ctor&gt;b__47_13(OneOf`2 message, CancellationToken cancellationToken) in /_/src/NexusMods.App.UI/Pages/LibraryPage/LibraryViewModel.cs:line 180
   at R3.AwaitOperationParallelObserver`1.StartAsync(T value)
   --- End of inner exception stack trace ---
``` </span></pre>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13511929</guid><pubDate>Sun, 30 Mar 2025 19:31:19 +0000</pubDate></item><item><title>Use Flatpak, not appimages for linux version</title><link>https://forums.nexusmods.com/topic/13511797-use-flatpak-not-appimages-for-linux-version/</link><description><![CDATA[<p>
	This will allow one click install, no extra work for dependencies, no worries about having to update manually, and hosting it on flathub will make it natively available on most linux distro 'app' stores
</p>
]]></description><guid isPermaLink="false">13511797</guid><pubDate>Sat, 29 Mar 2025 04:47:45 +0000</pubDate></item><item><title>0.8.3 Changelog</title><link>https://forums.nexusmods.com/topic/13511465-083-changelog/</link><description><![CDATA[<p>
	This release fixes a few high-priority issues discovered during user testing of 0.8.2. Thank you for your feedback and please keep it coming.
</p>

<p>
	<span style="font-size:16px;"><strong>New notice before managing a game</strong></span>
</p>

<p>
	We've included an important update for users with mods installed when first using the app. A warning will show when managing a game for the first time to make it clear that if the app is uninstalled it will clean the game folder back to an unmodded state, deleting all files that are no part of the base game. We are exploring options for a better solution, but for now, we recommend either starting with a clean game installation or backing up your mod files before using the app.
</p>

<p>
	<img alt="The new warning that shows when managing a game for the first time." data-ratio="61.25" width="738" src="https://camo.githubusercontent.com/e9cfa30666c3f7205e40a7835de170960dcea27ba65dd7674cc74f63548d56d8/68747470733a2f2f73746174696364656c69766572792e6e657875736d6f64732e636f6d2f6d6f64732f323239352f696d616765732f32362f32362d313734323830363233302d3430393735313530312e706e67" />
</p>

<p>
	<strong><span style="font-size:16px;">External Changes now behave as expected</span></strong>
</p>

<p>
	During testing, a bug was discovered where if a change was made outside the app it got added to "External Changes", however, if that file was then updated the app wouldn't save the new changes and would instead overwrite it with the original state it had imported. Now this issue is fixed, your config.json files for SMAPI mods should not get overwritten incorrectly while using the app. Big thanks to <a href="https://next.nexusmods.com/profile/Abagaianye" rel="external">Abagaianye</a>, <a href="https://github.com/madeleineostoja" rel="external nofollow">madeleineostoja</a>, and <a href="https://github.com/StandingPadAnimations" rel="external nofollow">StandingPadAnimations</a> for discovering this issue and providing detailed feedback to help us fix it.
</p>

<p>
	<br />
	<strong>Important: If you experience or have experienced issues with file changes being reverted, you should delete the contents of your "External Changes" page after backing up anything important in it from the game folder.</strong>
</p>
]]></description><guid isPermaLink="false">13511465</guid><pubDate>Mon, 24 Mar 2025 09:22:59 +0000</pubDate></item><item><title>0.8.2 Changelog</title><link>https://forums.nexusmods.com/topic/13510976-082-changelog/</link><description><![CDATA[<p>
	This release features an improved game version detection system, a way to manage extra files in loadouts and additional UI refinements.
</p>

<p>
	<span style="font-size:16px;"><strong>Better game versioning</strong></span>
</p>

<p>
	We've made some major changes to how we identify the games installed on your PC in order to deliver a better modding experience. Games installed from GOG.com and Steam have been indexed and the app will match the files on your PC to those included with these releases. The app will now be able to tell if your game folder is unmodded on first managing the game and identify any mod files already in your game folder. 
</p>

<p>
	In future, we hope to use this system to integrate with GOG.com to allow users to quickly swap between game versions on demand. 
</p>

<p>
	<strong><span style="font-size:16px;">External Changes</span></strong>
</p>

<p>
	Within your loadout, there can often be changes made to your game or mod files that aren't part of your mods. These are now collated into the new ["External Changes" page](https://nexus-mods.github.io/NexusMods.App/users/features/ExternalChanges/) shown in your loadout. Files that have been created, modified or deleted in the game folder will be listed here and allow users to manage them. 
</p>

<p>
	<img alt="The External Changes page with several files displayed." data-ratio="49.00" width="1000" src="https://camo.githubusercontent.com/f31bb8919ae0130595ac217bbf4610fe51e9dc494c613cd86f39907f7ec8772a/68747470733a2f2f6e657875732d6d6f64732e6769746875622e696f2f4e657875734d6f64732e4170702f75736572732f696d616765732f302e382e322f45787465726e616c4368616e6765732e77656270" />
</p>

<p>
	When managing your game for the very first time, any files that aren't part of the base game will be displayed here and can be quickly removed if you want to clean your game folder for a fresh start. Future development of this feature will allow you to add these files to your loadout as mods. 
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;">More Features</span></strong>
</p>

<p>
	 
</p>

<ul>
	<li>
		Collections from Nexus Mods are now installed in a read-only state to ensure the collection is as the curator intended it. Cloning and editing collections will be added in future.  
	</li>
	<li>
		The Collection Download page now includes an Instructions tab with both collection and mod instructions. 
	</li>
	<li>
		Collections can now be removed from loadout without deleting them from the Library using the menu option in the header. 
	</li>
	<li>
		The header has been redesigned to be more compact. 
	</li>
	<li>
		The Settings UI has been updated to match the latest brand guidelines.
	</li>
	<li>
		Stardew Valley mods that are packaged without a top-level folder will now install correctly. 
	</li>
	<li>
		Added more information to the Health Check diagnostics for Stardew Valley. 
	</li>
</ul>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;">Technical Changes</span></strong>
</p>

<p>
	 
</p>

<ul>
	<li>
		All games except Stardew Valley have been moved behind the "Unsupported Games" flag in Settings. If you were modding Cyberpunk, Baldur's Gate 3 or Mount &amp; Blade II:Bannerlord in a previous release, you will need to enable this option to continue managing your mods. 
	</li>
	<li>
		The app can now differentiate between a mod installed as part of a collection and the same mod installed directly from the Library. 
	</li>
	<li>
		When installing collections for Stardew Valley, any unrecognised mods are now installed relative to the "Mods" folder instead of the game folder.
	</li>
	<li>
		Conflicting mods within a collection are now installed in an order that respects the rules set by the curator. 
	</li>
	<li>
		Large numbers are now displayed with comma separation or abbreviations.
	</li>
	<li>
		File sizes now only show decimal places above 1GB. 
	</li>
	<li>
		Edits to mod files are now saved to External Changes instead of merging into the source mod. 
	</li>
	<li>
		Added a new "Give Feedback" button to the bottom of the main window.
	</li>
	<li>
		When two different versions of the same SMAPI mod are installed into the loadout, diagnostics will use the most up to date version to display messages. 
	</li>
	<li>
		Errors communicating with the SMAPI server will now silently be recorded in the logs rather than showing a pop up.
	</li>
</ul>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;">Bug Fixes</span></strong>
</p>

<p>
	 
</p>

<ul>
	<li>
		Mod updates now correctly show the number of mod files with updates rather than the number of new versions between the current and latest releases. 
	</li>
	<li>
		The left menu now displays the correct name of a collection if the internal manifest and website don't match.
	</li>
	<li>
		A Command Prompt window will no longer be open behind the app on Windows. 
	</li>
	<li>
		The Success Rating for a collection now shows the correct value.
	</li>
	<li>
		If a collection has less than 3 votes on the Success Rating, it shows as grey instead of red. 
	</li>
	<li>
		Collections with no required mods can now be installed.
	</li>
	<li>
		Fixed multiple places where the app UI would freeze when making large numbers of changes in quick succession.
	</li>
	<li>
		Fixed an issue where the workspace could be broken by a saved page no longer being available.
	</li>
	<li>
		Fixed an issue where the SMAPI version and game version comparison diagnostic was not running correctly. 
	</li>
</ul>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;">Known Issues</span></strong>
</p>

<p>
	 
</p>

<ul>
	<li>
		The sort order for some columns does not work as expected.
	</li>
	<li>
		The game version is not checked when adding a collection meaning you can install outdated mods without being warned. 
	</li>
	<li>
		The table header sorting and collapsible section states are not saved and reset each time the view is loaded.
	</li>
</ul>
]]></description><guid isPermaLink="false">13510976</guid><pubDate>Mon, 17 Mar 2025 12:57:08 +0000</pubDate></item><item><title>Games from Heroic Games Launcher Not Recognized</title><link>https://forums.nexusmods.com/topic/13503127-games-from-heroic-games-launcher-not-recognized/</link><description><![CDATA[<p>
	<a class="ipsAttachLink" data-fileext="log" data-fileid="29876" href="https://forums.nexusmods.com/applications/core/interface/file/attachment.php?id=29876&amp;key=779f900529965ea05a4046ed9a6b8a31" rel="">nexusmods.app.main.current.log</a><a class="ipsAttachLink" data-fileext="log" data-fileid="29877" href="https://forums.nexusmods.com/applications/core/interface/file/attachment.php?id=29877&amp;key=0e4cff8b729c82fd3503b8d7b9b993ee" rel="">nexusmods.app.slim.current.log</a>
</p>

<p>
	I am experiencing an issue with the Nexus Mods App where two of my games are not being recognized. I have installed the AUR version of the Heroic Games Launcher and downloaded both Cyberpunk 2077 and Stardew Valley via GOG (Heroic Games Launcher). Both games are located in their default installation directories.
</p>

<p>
	Additionally, I have Baldur's Gate 3 installed via Steam, and it is recognized by the Nexus Mods App without any issues. However, the two games installed through Heroic are not showing up, despite being properly installed in their standard paths.
</p>

<p>
	I am using the latest version of the Nexus Mods App (0.6.3), so I assume the issue is not related to an outdated version.
</p>

<p>
	I am unsure what might be causing this problem and would appreciate your assistance in making these games visible in the Nexus Mods App.
