<?xml version="1.0"?>
<rss version="2.0"><channel><title>Discussion Latest Topics</title><link>https://forums.nexusmods.com/forum/8900-discussion/</link><description>Discussion Latest Topics</description><language>en</language><item><title>fallout 4 glossy/shinny texture</title><link>https://forums.nexusmods.com/topic/13494992-fallout-4-glossyshinny-texture/</link><description><![CDATA[<p>
	i recently downloaded the bodyslider and outfit studio mod. It took me a while how to get textures on but once i did everything was working fine. Few days later i tried playing it again and now i have a weird light or glossy effect on the skin. Idk what i did or how it got there. im trying to remove it but havent found a way to. i listed the mods i am using in the screenshot
</p>

<p><a href="https://forums.nexusmods.com/uploads/monthly_2024_07/image.png.5652a5c42758e5db2959c5573ec9f94f.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="19233" src="https://forums.nexusmods.com/uploads/monthly_2024_07/image.thumb.png.1a67b5691f3646ebfab3d232a240f948.png" data-ratio="150.6" width="498" class="ipsImage ipsImage_thumbnailed" alt="image.png"></a></p>
<p><a href="https://forums.nexusmods.com/uploads/monthly_2024_07/image.png.dd8c03bf17c8f0a89434ddbd9f026654.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="19234" src="https://forums.nexusmods.com/uploads/monthly_2024_07/image.thumb.png.ba4ac4d8edcf8330debdb3c1b07871ad.png" data-ratio="40.9" width="1000" class="ipsImage ipsImage_thumbnailed" alt="image.png"></a></p>]]></description><guid isPermaLink="false">13494992</guid><pubDate>Wed, 24 Jul 2024 00:05:14 +0000</pubDate></item><item><title>Clean game, F4SE crashes immediately, and i did A LOT of troubleshooting, still nothing.</title><link>https://forums.nexusmods.com/topic/13517360-clean-game-f4se-crashes-immediately-and-i-did-a-lot-of-troubleshooting-still-nothing/</link><description><![CDATA[<p>
	When I click on f4se_loader.exe, it opens a black box for two seconds then shuts down. Using Fallout4.exe and Launcher works, I can play fine. 
</p>

<p>
	I have Fallout 4 v. 1.10.984 and F4SE 0.7.2.
</p>

<p>
	Now, buckle up, because I tried to<em> fix sht</em>. Longer story in F4SE post section, i'll try to shorten it.
</p>

<p>
	I tried (mix of my ideas, reddit, nexus posts, youtube, prayers, sweat, tears, other liquids-):
</p>

<p>
	- installing BASS and Archive Library
</p>

<p>
	- downgrading to 1.10.163 - <strong>furthest I got</strong>, it got me to loading the game through f4se_loader.exe, I could play, Mods not dependent on f4se ran fine, settings didn't show f4se version, console too, mods like MCM didn't work
</p>

<p>
	- checking nothing from old modding days was left, including deleting Vortex and manually deleting all archives.
</p>

<p>
	- reinsalling Fallout multiple time. Each time after uninstalling I deleted folder in Documents and in Steam Library to prevent conflicts with leftover files
</p>

<p>
	- all of the compatibility modes
</p>

<p>
	- running it on low, high, full screen, borderless, windowed, fcking carpeted, it's been 5 days guys
</p>

<p>
	- turning off virus protection and windows defender 
</p>

<p>
	- installing it with Vortex and MM2 (I always manually install F4SE)
</p>

<p>
	- doing some .ini stuff ppl said on youtube, it's been time, i don't remember
</p>

<p>
	- crying
</p>

<p>
	 
</p>

<p>
	Any other ideas? 
</p>
]]></description><guid isPermaLink="false">13517360</guid><pubDate>Wed, 11 Jun 2025 19:50:19 +0000</pubDate></item><item><title>Was there a mod that removed the green hat rag? And a mod that upgraded the Vanilla shacks to be insulated?</title><link>https://forums.nexusmods.com/topic/13517522-was-there-a-mod-that-removed-the-green-hat-rag-and-a-mod-that-upgraded-the-vanilla-shacks-to-be-insulated/</link><description><![CDATA[<p>
	1)Cant find it.
</p>