</p>

<p>
	Thank you in advance for your support!
</p>
]]></description><guid isPermaLink="false">13503127</guid><pubDate>Mon, 25 Nov 2024 18:00:12 +0000</pubDate></item><item><title>Question about NMA integrations</title><link>https://forums.nexusmods.com/topic/13508525-question-about-nma-integrations/</link><description><![CDATA[<p>
	I've been following this project for a while now, and am mostly excited about Skyrim SE support, in that spirit, I'm wondering about various integrations such as LOOT or FNIS.
</p>

<p>
	I'm not sure about Vortex, but MO2 had the capabilities to run LOOT or FNIS from the application, integrated with the manager, I'm wondering whether this function is planned for future updates.
</p>
]]></description><guid isPermaLink="false">13508525</guid><pubDate>Tue, 11 Feb 2025 05:18:41 +0000</pubDate></item><item><title>0.7.3 Changelog</title><link>https://forums.nexusmods.com/topic/13507909-073-changelog/</link><description><![CDATA[<p>
	The release adds collections to the Library, introduces thumbnails for mods, and includes significant usability improvements for the left menu.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>Collections in the Library</strong></span>
</p>

<p>
	<span style="color:#f1c40f;"><strong>Important: If you are updating from 0.7.1, you will need to remove and re-add any collections to your library.</strong></span>
</p>

<p>
	Collections are now available at the top of the Library. The new section appears once you have at least one collection installed and can be collapsed. In addition, installed collections can be easily toggled on and off from the left menu.
</p>

<p>
	<img alt="The Library showing the new Collections section at the top of the page" data-ratio="75.08" width="999" src="https://camo.githubusercontent.com/9c547a22b1aa2e79fdb71d4d6616739360cb78d9276de8cea728c976b3f87db6/68747470733a2f2f73746174696364656c69766572792e6e657875736d6f64732e636f6d2f6d6f64732f323239352f696d616765732f32362f32362d313733383233333330322d33363739353732392e706e67" />
</p>

<p>
	All collections downloaded from Nexus Mods will be in a read-only state when added to your loadout which ensures you get the full experience the curator intended. In future, users will be able to make copies of existing collections to edit them.
</p>

<p>
	<img alt="The read-only view for an installed collection" data-ratio="75.08" width="999" src="https://camo.githubusercontent.com/ab10de3ca50ebf26ebf9966374b162dd08e6d13806472016077b83090a8e846f/68747470733a2f2f73746174696364656c69766572792e6e657875736d6f64732e636f6d2f6d6f64732f323239352f696d616765732f32362f32362d313733383233323830302d313734383033363930372e706e67" />
</p>

<p>
	We've also made improvements to the experience of downloading and installing collections by adding more useful information to the Collection Download page and the Collection tiles in the library.
</p>

<p>
	As an added bonus, a button will show in the UI when a collection has been updated allowing the latest revision to be downloaded - mod updates are coming soon!
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>Workspace Improvements</strong></span><br />
	We've made several improvements to the behaviour of the left menu in your Workspaces:
</p>

<ul>
	<li>
		The left menu has been reorganised with the Library at the top, the mods in your loadout in the middle, and the extra utilities at the bottom.
	</li>
	<li>
		Pages in the left menu will now show active/selected states based on which panels/tabs are open and in view.
	</li>
	<li>
		Tooltips have been added to the left menu items so you can always see the full name.
	</li>
</ul>

<p>
	<img alt="The app with two panels open side-by-side showcasing the the active/selected states in the left menu." data-ratio="75.08" width="999" src="https://camo.githubusercontent.com/dc1aca301940ee6e1359532651119ab09e7494f8071d1d39ab556ebfd33d61e8/68747470733a2f2f73746174696364656c69766572792e6e657875736d6f64732e636f6d2f6d6f64732f323239352f696d616765732f32362f32362d313733383233323536312d323133303434383531392e706e67" />
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>Mod Thumbnails</strong></span><br />
	We've added the mod page image as a thumbnail in the Library, My Mods, and Collection Download pages. It's a small change, but we think it makes a big difference.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;">Technical Changes</span></strong>
</p>

<p>
	 
</p>

<ul>
	<li>
		Added a new error pop-up when the app encounters an unexpected error. This can be turned off in the Settings.
	</li>
	<li>
		Added CLI commands to allows users to delete files from the hidden Override folder where this has compromised their setup.
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>Bug Fixes</strong></span>
</p>

<ul>
	<li>
		Fixed Health Checks not refreshing properly when the Loadout changes.
	</li>
	<li>
		Fixed an issue when installing Baldur's Gate 3 Script Extender on Linux.
	</li>
</ul>

<p>
	<br />
	<span style="font-size:16px;"><strong>Known Issues</strong></span>
</p>

<ul>
	<li>
		On Windows, a Command Prompt window will appear behind the app while it is running.
	</li>
	<li>
		When viewing a read-only collection, it is still possible to toggle individual mods on and off, but this does not affect your loadout.
	</li>
	<li>
		Stardew Valley (Native Linux version) is not detected when installed via Heroic Launcher on Linux. The Windows version of the game can be used instead until this issue is fixed.
	</li>
	<li>
		Bundled mods included with collections do not appear in the UI but are still applied to your game.
	</li>
	<li>
		The success rating for collections does not show the correct value.
	</li>
	<li>
		The game version is not checked when adding a collection meaning you can install outdated mods without being warned.
	</li>
	<li>
		The "Switch View" option does not persist in the Library/Installed Mods view.
	</li>
	<li>
		The "Load Order" heading toggle does not persist in the Load Order view.
	</li>
</ul>
]]></description><guid isPermaLink="false">13507909</guid><pubDate>Mon, 03 Feb 2025 13:26:45 +0000</pubDate></item><item><title>0.7.2 Changelog</title><link>https://forums.nexusmods.com/topic/13506909-072-changelog/</link><description><![CDATA[<p>
	This release includes style updates for the Games, Loadouts and Health Check pages along with several important bug fixes.
</p>

<p>
	<strong><span style="font-size:16px;">UI Improvements</span></strong>
</p>

<p>
	We've given several of the core app pages a face lift to match our latest branding changes. This includes the Games, Loadouts, and Health Check pages. You'll start to notice more stylised icons throughout the app.
</p>

<p>
	<img alt="Games page (top left), Loadouts page (top right), Health Check page (bottom left), Diagnostic page (bottom right)" data-ratio="54.72" style="width:901px;height:auto;" width="1000" src="https://github.com/Nexus-Mods/NexusMods.App/raw/main/docs/changelog-assets/25dabc8ad98fdddf1f359c02a6d1d911.webp" />
</p>

<p>
	<strong><span style="font-size:16px;">File Conflicts</span></strong>
</p>

<p>
	A small, but important improvement to File Conflicts has been included in this release. In previous versions, when two mods provide files with the same name, the conflict winner would be chosen at random. We didn't feel this made a lot of sense so now the mod most recently added to the loadout will always win the conflict. To adjust the priority of mods you can now remove the more important mods from the loadout and re-add them. This is a temporary solution which we work on building a UI for conflict management.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;">Bannerlord Software Extender support</span></strong><br />
	Bannerlord players can now install and manage Bannerlord Software Extender (BLSE) with the app. The game will also be started with BLSE when configured. In addition, we've added some Health Checks diagnostics which show up when:
</p>

<ul>
	<li>
		Bannerlord Software Extender is installed but the BLSE.LoadingInterceptor or BLSE.AssemblyResolver dependencies are missing.
	</li>
	<li>
		Bannerlord Software Extender is installed but Harmony is missing.
	</li>
</ul>

<p>
	On Linux, the app will now start BLSE with the /forcenetcore argument to avoid any potential issues related to the users's WINE or Proton setup.
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;">Technical Changes</span></strong>
</p>

<ul>
	<li>
		Free users will now see a modal prompting them to upgrade to Premium when clicking the "Download all" buttons for Collections. Downloading mods individually is still possible.
	</li>
	<li>
		When a loadout is removed, the associated Workspace data is now cleaned up.
	</li>
	<li>
		Reduced the number of log messages to make troubleshooting issues easier.
	</li>
</ul>

<p>
	<br />
	<strong><span style="font-size:16px;">Bugfixes</span></strong>
</p>

<ul>
	<li>
		Fixed an issue where collections that include bundled mods would never be installable as it would always show pending downloads.
	</li>
	<li>
		Fixed an issue where users in timezones 6 or more hours ahead of UTC would be unable to download collections.
	</li>
</ul>

<p>
	 
</p>

<p>
	<strong><span style="font-size:16px;">Known Issues</span></strong>
</p>

<ul>
	<li>
		Stardew Valley (Native Linux version) is not detected when installed via Heroic Launcher on Linux. The Windows version of the game can be used instead until this issue is fixed.
	</li>
	<li>
		Bundled mods included with collections do not appear in the UI but are still applied to your game.
	</li>
	<li>
		The success rating for collections is not showing the correct value.
	</li>
	<li>
		The game version is not checked when adding a collection meaning you can install outdated mods without being warned.
	</li>
	<li>
		The Collections (WIP) page is not filtered by game.
	</li>
	<li>
		The "Switch View" option does not persist in the Library/Installed Mods view.
	</li>
	<li>
		The "Load Order" heading toggle does not persist in the Load Order view.
	</li>
</ul>
]]></description><guid isPermaLink="false">13506909</guid><pubDate>Tue, 21 Jan 2025 15:09:17 +0000</pubDate></item><item><title>0.7.1 Changelog</title><link>https://forums.nexusmods.com/topic/13504495-071-changelog/</link><description><![CDATA[<p>
	This release includes styling for the Load Order view, the ability to install and remove collections for all users and several improvements to the analytics we collect that will help inform our design decisions.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Load Order Styling</strong></span><br />
	We've given the load order page for Cyberpunk 2077 REDmods a facelift and it's now much closer to the designs we're working towards.
</p>

<p>
	<img alt="Cyberpunk 2077 REDmod load order (left) and Installed Mods (right)." data-ratio="75.08" width="999" src="https://github.com/Nexus-Mods/NexusMods.App/raw/main/docs/changelog-assets/7d5552ab9efd548748e76e32396eb885.webp" />
</p>

<p>
	You can re-order entries with the up and down arrows (no drag and drop yet!) and see which REDmods have been disabled in the Installed Mods view. You can also flip the load order using the table header to have the winning REDmod at the top of the list rather than the bottom.
</p>

<p>
	We'd love to hear what you think of this design!
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Collections - Basic User Flow</strong></span><br />
	<span style="color:#f1c40f;">Important: Any collections you have added to the app in version 0.7.0 or earlier should be removed as they may not install properly.</span>
</p>

<p>
	The Collections experience in the app is starting to take shape! While it's still very much a work in progress, both free and Premium users can now download and install collections for all supported games.
</p>

<p>
	We've also fixed up downloading off-site files for Collections. When you add these files to the library, the Collection will now automatically mark them as installed (provided you pick the exact file the curator used!).
</p>

<p>
	Try it out by opening a new tab and selecting the "Collections (WIP)" page, then download a collection from the website.
</p>

<p>
	<img alt="A Stardew Valley Collection fully installed into the app." data-ratio="75.08" width="999" src="https://github.com/Nexus-Mods/NexusMods.App/raw/main/docs/changelog-assets/1c924e8b2aaa5fb95a315f8b3fe7cf9c.webp" />
</p>

<p>
	In our testing, the app is up to 25x faster than Vortex at installing collections (depending on your internet speed and hardware) - which is amazing!
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>App Updates</strong></span><br />
	We've made it possible to update the app without completely removing all your mods and games. You can update from 0.7.0 to 0.7.1 and keep your mods, games and other settings. This means that if you want to be an early adopter, you can keep your mod list intact as we release new versions!
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Technical Changes</strong></span>
</p>

<ul>
	<li>
		Protontricks running via Flatpak is now supported (Linux).
	</li>
	<li>
		The (optional) analytics we collect from within the app have been improved to give us a better idea of how you use the app, with you having to tell us directly.
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Bugfixes</strong></span>
</p>

<ul>
	<li>
		Fixed an issue counting the mods a user has installed when sending analytics.
	</li>
	<li>
		Added a placeholder to the Games view when no games have been detected.
	</li>
	<li>
		When enabling the Xbox Game Pass support option in settings, the app now correctly prompts a restart.
	</li>
	<li>
		Fixed an issue where the first row of the Library/Installed Mods would sometimes be misaligned with the table headers (this was part of an Avalonia update).
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Known Issues</strong></span>
</p>

<ul>
	<li>
		Stardew Valley (Native Linux version) is not detected when installed via Heroic Launcher on Linux. The Windows version of the game can be used instead until this issue is fixed.
	</li>
	<li>
		When installing Collections that include bundled mods, it is not possible to fully download the collection due to a counting error. A fix for this is planned for the next release.
	</li>
	<li>
		Bundled mods included with collections do not appear in the UI but are still applied to your game.
	</li>
	<li>
		The success rating for collections is not showing the correct value.
	</li>
	<li>
		The game version is not checked when adding a collection meaning you can install outdated mods without being warned.
	</li>
	<li>
		The Library and Collections (WIP) pages are not filtered by game.
	</li>
	<li>
		The "Switch View" option does not persist in the Library/Installed Mods view.
	</li>
	<li>
		The "Load Order" heading toggle does not persist in the Load Order view.
	</li>
</ul>
]]></description><guid isPermaLink="false">13504495</guid><pubDate>Wed, 18 Dec 2024 09:17:35 +0000</pubDate></item><item><title>0.7.0 Changelog</title><link>https://forums.nexusmods.com/topic/13503233-070-changelog/</link><description><![CDATA[<div style="text-align:center;">
	<span style="font-size:28px;"><span style="color:#f1c40f;">Caution: To update the app, you must completely uninstall the old version, including all mods. <a href="https://nexus-mods.github.io/NexusMods.App/users/faq/#why-do-i-have-to-uninstall-everything-to-update-the-app" rel="external nofollow">Learn More</a>.</span></span>
</div>

<p style="color:#cccccc;font-size:14px;">
	This release includes initial support for Mount &amp; Blade II: Bannerlord, a basic implementation of REDmod load order for Cyberpunk 2077 and several UI refinements.
</p>

<h3 style="color:#cccccc;font-size:1.25em;">
	Mount &amp; Blade II: Bannerlord
</h3>

<p>
	This version adds basic support for Bannerlord. All modules can be easily installed and managed. We've also added several advanced Health Check diagnostics to allow players to understand common issues in their setup, with more planned for the future when we add load order support!
</p>

<p>
	<img alt="An example of the &quot;Missing Dependency&quot; and &quot;Incompatible Mods&quot; diagnostics for Bannerlord." data-ratio="75.08" width="999" src="https://camo.githubusercontent.com/bd891707de9397a56eabcee4417373862aea4e6813f60e83993f5dda67bd0143/68747470733a2f2f73746174696364656c69766572792e6e657875736d6f64732e636f6d2f6d6f64732f323239352f696d616765732f32362f32362d313733323533363835352d313030313035313436302e706e67" />
</p>

<p>
	A huge thank you to <a contenteditable="false" data-ipshover="" data-ipshover-target="https://forums.nexusmods.com/profile/2355906-aragas/?do=hovercard" data-mentionid="2355906" href="https://forums.nexusmods.com/profile/2355906-aragas/" rel="">@Aragas</a> for all his help during the development of this feature!
</p>

<p>
	 
</p>

<p>
	<span style="font-size:18px;"><strong>Collections Download Page</strong></span><br />
	<span style="color:#f1c40f;">Important: While we upgrade the Collections UI, some features that worked in earlier versions will be temporarily unavailable.</span>
</p>

<p>
	We've further refined the Collections download page which unlocks the ability for non-Premium users to use the Collections feature and provides Premium users with the ability to see the list of mods included in a collection before downloading. As this page is still a work in progress, some of the UI buttons may not work as expected yet.
</p>

<p>
	<img alt="The Collection Download Page showing a Stardew Valley collection." data-ratio="75.08" width="999" src="https://camo.githubusercontent.com/d409e101ef3c521e5adcd070ae68fd580a064fafc8e6c88b3b5d80e423396acb/68747470733a2f2f73746174696364656c69766572792e6e657875736d6f64732e636f6d2f6d6f64732f323239352f696d616765732f32362f32362d313733323534343437362d33323131343339352e706e67" />
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">EXPERIMENTAL - Cyberpunk 2077 REDmod Load Order</span></strong><br />
	Users can now manage the order of REDmods installed for Cyberpunk 2077 through the new "Load Orders (WIP)" page that can be accessed from the New Tab menu.
</p>

<p>
	Please note, this page is currently very basic and has not yet been styled.
</p>

<p>
	 
</p>

<h3 style="color:#cccccc;font-size:1.25em;">
	Features
</h3>

<ul>
	<li>
		Baldur's Gate 3: Added <a href="https://nexus-mods.github.io/NexusMods.App/users/games/BaldursGate3/#loadout-health-check" rel="external nofollow">diagnostics</a> relating to BG3 Script Extender.
	</li>
	<li>
		Updated the My Games page design to better showcase the games you have managed, detected and available in the app but not detected.
	</li>
	<li>
		Updated the design of tabs in the Workspace system to make them more compact.
	</li>
	<li>
		General polish to areas of the UI such as Health Check.
	</li>
</ul>

<h3 style="color:#cccccc;font-size:1.25em;">
	Technical Changes
</h3>

<ul>
	<li>
		We've added a framework for data migrations which gets us a step closer to allowing users to update the app without resetting everything.
	</li>
	<li>
		The app has been upgraded to use .NET 9. This allows us to take advantage of the latest performance improvements and security fixes.
	</li>
</ul>

<h3 style="color:#cccccc;font-size:1.25em;">
	Bug Fixes
</h3>

<ul>
	<li>
		Fixed an issue where the app would prompt the user to log in to Nexus Mods when starting up, even if they are already logged in.
	</li>
</ul>

<h3 style="color:#cccccc;font-size:1.25em;">
	Known Issues
</h3>

<ul>
	<li>
		Users may be unable to launch Bannerlord on the Steam Deck when using Flatpak installations of Protontricks as they are currently unsupported. A fix for this is being prepared for the next release.
	</li>
	<li>
		The Collections feature is able to download all required files but will not install them. Mods can be manually installed from the Library but this will not import the collection configuration options. This feature will be re-implemented in the future.
	</li>
	<li>
		Any non-Nexus Mods file in a collection that requires the user to browse an external website can be installed into the library manually but will not be recognised as part of the collection.
	</li>
	<li>
		The game version is not checked when adding a collection meaning you can install outdated mods without being warned.
	</li>
	<li>
		Once a collection is added to the app, it cannot be removed.
	</li>
	<li>
		The first row of the My Mods or Library tables will sometimes be misaligned with the headers. Scrolling or adjusting any column width will correct this.
	</li>
	<li>
		The Library and Collections (WIP) pages are not filtered by game.
	</li>
	<li>
		The "Switch View" option does not persist in the Library/Installed Mods view.
	</li>
</ul>
]]></description><guid isPermaLink="false">13503233</guid><pubDate>Wed, 27 Nov 2024 15:15:22 +0000</pubDate></item><item><title>0.6.3 Changelog</title><link>https://forums.nexusmods.com/topic/13501951-063-changelog/</link><description><![CDATA[<div style="text-align:center;">
	<span style="font-size:28px;"><span style="color:#f1c40f;">Caution: To update the app, you must completely uninstall the old version, including all mods. <a href="https://nexus-mods.github.io/NexusMods.App/users/faq/#why-do-i-have-to-uninstall-everything-to-update-the-app" rel="external nofollow">Learn More</a>.</span></span>
</div>

<p style="color:#cccccc;font-size:14px;">
	This release includes further improvements to Baldur's Gate 3 support, updated UI styles and lots of bug fixes.
</p>

<h3 style="color:#cccccc;font-size:1.25em;">
	Baldur's Gate 3 Improvements
</h3>

<p>
	We are continuing to add features to support modding Baldur's Gate 3. In this update, we've focused on improving the Health Check diagnostics presented to the user and begun the back-end work to provide load ordering:
</p>

<ul>
	<li>
		Added a Health Check diagnostic for outdated dependencies.