<p>
	That green hat rag is so vile it raises my bloodpressure everytime i see it on one of my female NPCs.
</p>

<p>
	And they just seem to keep finding those somewhere in my settlements no matter how nicely I dress them.
</p>

<p>
	 
</p>

<p>
	2)As for the shacks.
</p>

<p>
	No one can survive  a NorthEstern winter in them and they seriosuly break my immersion.
</p>

<p>
	I could just use the proper windowed houses from Homemaker expanded for my settlements and TSBs (and sometimes I do)  but I seen to remember there was something that upgraded the vanilla shacks?
</p>

<p>
	And I am not tlaking about hunkered down.
</p>

<p>
	 
</p>

<p>
	Anyway, any leads appreciated <span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f642.png" class="ipsEmoji" alt="🙂"></span>
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13517522</guid><pubDate>Sat, 14 Jun 2025 11:38:31 +0000</pubDate></item><item><title>Fallout 4 Minutemen Revamped Mod idea looking for modders interested</title><link>https://forums.nexusmods.com/topic/13517609-fallout-4-minutemen-revamped-mod-idea-looking-for-modders-interested/</link><description><![CDATA[<p>
	Hello, I have been looking for a good Minutemen quest mod for a while and have yet to find one, then I came across this video
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" title="Reimagining The Minutemen: Rebuilding Fallout 4's Heroes" width="200" data-embed-src="https://www.youtube-nocookie.com/embed/u9nVjXgxd9c?feature=oembed"></iframe>
	</div>
</div>

<p>
	See, this right here is something I think would be amazing if it was turned into an actual quest mod, and alongside that it would also have some more choices like for example handing over the Railroad to the BoS and an SS2 HQ system for the Castle and more. I can elaborate if anyone is interested.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13517609</guid><pubDate>Sun, 15 Jun 2025 18:25:02 +0000</pubDate></item><item><title>Foliage/landscape set ups</title><link>https://forums.nexusmods.com/topic/13517506-foliagelandscape-set-ups/</link><description><![CDATA[<p>
	What are some good combinations for a good looking game? I've found that overly tall grass isn't my taste but I can't find any really good landscape/foliage mods that let me have a good looking and feeling game.
</p>
]]></description><guid isPermaLink="false">13517506</guid><pubDate>Sat, 14 Jun 2025 05:55:35 +0000</pubDate></item><item><title>At 764 settlers in 40 settlements now.</title><link>https://forums.nexusmods.com/topic/13517437-at-764-settlers-in-40-settlements-now/</link><description><![CDATA[<p>
	At 764 settlers in 40 settlements now.
</p>

<p>
	Have a few huge settlements. largest is 55 settlers.<br />
	Smallest is 2 settlers, just an outpost really, to secure the flank to one of my largest ones.<br />
	Then there are some with just 8, if the locations are small and not great.<br />
	Those are usually designed to maintain my factions presence aover the various maps and also as waystations for my frequent Minutemen patrols. (from a SKK mod)
</p>

<p>
	But the rest are mostly large ones 20, 25 and over 30 settlers not being uncommon.
</p>

<p>
	Somerville for example I always make strong.<br />
	Its at 28 settlers rigth now, almost half of which are well armed men and 3 of them are in T51F Power Armor carrying heavy weapons.<br />
	Somerville is the Southeastern anchor ppoint of my military presence to shield the Commonwealth from the threats emanating from the Glowing Sea.
</p>

<p>
	Plus Somerville stands somewhat alone, is surrounded by Mirelurks, Gunners and Swamp people (from South of the Sea mod)<br />
	Speaking of that mod, in my game the Glowing Sea is also filled with a veritable Army (both in numbers and equipment) of militant Children of the Atom being led by a prophet.
</p>