	</li>
	<li>
		Added a Health Check diagnostic for invalid PAK files.
	</li>
	<li>
		Improved the missing dependencies diagnostic message.
	</li>
	<li>
		Additional metadata is being parsed from the PAK files.
	</li>
	<li>
		Added support for serialising and deserialising modsettings.lsx to support load ordering in a future update.
	</li>
</ul>

<h3 style="color:#cccccc;font-size:1.25em;">
	Features
</h3>

<ul>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Collections requiring non-Nexus Mods files that can be directly downloaded are now supported.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Added the framework for a new Collection Download page which will show which mods are installed or missing from the library.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Standardised all "Button" components used across the app.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Added a new "Alerts" component to the app for dismiss-able notices.
	</li>
</ul>

<h3 style="color:#cccccc;font-size:1.25em;">
	Technical Changes
</h3>

<ul>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Migrated several backend functions from Nexus Mods API v1 to v2.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Cleared out lots of unused code related to earlier prototypes of the My Mods and Library pages.
	</li>
</ul>

<h3 style="color:#cccccc;font-size:1.25em;">
	Bug Fixes
</h3>

<ul>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Starting Baldur's Gate 3 on GOG (Windows) will now open the Larian Launcher rather than defaulting to the Vulkan version of the game.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Fixed a bug where Stardew Valley mods that used BOM characters in the manifest.json could not be read properly.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Selecting multiple mods to delete with Shift + Click will now delete all selected mods.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		The badge next the the Library in the left menu will now properly decrease when items are deleted.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Mods in a collection can now be correctly downloaded from hidden mod pages.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Added missing tooltips to several buttons in the UI.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Fixed the "Running..." text getting stuck on the Play button.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		Fixed an issue with the list-games CLI verb showing all games instead of the detected installations.
	</li>
	<li style="color:rgb(204,204,204);font-size:14px;">
		The main window will now pop into focus when the user successfully logs in.
	</li>
</ul>

<h3 style="color:#cccccc;font-size:1.25em;">
	Known Issues
</h3>

<ul>
	<li>
		Installing a collection which includes mods where the user must browse an external website to obtain the file(s) will fail with no error message. This is not supported in the current build.
	</li>
	<li>
		Trying to install a collection as a non-Premium user will fail with no error message. This is not supported in the current build.
	</li>
	<li>
		The game version is not checked when adding a collection meaning you can install outdated mods without being warned.
	</li>
	<li>
		Once a collection is added to the app, it cannot be removed from the left menu.
	</li>
	<li>
		Collections allow users to modify the included mods but do not allow you to reset them to the original state.
	</li>
	<li>
		The first row of the My Mods or Library tables will sometimes be misaligned with the headers. Scrolling or adjusting any column width will correct this.
	</li>
	<li>
		The "Switch View" option does not persist in the Library/Installed Mods view.
	</li>
</ul>
]]></description><guid isPermaLink="false">13501951</guid><pubDate>Wed, 06 Nov 2024 11:00:00 +0000</pubDate></item><item><title>0.6.2 Changelog</title><link>https://forums.nexusmods.com/topic/13500680-062-changelog/</link><description><![CDATA[<div style="text-align:center;">
	<span style="font-size:28px;"><span style="color:#f1c40f;">Caution: To update the app, you must completely uninstall the old version, including all mods. <a href="https://nexus-mods.github.io/NexusMods.App/users/faq/#why-do-i-have-to-uninstall-everything-to-update-the-app" rel="external nofollow">Learn More</a>.</span></span>
</div>

<p style="color:#cccccc;font-size:14px;">
	This release adds initial support for Baldur's Gate 3, detects GOG games installed through the Heroic Launcher on Linux and further develops the Collections feature.
</p>

<p style="color:#cccccc;font-size:14px;">
	<strong>Important: If you are installing the app outside of the default location (Local App Data), the uninstallers for all previous versions may not work correctly. To manually reset your install follow the guide<span> </span><a href="https://nexus-mods.github.io/NexusMods.App/users/Uninstall/#manual-uninstall-fallback" rel="external nofollow" title="https://nexus-mods.github.io/NexusMods.App/users/Uninstall/#manual-uninstall-fallback">here</a>.</strong>
</p>

<h3 style="color:#cccccc;font-size:1.25em;">
	Baldur's Gate 3
</h3>

<p style="color:#cccccc;font-size:14px;">
	This version of the app adds Baldur's Gate 3 as the third supported game (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/2122" rel="external nofollow" title="https://github.com/Nexus-Mods/NexusMods.App/pull/2122">#2122</a>). Currently, all common mod types will be installed correctly. Installations on Steam and GOG can be detected on Windows or Linux.
</p>

<p style="color:#cccccc;font-size:14px;">
	The app will display a diagnostic message if a PAK file lists a dependency in the meta.lsx file that is not currently installed. We plan to improve the available data shown to the users in future releases.
</p>

<p style="color:#cccccc;font-size:14px;">
	The current implementation does not include load order support. You will need to go to "Mod Manager" from the main menu and enable your mods to have them take effect in the game. Load order support is planned for a future release.
</p>

<p style="color:#cccccc;font-size:14px;">
	<strong>Note: When launching the GOG version of the game, the app will currently default to the Vulkan version. A choice between Vulkan and DX11 will be added in a future release. If you require the DX11 version, please launch from GOG Galaxy (Windows), Heroic Launcher (Linux) or via bg3_dx11.exe.</strong>
</p>

<h3 style="color:#cccccc;font-size:1.25em;">
	Heroic Launcher
</h3>

<p style="color:#cccccc;font-size:14px;">
	Linux users can now manage GOG games installed or imported using the<span> </span><a href="https://heroicgameslauncher.com/" rel="external nofollow" title="https://heroicgameslauncher.com/">Heroic Launcher</a><span> </span>(<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/2103" rel="external nofollow" title="https://github.com/Nexus-Mods/NexusMods.App/pull/2103">#2103</a>). Due to technical limitations, we've disabled REDmod deployment for Cyberpunk 2077 using Heroic, but it's possible to have the launcher run this process when starting the game.<span> </span><a href="https://nexus-mods.github.io/NexusMods.App/users/games/Cyberpunk2077/#automated-deployment-for-redmods" rel="external nofollow" title="https://nexus-mods.github.io/NexusMods.App/users/games/Cyberpunk2077/#automated-deployment-for-redmods">More Info.</a>
</p>

<h3 style="color:#cccccc;font-size:1.25em;">
	Collections
</h3>

<p style="color:#cccccc;font-size:14px;">
	<strong>Warning: Collections support is still an experimental feature and may not work as expected. Please check the Known Issues section if you choose to install a collection.</strong>
</p>

<p style="color:#cccccc;font-size:14px;">
	In this build, we've made further updates to the process of downloading and installing collections. The feature does not have parity with Vortex yet so cannot be used to install a collection fully.
</p>

<p style="color:#cccccc;font-size:14px;">
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="26469" data-ratio="69.72" width="667" alt="8ed9a020e1532940c4d57a2753eae55a.webp.f1cd8fedd639cfb4aad15e72967cf348.webp" src="https://forums.nexusmods.com/uploads/monthly_2024_10/8ed9a020e1532940c4d57a2753eae55a.webp.f1cd8fedd639cfb4aad15e72967cf348.webp" />
</p>

<p style="color:#cccccc;font-size:14px;">
	The changes we've made include:
</p>

<ul style="color:#cccccc;font-size:14px;">
	<li>
		Updated the card design for collections (Above).
	</li>
	<li>
		Added support for FOMOD presets and binary patching during installation.
	</li>
</ul>

<h3 style="color:#cccccc;font-size:1.25em;">
	Updating Mods
</h3>

<p style="color:#cccccc;font-size:14px;">
	We're starting work on showing when a mod has an update in the app. The backend to enable this feature is mostly complete and we will be adding the UI elements to support it in an upcoming release.
</p>

<h3 style="color:#cccccc;font-size:1.25em;">
	Known Issues
</h3>

<ul style="color:#cccccc;font-size:14px;">
	<li>
		Most collection installations will not complete successfully. This is due to several features that have not yet been implemented.
	</li>
	<li>
		The game version is not checked when adding a collection meaning you can install outdated mods without being warned.
	</li>
	<li>
		Trying to install a collection with an unsupported type of mod (e.g. non-Nexus Mods files) will fail with no error message. This is not supported in the current build.
	</li>
	<li>
		Trying to install a collection as a non-premium user will fail with no error message. This is not supported in the current build.
	</li>
	<li>
		Once a collection is added to the app, it cannot be removed from the left menu.
	</li>
	<li>
		Collections allow users to modify the included mods but do not allow you to reset them to the original state.
	</li>
	<li>
		The first row of the My Mods or Library tables will sometimes be misaligned with the headers. Scrolling or adjusting any column width will correct this.
	</li>
	<li>
		The "Switch View" option does not persist in the Library/Installed Mods view.
	</li>
</ul>

<h3 style="color:#cccccc;font-size:1.25em;">
	Bugfixes
</h3>

<ul style="color:#cccccc;font-size:14px;">
	<li>
		The app will now uninstall correctly when installed outside of the default directory on Windows.
	</li>
	<li>
		The correct WINE prefix will now be used for games on Linux.
	</li>
	<li>
		When the numerical badges in the left menu show 3 or more digits, the width of the badge will expand correctly.
	</li>
	<li>
		Fixed an issue where batch actions would not work correctly when adding/removing/deleting mods from the Library or Loadout pages.
	</li>
	<li>
		The app will no longer re-download the user's avatar image every time a request is made to the Nexus Mods API.
	</li>
</ul>

<h3 style="color:#cccccc;font-size:1.25em;">
	External Contributors
</h3>

<ul style="color:#cccccc;font-size:14px;">
	<li>
		<a href="https://github.com/MistaOmega" rel="external nofollow" title="https://github.com/MistaOmega">@MistaOmega</a>:<span> </span><a href="https://github.com/Nexus-Mods/NexusMods.App/pull/2118" rel="external nofollow" title="https://github.com/Nexus-Mods/NexusMods.App/pull/2118">#2118</a>,<span> </span><a href="https://github.com/Nexus-Mods/NexusMods.App/pull/2119" rel="external nofollow" title="https://github.com/Nexus-Mods/NexusMods.App/pull/2119">#2119</a>,<span> </span><a href="https://github.com/Nexus-Mods/NexusMods.App/pull/2128" rel="external nofollow" title="https://github.com/Nexus-Mods/NexusMods.App/pull/2128">#2128</a>,<span> </span><a href="https://github.com/Nexus-Mods/NexusMods.App/pull/2130" rel="external nofollow" title="https://github.com/Nexus-Mods/NexusMods.App/pull/2130">#2130</a>
	</li>
	<li>
		<a href="https://github.com/Patriot99" rel="external nofollow" title="https://github.com/Patriot99">@Patriot99</a>:<span> </span><a href="https://github.com/Nexus-Mods/NexusMods.App/pull/2145" rel="external nofollow" title="https://github.com/Nexus-Mods/NexusMods.App/pull/2145">#2145</a>
	</li>
	<li>
		<a href="https://github.com/Michael-Kowata" rel="external nofollow" title="https://github.com/Michael-Kowata">@Michael-Kowata</a>:<span> </span><a href="https://github.com/Nexus-Mods/NexusMods.App/pull/2163" rel="external nofollow" title="https://github.com/Nexus-Mods/NexusMods.App/pull/2163">#2163</a>
	</li>
</ul>
]]></description><guid isPermaLink="false">13500680</guid><pubDate>Wed, 16 Oct 2024 08:02:01 +0000</pubDate></item><item><title>0.6.1 Changelog</title><link>https://forums.nexusmods.com/topic/13499308-061-changelog/</link><description><![CDATA[<div style="text-align:center;">
	<span style="font-size:28px;"><span style="color:#f1c40f;">Caution: To update the app, you must completely uninstall the old version, including all mods. <a href="https://nexus-mods.github.io/NexusMods.App/users/faq/#why-do-i-have-to-uninstall-everything-to-update-the-app" rel="external nofollow">Learn More</a>.</span></span>
</div>

<p>
	This release adds a very basic implementation of downloading Collections, updates the UI to the new tree view and includes some enhancements when interacting with Windows applications via Linux.
</p>

<p>
	<span style="font-size:20px;">New UI for My Mods and Library</span><br />
	The My Mods and Library pages have been completely reworked to use the new tree view. Mods are now grouped by the mod page on Nexus Mods, meaning if download several files from the same page they will be grouped together. A "Switch View" option has been added to the toolbar to toggle these groupings on or off. We are continuing to work towards to designs shown in the <a href="https://github.com/Nexus-Mods/NexusMods.App/raw/refs/heads/main/docs/changelog-assets/1b28e2fad5b5a6431a72c286d1bcd3fd.webp" rel="external nofollow">previous changelog</a>.
</p>

<p>
	<img alt="An image showing mods in the Library nested by mod page (left) or ungrouped (right)" data-ratio="75.08" width="999" src="https://github.com/Nexus-Mods/NexusMods.App/raw/b47197b01320aba0b62f58e97cb73de2902129ea/docs/changelog-assets/823627a8ccb068dc1559d62cd3326ebe.webp" />
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">EXPERIMENTAL - Collections</span><br />
	<strong><span style="color:#f39c12;">WARNING: The feature is unfinished and not considered stable. It will not accurately install complex collections and is currently only functional for Premium users.</span></strong>
</p>

<p>
	We've included a very early implementation of the Collections feature in this release. It's incomplete and will not install collections as the user has set them up in Vortex. Currently, only mods from Nexus Mods can be installed - anything from external websites or bundled with the collection will not install as expected.
</p>

<p>
	<img alt="A collection for Cyberpunk 2077 installed into a loadout." data-ratio="40.48" width="798" src="https://github.com/Nexus-Mods/NexusMods.App/raw/b47197b01320aba0b62f58e97cb73de2902129ea/docs/changelog-assets/8a591449d6a8cddc5d2bad7d1fd5c849.webp" />
</p>

<p>
	Collections will appear as a separate list of mods in the left menu. Users can view all mods in the loadout from the new "Installed Mods" option at the top of the left menu.
</p>

<p>
	To start out, this will only be available to Premium users, but we are working on the free user journey separately which requires considerably more UI elements to be created. This will be available in a future release.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Cyberpunk 2077 Enhancements</span><br />
	As a further enhancement to support for Cyberpunk 2077, we will now detect if the REDmod DLC is missing and prompt the user to install it if required.
</p>

<p>
	<img alt="The diagnostic message for REDmod shown in the Health Check." data-ratio="42.30" width="1000" src="https://github.com/Nexus-Mods/NexusMods.App/raw/b47197b01320aba0b62f58e97cb73de2902129ea/docs/changelog-assets/531dc13e8116620f8ded4a8a98b281da.webp" />
</p>

<p>
	We've also fixed the issue which prevented REDmod from deploying automatically on Linux. This work also sets up a framework for running Windows apps and tools on a Linux system using <a href="https://github.com/Matoking/protontricks" rel="external nofollow">Protontricks</a>.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Known Issues</span>
</p>

<ul>
	<li>
		Trying to install a collection with an unsupported type of mod (e.g. Bundled or External) will fail with no error message. This is not supported in the current build.
	</li>
	<li>
		Trying to install a collection as a non-Premium user will fail with no error message. This is not supported in the current build.
	</li>
	<li>
		Once a collection is added to the app, it cannot be removed from the left menu.
	</li>
	<li>
		Collections allow users to modify the included mods but do not allow you to reset them to a the original state.
	</li>
	<li>
		The first row of the My Mods or Library tables will sometimes be misaligned with the headers. Scrolling or adjusting any column width will correct this.
	</li>
	<li>
		The "Switch View" option does not persist.
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:20px;">Other Features</span>
</p>

<ul>
	<li>
		The name of the active loadout will now appear in the top bar.
	</li>
	<li>
		The app now has a minimum window size of 360x360 to prevent it being resized to unusable dimensions.
	</li>
	<li>
		Bugfixes
	</li>
	<li>
		Stardew Valley: Fixed enabled mods showing up as disabled in the diagnostics.
	</li>
	<li>
		Linux: Fixed the game not launching when running through Steam.
	</li>
	<li>
		Technical Changes
	</li>
	<li>
		Added a system for storing and displaying images in the app.
	</li>
</ul>

<p>
	<br />
	<span style="font-size:20px;">External Contributors</span>
</p>

<ul>
	<li>
		@Patriot99
	</li>
	<li>
		@LoulouNoLegend
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:20px;"><a href="https://github.com/Nexus-Mods/NexusMods.App/releases" rel="external nofollow">Get the latest version here.</a></span>
</p>
]]></description><guid isPermaLink="false">13499308</guid><pubDate>Tue, 24 Sep 2024 14:37:11 +0000</pubDate></item><item><title>0.6.0 Changelog</title><link>https://forums.nexusmods.com/topic/13497580-060-changelog/</link><description><![CDATA[<div>
	<h1 style="text-align:center;">
		<span style="font-size:24px;"><span style="color:#f1c40f;">Caution: To update the app, you must completely uninstall the old version, including all mods.</span> <a href="https://nexus-mods.github.io/NexusMods.App/users/faq/#why-do-i-have-to-uninstall-everything-to-update-the-app" rel="external nofollow">Learn More</a>.</span>
	</h1>
</div>

<p>
	<span style="font-size:16px;">This release enhances support for Cyberpunk 2077, adds multiple Loadouts per game and implements the back-end changes to support our new "Loadout items" data model.</span><br />
	 
</p>

<div>
	<h3>
		<span style="font-size:20px;">Cyberpunk 2077 Improvements</span>
	</h3>
</div>

<p>
	<span style="font-size:16px;">IMPORTANT: It is not currently possible for the app to run REDmod automatically on Linux - Windows users are unaffected. If you are using REDmods on Linux you may need to manually run the REDmod.exe file located at tools\redmod\bin\redmod.exe before launching the game.</span>
</p>

<p>
	<span style="font-size:16px;">This version further refines the modding experience for Cyberpunk 2077 players by adding additional diagnostics to the Health Check and automatically running REDmod - if necessary - before starting the game. <a href="https://nexus-mods.github.io/NexusMods.App/users/games/Cyberpunk2077/" rel="external nofollow">Learn More</a>.</span><br />
	 
</p>

<div>
	<h3>
		<span style="font-size:20px;">Multiple Loadouts</span>
	</h3>
</div>

<p>
	<span style="font-size:16px;">Loadouts offer a convenient way to manage several different mod setups for a single game. Players can easily swap between simple or complex mod setups by creating multiple loadouts. In this release players can create, copy and delete loadouts for any supported game. <a href="https://nexus-mods.github.io/NexusMods.App/users/features/Loadouts/" rel="external nofollow">You can learn more about this feature here.</a></span>
</p>

<p>
	<a href="https://github.com/Nexus-Mods/NexusMods.App/blob/cdc6c9ada9ae981d3688f326e656975641011a10/docs/changelog-assets/LoadoutsMultiple.webp" rel="external nofollow"><img alt="The &quot;My Loadouts&quot; page showing two loadouts for Cyberpunk 2077" data-ratio="75.08" src="https://github.com/Nexus-Mods/NexusMods.App/raw/cdc6c9ada9ae981d3688f326e656975641011a10/docs/changelog-assets/LoadoutsMultiple.webp" /></a>
</p>

<p>
	<span style="font-size:16px;">Your mod configuration files for Stardew Valley are synced to the current loadout, so you can have different mod settings for different lists of mods.</span><br />
	 
</p>

<div>
	<h3>
		<span style="font-size:20px;">EXPERIMENTAL - Tree views for My Mods and Library</span>
	</h3>
</div>

<p>
	<span style="font-size:16px;">We're still working on the new "tree view" for the My Mods and Library pages, but you can preview them in this version by enabling the "Enable tree UI for Library and My Mods" toggle in the app settings. The image below is the current design we are working towards and does not represent what is available in the app.</span>
</p>

<p>
	<a href="https://github.com/Nexus-Mods/NexusMods.App/blob/cdc6c9ada9ae981d3688f326e656975641011a10/docs/changelog-assets/TreeViews.webp" rel="external nofollow"><img alt="The design file showing the current plans for tree view" data-ratio="74.60" src="https://github.com/Nexus-Mods/NexusMods.App/raw/cdc6c9ada9ae981d3688f326e656975641011a10/docs/changelog-assets/TreeViews.webp" /></a>
</p>

<p>
	<span style="font-size:16px;">Please be aware that these pages are unfinished and are not stable enough to fully replace the current views, but we are working hard on improving them and hope to start using them in the next release.</span><br />
	 
</p>

<div>
	<h3>
		<span style="font-size:20px;">Known issues</span>
	</h3>
</div>

<ul>
	<li>
		<span style="font-size:16px;">The Downloads page is not working and currently shows a placeholder progress bar.</span>
	</li>
	<li>
		<span style="font-size:16px;">Cyberpunk 2077 - REDmods are not automatically deployed on Linux.</span><br />
		 
	</li>
</ul>

<div>
	<h3>
		<span style="font-size:20px;">Other Features</span>
	</h3>
</div>

<ul>
	<li>
		<span style="font-size:16px;">Updated the My Games page with new tile designs.</span>
	</li>
	<li>
		<span style="font-size:16px;">Game tiles now show a store icon to indicate where the game was downloaded from.</span>
	</li>
	<li>
		<span style="font-size:16px;">It is now possible to delete mods from your Library.</span>
	</li>
	<li>
		<span style="font-size:16px;">Within a <a href="https://nexus-mods.github.io/NexusMods.App/users/features/Workspaces/" rel="external nofollow">Workspace</a> the active panel is now highlighted in the UI.</span>
	</li>
	<li>
		<span style="font-size:16px;">All panels and tabs in Workspace now have a history, allowing the user to navigate forward or backward using the new arrows on the top toolbar.</span>
	</li>
	<li>
		<span style="font-size:16px;">The fonts used in the UI have been updated to Inter in line with our new design system.</span><br />
		 
	</li>
</ul>

<div>
	<h3>
		<span style="font-size:20px;">Bug fixes</span>
	</h3>
</div>

<ul>
	<li>
		<span style="font-size:16px;">Fixed the game icon in the spine flickering when updating a loadout.</span>
	</li>
	<li>
		<span style="font-size:16px;">Reworded the "Update available" pop-up to make it clearer that updating the app requires a full reset of your mod setup.</span>
	</li>
	<li>
		<span style="font-size:16px;">Fixed an issue where Steam games would fail to launch on Ubuntu.</span><br />
		 
	</li>
</ul>

<div>
	<h3>
		<span style="font-size:20px;">Technical Changes</span>
	</h3>
</div>

<ul>
	<li>
		<span style="font-size:16px;">Downloading files now uses a new "Jobs" system to make them easier to manage.</span>
	</li>
	<li>
		<span style="font-size:16px;">We are continuing our backend work to convert from "Mods" to "Loadout items". <a href="https://forums.nexusmods.com/topic/13495763-nexus-mods-app-1-august-progress-update/" rel="">More Info</a></span>
	</li>
	<li>
		<span style="font-size:16px;">The synchronizer for handling loadout states has been reworked to provide much more robust coverage of edge cases.</span>
	</li>
	<li>
		<span style="font-size:16px;">Added generic support for path-based diagnostic checks when checking for missing dependencies.</span><br />
		 
	</li>
</ul>

<div>
	<h3>
		<span style="font-size:20px;">External Contributors</span>
	</h3>
</div>

<ul>
	<li>
		<span style="font-size:16px;"><a href="https://github.com/Patriot99" rel="external nofollow">@Patriot99</a>: Polish translation updates.</span>
	</li>
</ul>

<p>
	 
</p>

<p>
	<span style="font-size:24px;"><a href="https://github.com/Nexus-Mods/NexusMods.App/releases" rel="external nofollow">Get the latest version of the app here</a></span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13497580</guid><pubDate>Thu, 29 Aug 2024 10:28:10 +0000</pubDate></item><item><title>Stardew Valley Not Detected by Nexus Mods App</title><link>https://forums.nexusmods.com/topic/13493533-stardew-valley-not-detected-by-nexus-mods-app/</link><description><![CDATA[<p>
	Hey guys! Just dove in to the Alpha, and I've already run into a problem: Stardew isn't showing up as installed. I have a clean install of Stardew, as instructed, and I'm using the AppImage version on Fedora. Steam is installed through Flatpak.
</p>

<p>
	 
</p>

<p>
	System info:
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted"><span class="pln">OS: Fedora Linux 40 Workstation Edition x86-64
Kernel: Linux 6.9.5-200.fac40.x86-64
DE: Gnome 46.2
CPU: AMD Ryzen 9 7900X
GPU: AMD Radeon RX 7800 XT
Memory: 32G</span></pre>

<p>
	I attached the nexus app log file; not really sure how to parse it myself, and any tips to help me in the future would be appreciated!
</p>

<p>
	<a class="ipsAttachLink" data-fileext="log" data-fileid="17367" href="https://forums.nexusmods.com/applications/core/interface/file/attachment.php?id=17367&amp;key=269c8f784049bc4f11d1a0925e2da620" rel="">nexusmods.app.main.current.log</a>
</p>
]]></description><guid isPermaLink="false">13493533</guid><pubDate>Mon, 01 Jul 2024 16:54:38 +0000</pubDate></item><item><title>Nexus Mods App - 1 August Progress Update</title><link>https://forums.nexusmods.com/topic/13495763-nexus-mods-app-1-august-progress-update/</link><description><![CDATA[<p>
	Hello everyone,
</p>

<p>
	In our <a href="https://www.nexusmods.com/news/15033" rel="external">July announcement</a>, we committed to releasing a new build of the Nexus Mods app for testing every 3 weeks. We're unable to hit this target for this development period due to some fundamental changes we're making that require updates to almost every part of the UI. Not all of the required work will be completed in time. We're skipping this release as we want to make sure we give you a new version that is objectively better than the current 0.5.3 release. So, this post will cover what we've been working on, why it's important and how it will benefit the app in the future. 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;">What even is a "mod" anyway?</span>
</p>

<p>
	This might sound like a silly question, but stay with me here. In our conversations both with the community and the team, we've frequently come up against this notion that we're using the term "mod" to refer to quite a lot of very distinctly different things. Are files downloaded from Nexus Mods a mod? If a mod contains several modules/components/plugins are those mods? Are user config files a mod? Is a collection a mod? You can see how this gets muddied quickly! 
</p>

<p>
	Our answer to this is to stop using "Mod" to refer to items in a loadout. We have re-architected the back end of the app to use what we're calling "Loadout items" which is a more generic term which can include mod files, config files, game files, DLCs, saved games and more. The high-level thinking behind this is that a modding loadout is just a collection of files in various places on your computer. These files can then be broken down into groups and these groups can have relationships to other groups. We can filter these groups to show different things in different views (e.g. Mods, Saves, Settings, Overwrite). 
</p>

<p>
	This unshackles us from the limitations of thinking everything has to be "mod" and allows us to build better user experiences which enable a better understanding of what their modded setup consists of. We're working on adding a new tree view to the Library and Mods sections of the app which will be grouped in a much more logical way. 
</p>

<p>
	Below is a design mockup of how we envision installed mods being displayed. We're using Stardew Valley Expanded (SVE) as an example. You can see at the top level it's grouped by the mod page on Nexus Mods. Expanding the mod page shows a list of files downloaded from that mod page. New users may not have any desire for more information than this, but we'll also allow the files from the mod pages to be expanded again (if applicable) to show the individual components that make up the mod. In this example, SVE is made up of 3 components - a C# mod and two Content Packs. The final level of the tree may not apply to all games, but there are quite a few popular ones that could take advantage of this.
</p>

<p>
	<br />
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="19912" href="https://forums.nexusmods.com/uploads/monthly_2024_08/image.png.debe2776bcf0607c213da81deff09f79.png" rel=""><img alt="image.thumb.png.ab31913061cf2dc8e71b8caff89fefcf.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19912" data-ratio="32.00" width="1000" src="https://forums.nexusmods.com/uploads/monthly_2024_08/image.thumb.png.ab31913061cf2dc8e71b8caff89fefcf.png" /></a>
</p>

<p>
	We'd love to hear what you think of this concept. It's something we're keen to refine based on what our community wants. If you'd like to read more of the technical details they are available <a href="https://github.com/Nexus-Mods/NexusMods.App/issues/1336" rel="external nofollow">on GitHub</a>. <br />
	 
</p>

<p>
	<span style="font-size:22px;">Multiple Loadouts</span>
</p>

<p>
	Here's a sneak peek at our upcoming feature which enables multiple mod loadouts per game. 
</p>

<p>
	Loadouts contain isolated lists of mods which can be switched out without making unwanted changes to other lists. This video demo shows the planned UI for:
</p>

<ul>
	<li>
		Creating a loadout
	</li>
	<li>
		Cloning a loadout
	</li>
	<li>
		Switching between loadouts using the icons in the spine (left side)
	</li>
	<li>
		Collapsing the spine loadouts to show only the active loadout for the game.
	</li>
</ul>

<p>
	To swap to a loadout, simply pick it from the spine and click "Apply". 
</p>

<p>
	This video also features a preview of the planned changes to the loadout mods view, including grouping mods by mod page on Nexus Mods and showing the mod artwork. 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/DsRuYrIk8GQ?feature=oembed" title="Loadouts Demonstration - Nexus Mods app" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:22px;">Collections</span>
</p>

<p>
	We're starting to look at supporting Collections in the app. This will be a gradual process so it won't be "feature complete" for a while. We'll start with downloading and installing before you'll be able to create, update and share collections from the app. We've had great feedback from curators and users who download a lot of collections on what they like and don't like about Vortex. We're keen to continue these conversations with the community as we work on this. 
</p>

<p>
	As a teaser, here's a design mockup showing how we're currently planning to present collections in your Library. 
</p>

<p>
	<br />
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="19913" href="https://forums.nexusmods.com/uploads/monthly_2024_08/image.png.26cef82bda91617f7e5ee5b7d3341ae4.png" rel=""><img alt="image.thumb.png.150f17e6e421fd6012939e703aa96998.png" class="ipsImage ipsImage_thumbnailed" data-fileid="19913" data-ratio="48.80" width="1000" src="https://forums.nexusmods.com/uploads/monthly_2024_08/image.thumb.png.150f17e6e421fd6012939e703aa96998.png" /></a>
</p>

<p>
	On top of the items mentioned above, we've been working on the usual selection of bug fixes and improvements.
</p>

<p>
	We'd love to hear your thoughts on the app! You can talk to us on the <a href="https://forums.nexusmods.com/forum/9052-nexus-mods-app/" rel="">forums</a>, <a href="https://discord.gg/ReWTxb93jS" rel="external nofollow">Discord </a>or <a href="https://github.com/Nexus-Mods/NexusMods.App" rel="external nofollow">GitHub</a>. The <a href="https://github.com/Nexus-Mods/NexusMods.App/releases/tag/v0.5.3" rel="external nofollow">latest version of the app</a> supports Stardew Valley and Cyberpunk 2077, but please keep in mind that the next update will require you to uninstall all mods and start over. 
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13495763</guid><pubDate>Thu, 01 Aug 2024 13:37:06 +0000</pubDate></item><item><title>Nexus Mods App - v0.5.2 Alpha Build</title><link>https://forums.nexusmods.com/topic/13489506-nexus-mods-app-v052-alpha-build/</link><description><![CDATA[<p>
	We're continuing to make great progress on the Nexus Mods App. Since our last update, we've added new features, improved the UI, and squashed even more bugs. Here's a rundown of what's changed in 0.5.0, 0.5.1 and 0.5.2!
</p>

<p>
	<strong><span style="font-size:18px;">Stardew Valley Support -  Alpha Release!</span></strong><br />
	We've been gathering feedback from modders about how we can best support Stardew Valley for the last few weeks, and now we're ready to release an alpha version for you to try out!
</p>

<p>
	The Nexus Mods App is available as an alpha pre-release on Windows or Linux and includes these features:
</p>

<ul>
	<li>
		Install mods for Stardew Valley on Steam and GOG (Xbox Game Pass support is coming later).
	</li>
	<li>
		Log in to your Nexus Mods account and download mods directly from the website.
	</li>
	<li>
		Cleanly enable and disable mods in your loadout.
	</li>
	<li>
		Easily roll your game to a non-modded state by un-managing the game or uninstalling the app. 
	</li>
	<li>
		Get diagnostic information about common issues in your load order, including:
	</li>
	<li>
		Missing dependencies
	</li>
	<li>
		SMAPI or game version issues
	</li>
	<li>
		Potentially dangerous mod installed (XNB edits)
	</li>
	<li>
		In-app editing of config files (e.g. config.json)
	</li>
</ul>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="16774" href="https://forums.nexusmods.com/uploads/monthly_2024_06/image.png.c4545e4970d5c4f267427ac00143fb5a.png" rel=""><img alt="image.thumb.png.1a90815748b30a5bd7657da1a0957f5c.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16774" data-ratio="52.70" width="1000" src="https://forums.nexusmods.com/uploads/monthly_2024_06/image.thumb.png.1a90815748b30a5bd7657da1a0957f5c.png" /></a>
</p>

<p>
	 
</p>

<p>
	You can read more about the alpha release and how to get it here. Please keep in mind that this is a very early release and isn't intended to be your daily driver, but we'd love your feedback on what we have so far! 
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Built-in text editor</span></strong><br />
	You can now configure text-based settings files directly in the App. The text editor includes syntax highlighting for a load of common modding formats (JSON/YAML/XML) and even allows you to customise the theme of these highlights with 16 different editor themes. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="16775" href="https://forums.nexusmods.com/uploads/monthly_2024_06/image.png.26d81c2ebd8d32493d1060e8c088b225.png" rel=""><img alt="image.thumb.png.179af010216c15a003ebf895d49fe297.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16775" data-ratio="45.70" width="1000" src="https://forums.nexusmods.com/uploads/monthly_2024_06/image.thumb.png.179af010216c15a003ebf895d49fe297.png" /></a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">New Prettified Downloads Page</span></strong><br />
	Who doesn't love graphs? We've added a snazzy line graph to track the combined bandwidth of all your active downloads and a new "Completed" section to allow you to quickly jump to your Mod Library for mods that are ready to be added to the loadout.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="webp" data-fileid="14982" href="https://forums.nexusmods.com/uploads/monthly_2024_06/b59e869446acf19adcb518899aa2ce43.webp.949fd2905aeaf34f28af19cffbc56316.webp" rel=""><img alt="b59e869446acf19adcb518899aa2ce43.thumb.webp.8d3665bf9a7a5bbae69ff9a53df87ec1.webp" class="ipsImage ipsImage_thumbnailed" data-fileid="14982" data-ratio="100.54" width="746" src="https://forums.nexusmods.com/uploads/monthly_2024_06/b59e869446acf19adcb518899aa2ce43.thumb.webp.8d3665bf9a7a5bbae69ff9a53df87ec1.webp" /></a>
</p>

<p>
	 
</p>

<p>
	<br />
	<strong><span style="font-size:18px;">Buttons, Toggles, and Menus… oh my!</span></strong><br />
	The overhauled settings page is here. You can now tweak all the different settings available in the app from one place. 
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="16776" href="https://forums.nexusmods.com/uploads/monthly_2024_06/image.png.4b2e955f94414b8fa54e48f00378e4d4.png" rel=""><img alt="image.thumb.png.cf13da1e50e82fc2a825103971b72e4d.png" class="ipsImage ipsImage_thumbnailed" data-fileid="16776" data-ratio="54.00" width="1000" src="https://forums.nexusmods.com/uploads/monthly_2024_06/image.thumb.png.cf13da1e50e82fc2a825103971b72e4d.png" /></a>
</p>

<p>
	<br />
	<strong><span style="font-size:18px;">Other changes</span></strong>
</p>

<ul>
	<li>
		<strong>Mod Library</strong> - Each game now has a library which shows all downloaded mods so you can easily add them to your load-outs. 
	</li>
	<li>
		<strong>Startup message</strong> - A message has been added on first loading the app to inform users of the current app status and where to get support. You can view this again by clicking the help icon at the top of the app. 
	</li>
	<li>
		<strong>Right-click panels and tabs</strong> - You can right-click on menu items to open the page in a new tab or panel (rather than replacing the current view). 
	</li>
	<li>
		<strong>Unread Badges</strong> - A count of new diagnostics messages or mods added to the library will show in the left menu until you open that page. 
	</li>
	<li>
		<strong>Cleaner Loadout View</strong> - Game files and overrides are no longer shown in the mods list by default. 
	</li>
	<li>
		<strong>Unmanaging games</strong> - You can now un-manage a game and revert the game back to an unmodded state. 
	</li>
	<li>
		<strong>Uninstaller</strong> - The app now features an uninstaller on Windows and Linux to allow you to fully remove it from your system. 
	</li>
	<li>
		<strong>Backend database change</strong> - A lot of our recent work has been moving the back end of the app to Mnemonic DB. This comes with a load of performance improvements and makes the app easier to build on. 
	</li>
	<li>
		<strong>Single Loadout</strong> - For the alpha build, we've limited users to one loadout per game while we refine the UI. 
	</li>
	<li>
		<strong>Unsupported games removed</strong> - We've hidden any games we don't fully support yet from the UI.
	</li>
	<li>
		<strong>No Command Window</strong> - The app won't open a command prompt window on startup for Windows users.
	</li>
	<li>
		<strong>Telemetry enabled</strong> - We're not collecting usage statistics to help us improve the app. 
	</li>
</ul>

<p>
	 
</p>

<p>
	For a full list of changes, please check out the "Changelog" tab inside the app or view it on <a href="https://github.com/Nexus-Mods/NexusMods.App/blob/main/CHANGELOG.md" rel="external nofollow">GitHub here</a>. 
</p>
]]></description><guid isPermaLink="false">13489506</guid><pubDate>Mon, 03 Jun 2024 13:23:39 +0000</pubDate></item><item><title>0.5.3 Changelog</title><link>https://forums.nexusmods.com/topic/13494447-053-changelog/</link><description><![CDATA[<p style="background-color:#0d1117;color:#e6edf3;font-size:16px;">
	This release makes some refinements to the Stardew Valley modding experience based on user feedback, improves various UI elements and includes a number of back-end bugfixes.
</p>

<div style="background-color:#0d1117;color:#e6edf3;font-size:16px;">
	<h3 style="font-size:1.25em;">
		Fixes
	</h3>
</div>

<ul style="background-color:#0d1117;color:#e6edf3;font-size:16px;">
	<li>
		Fixed the "SMAPI is disabled"-diagnostic for multiple SMAPI installations (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1674" style="background-color:transparent;" rel="external nofollow">#1674</a>).
	</li>
	<li>
		Fixed Loadout disappearing when applying (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1737" style="background-color:transparent;" rel="external nofollow">#1737</a>).
	</li>
	<li>
		Fixed un-managing a game removing all Loadouts instead of just the ones for the current game (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1738" style="background-color:transparent;" rel="external nofollow">#1738</a>).
	</li>
	<li>
		Fixed sorting in the Mod Library and the "Completed Downloads"-section (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1690" style="background-color:transparent;" rel="external nofollow">#1690</a>).
	</li>
	<li>
		Fixed SVGs not loading and rendering properly in the markdown viewer (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1661" style="background-color:transparent;" rel="external nofollow">#1661</a>).
	</li>
	<li>
		Fixed SVGs throughout the App (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1622" style="background-color:transparent;" rel="external nofollow">#1622</a>,<span> </span><a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1681" style="background-color:transparent;" rel="external nofollow">#1681</a>).
	</li>
	<li>
		Fixed not disposing services on close correctly (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1679" style="background-color:transparent;" rel="external nofollow">#1679</a>).
	</li>
	<li>
		Windows: Fixed log file creation failing due to illegal character in path (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1728" style="background-color:transparent;" rel="external nofollow">#1728</a>). Thanks,<span> </span><a href="https://github.com/ZeeWanderer" style="background-color:transparent;" rel="external nofollow">@ZeeWanderer</a>!
	</li>
	<li>
		Linux: Fixed protocol registration (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1691" style="background-color:transparent;" rel="external nofollow">#1691</a>,<span> </span><a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1689" style="background-color:transparent;" rel="external nofollow">#1689</a>,<span> </span><a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1683" style="background-color:transparent;" rel="external nofollow">#1683</a>).
	</li>
	<li>
		Linux: Upgraded<span> </span><a href="https://github.com/erri120/GameFinder" style="background-color:transparent;" rel="external nofollow">GameFinder</a><span> </span>to fix an issue with not being able to find Steam installed as a Flatpak or Snap (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1720" style="background-color:transparent;" rel="external nofollow">#1720</a>).
	</li>
</ul>

<div style="background-color:#0d1117;color:#e6edf3;font-size:16px;">
	<h3 style="font-size:1.25em;">
		Cyberpunk 2077 - EXTREMELY EXPERIMENTAL
	</h3>
</div>

<p style="background-color:#0d1117;color:#e6edf3;font-size:16px;">
	This version of the app adds Cyberpunk 2077 to the Games section (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1719" style="background-color:transparent;" rel="external nofollow">#1719</a>). We are now actively working on supporting this game but the implementation is still<span> </span><strong>very experimental</strong><span> </span>and may not work for all types of mod. Further improvements are planned for future updates.
</p>

<div style="background-color:#0d1117;color:#e6edf3;font-size:16px;">
	<h3 style="font-size:1.25em;">
		Other Features
	</h3>
</div>

<ul style="background-color:#0d1117;color:#e6edf3;font-size:16px;">
	<li>
		Added support for ignoring game assets when backing up the game files. For Cyberpunk 2077, this can result in 98.75% less disk space used: 1 GB instead of 80 GB (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1713" style="background-color:transparent;" rel="external nofollow">#1713</a>).
	</li>
	<li>
		The logs directory can be opened from the help menu in the top bar (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1675" style="background-color:transparent;" rel="external nofollow">#1675</a>).
	</li>
</ul>

<div style="background-color:#0d1117;color:#e6edf3;font-size:16px;">
	<h3 style="font-size:1.25em;">
		Miscellaneous
	</h3>
</div>

<ul style="background-color:#0d1117;color:#e6edf3;font-size:16px;">
	<li>
		Improved user documentation for<span> </span><a href="https://nexus-mods.github.io/NexusMods.App/users/features/Workspaces/" rel="external nofollow" style="background-color:transparent;">Workspaces</a>,<span> </span><a href="https://nexus-mods.github.io/NexusMods.App/users/features/HealthCheck/" rel="external nofollow" style="background-color:transparent;">Health Checks</a><span> </span>and<span> </span><a href="https://nexus-mods.github.io/NexusMods.App/users/games/StardewValley/" rel="external nofollow" style="background-color:transparent;">Stardew Valley</a>.
	</li>
	<li>
		Reworked protocol registration to set the App as the default on startup (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1691" style="background-color:transparent;" rel="external nofollow">#1691</a>).
	</li>
	<li>
		Reworked out data model to use our new source generator (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1626" style="background-color:transparent;" rel="external nofollow">#1626</a>).
	</li>
	<li>
		Reworked out synchronizer to a simpler 3-way merge approach. (<a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1707" style="background-color:transparent;" rel="external nofollow">#1707</a>).
	</li>
	<li>
		Began working on adding Loadout Items, Library Items, and reworking Downloads (<a href="https://github.com/Nexus-Mods/NexusMods.App/issues/1336" style="background-color:transparent;" rel="external nofollow">#1336</a>).
	</li>
	<li>
		This release contains some major changes for package maintainers. See the new<span> </span><a href="https://nexus-mods.github.io/NexusMods.App/developers/Contributing/#for-package-maintainers" rel="external nofollow" style="background-color:transparent;">docs</a><span> </span>for details.
	</li>
</ul>

<div style="background-color:#0d1117;color:#e6edf3;font-size:16px;">
	<h3 style="font-size:1.25em;">
		External Contributors
	</h3>
</div>

<ul style="background-color:#0d1117;color:#e6edf3;font-size:16px;">
	<li>
		<a href="https://github.com/ZeeWanderer" style="background-color:transparent;" rel="external nofollow">@ZeeWanderer</a>:<span> </span><a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1728" style="background-color:transparent;" rel="external nofollow">#1728</a>,<span> </span><a href="https://github.com/Nexus-Mods/NexusMods.App/pull/1746" style="background-color:transparent;" rel="external nofollow">#1746</a>
	</li>
</ul>
]]></description><guid isPermaLink="false">13494447</guid><pubDate>Mon, 15 Jul 2024 12:24:43 +0000</pubDate></item><item><title>Nexus Mods App - v0.4.1 Milestone update</title><link>https://forums.nexusmods.com/topic/13481579-nexus-mods-app-v041-milestone-update/</link><description><![CDATA[<p>
	<em>17 April 2024</em>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="10745" href="https://forums.nexusmods.com/uploads/monthly_2024_04/image.png.4a84c53b44ef655720b6ce26e9a52e4e.png" rel=""><img alt="image.thumb.png.cf57deb2c7748e2cff9ffa2804129a11.png" class="ipsImage ipsImage_thumbnailed" data-fileid="10745" data-ratio="52.70" width="1000" src="https://forums.nexusmods.com/uploads/monthly_2024_04/image.thumb.png.cf57deb2c7748e2cff9ffa2804129a11.png" /></a>
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Improved Diagnostics for Stardew Valley </span></strong>
</p>

<p>
	To help users set up their mods in Stardew Valley we've added three new diagnostic messages to the app. These messages use the mod manifest files and external metadata to inform the user of problems in their setup. Diagnostics are now shown to the user in the following situations: 
</p>

<ul>
	<li>
		SMAPI is recommended when no mods are installed yet. <span style="color:#f1c40f;"><strong>(NEW!)</strong></span>
	</li>
	<li>
		The installed SMAPI version is too old to work with the game version. <span style="color:#f1c40f;"><strong>(NEW!)</strong></span>
	</li>
	<li>
		The game version is too old to work with the installed SMAPI version.  <span style="color:#f1c40f;"><strong>(NEW!)</strong></span>
	</li>
	<li>
		An installed mod has missing dependencies.
	</li>
	<li>
		An installed mod's dependencies are installed, but they are outdated.
	</li>
	<li>
		An installed mod's dependencies are installed, but they are disabled.
	</li>
	<li>
		A mod that requires SMAPI is installed but SMAPI is missing.
	</li>
	<li>
		A mod that requires SMAPI is installed but SMAPI is disabled.
	</li>
	<li>
		A mod is marked as obsolete or broken (according to SMAPI).
	</li>
</ul>

<p>
	<img alt="Screenshot of a critical error where the minimum support game version of SMAPI is greater than the currently game version." data-ratio="36.03" width="630" src="https://github.com/Nexus-Mods/NexusMods.App/raw/main/docs/changelog-assets/a348548403ed6a412fcfe97c22083e0d.webp" /><img alt="Screenshot of a suggestion for installing SMAPI to get started with modding Stardew Valley." data-ratio="26.73" width="636" src="https://github.com/Nexus-Mods/NexusMods.App/raw/main/docs/changelog-assets/081da2f32c8803bbd759cf2f22641810.webp" />
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Preview changes before applying them</span></strong>
</p>

<p>
	A new view has been introduced letting users see how the changes they've made to their mods will alter the game files before committing the change by clicking "Apply". The preview view shows the game folder (and any other folders managed by the app) with a colour-coded system to highlight files that will be added, removed or changed. 
</p>

<p>
	<img alt="Screenshot of the new Apply Diff View that displays a list of files without different states like &quot;Contents modified&quot; or &quot;Added&quot; as well as file counts for directories and file/directory sizes." data-ratio="56.07" width="956" src="https://github.com/Nexus-Mods/NexusMods.App/raw/main/docs/changelog-assets/3ee7ede1aafade7797185cb7f9f49b2a.webp" />
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Other Changes</span></strong>
</p>

<p>
	Every new release squashes a selection of bugs and makes other less exciting changes. Here are the notable entries for this release:
</p>

<ul>
	<li>
		Fixed a bug where the SMAPI console would not open when starting the game on Windows.
	</li>
	<li>
		Fixed the left menu icons getting cut off under certain circumstances. 
	</li>
	<li>
		Added a framework under the hood for the app settings UI.
	</li>
	<li>
		Improved the way the app handles its log files.
	</li>
	<li>
		Improved file handling, downloading from Nexus Mods and launching games via Steam on Linux. 
	</li>
</ul>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">Try it out!</span></strong>
</p>

<p>
	If you'd like to test out the app in its current state, you can grab the latest build from <a href="https://github.com/Nexus-Mods/NexusMods.App/releases/tag/v0.4.1" rel="external nofollow">GitHub</a>. 
</p>

<p>
	<span style="color:#f1c40f;"><strong>Warning: This is an early development build which is not suitable to use as a daily driver for mods. Please make sure you have a clean, unmodded game folder before using it and be prepared to have to re-do your modded setup each time you update the app as core functionality may change without notice. </strong></span>
</p>

<p>
	To report issues with the app, <a href="https://github.com/Nexus-Mods/NexusMods.App/issues/new/choose" rel="external nofollow">click here</a>. 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<strong><span style="font-size:18px;">What's coming next?</span></strong>
</p>

<p>
	It's still early days of the new app and we've got a whole load of features we're planning to build. The next stretch of work will be focusing on the following items:
</p>

<ul>
	<li>
		<strong>Loadouts</strong> - Creating multiple lists containing different combinations of mods and swapping between them.
	</li>
	<li>
		<strong>Mod Library</strong> - A central place to display all downloaded mods and how this interacts with adding/removing mods from a loadout.
	</li>
	<li>
		<strong>Settings</strong> - A section of the app where you can configure preferences. 
	</li>
	<li>
		<strong>Change Handling</strong> - We're working on concepts we call "Apply" and "Ingest" internally which covers how changes to loadouts are applied to your game folder and changes made to the game folder outside of the app and synced back into your loadout.
	</li>
</ul>
]]></description><guid isPermaLink="false">13481579</guid><pubDate>Tue, 23 Apr 2024 12:33:54 +0000</pubDate></item></channel></rss>