<p>
	This is really the primary reason Somerville has to be a powerful garrison town securing the Commonwealt's Southeastern flank.
</p>

<p>
	I frequently launch Power Armored and heavily Armed Minutemen of level 40 and above, as Ground Dominance Patrols into the Glowing Sea to deny and disrupt CoA forces.
</p>

<p>
	Why am I not overwhelmed with settlement attacks?<br />
	Because I use SKK settlement attack system and set frequence of attacks to its maximum time interval.<br />
	Every 8 hours of play time.
</p>

<p>
	To get to 1000 settlers (which is still my goal) I would have to start settling less desirable locations and maybe get another New Lands mod or two.<br />
	And i prefer fewer but larger settlements for security and efficiency and make smaller ( and therefore less defensible) settlements only by exception and if they are in vicinity of strong ones.
</p>

<p>
	Predictably, my tax income right now, is huge, as all my large settlements are designed as commercial hubs for the district/region they are in.<br />
	With every sales vendor station manned.
</p>

<p>
	On top of this I have several safehouses in the Commonwealth, Far Harbor, and some New Lands Maps.<br />
	Just in case the Minutemen lose a war against maybe the Institute or the BoS.<br />
	Then I would doubtless be a hunted man.
</p>

<p>
	Safehouses usually are well hidden in hard to find areas, feature a bed, a toilet, water, an ammo stash with at least one very good gun, a good number of Gold bars and a Power Armor (usually T51F, but a couple with SE-01F, with either the anti-rad or the reduced Fusion core use upgrade) and a half dozen fusion cores on tables.
</p>
]]></description><guid isPermaLink="false">13517437</guid><pubDate>Thu, 12 Jun 2025 21:26:02 +0000</pubDate></item><item><title>Fallout London GOG</title><link>https://forums.nexusmods.com/topic/13517373-fallout-london-gog/</link><description><![CDATA[<p>
	I do not know if there is a separate forum for Fallout London, if there is please tell me and I will post there. 
</p>

<p>
	I just installed Fallout London and launched the game from the desktop icon. I started playing and created and customized my character when every thing flashed and the two npc's who were there and talking wound up dead.
</p>

<p>
	I am in some sort of invisible cage and I cannot get out of it. I do not know if this is the normal start to the game and something went wrong or if everything was wrong from the beginning. Whatever I am stuck in this cage and cannot get out of it.
</p>

<p>
	The game I am playing is v1.110.163.
</p>
]]></description><guid isPermaLink="false">13517373</guid><pubDate>Thu, 12 Jun 2025 02:01:28 +0000</pubDate></item><item><title>Blurrys/low res textures?</title><link>https://forums.nexusmods.com/topic/6117158-blurryslow-res-textures/</link><description><![CDATA[<p>Running a challenging survival modded FO4, I've encountered a very irritating bug/problem which gives random objects very low res textures making them very blurry which is very distracting.</p><p> </p><p>I had this problem before and used enb's shadow boost to fix the issue, but obviously with the creation club update being a plague to our mods, that no longer works.</p><p> </p><p>I have already tried adding the "iTextureUpgradeDistance1" ect tweaks and mipmap tweak to my ini's but to no avail.</p><p> </p><p>I am NOT using the official HD texture pack.</p><p> </p><p>Also it isn't a texture issue directly related to those that have it,  as one time the texture can be fine,  then the next time I load it up it will have it. </p><p> </p><p>Is there a way to stop these horrible low res textures occurring?</p><p> </p><p>here are some examples:</p><p> </p><p><a href="https://imgur.com/a/tSay4" rel="external nofollow">https://imgur.com/a/tSay4</a></p><p> </p><p>Thanks in advance for any help.</p><p> </p><p>EDIT: Incase anyone needs it,  I fixed it by changing the video memory in enblocal.ini by lowering it from 10gb to 4gb.</p>]]></description><guid isPermaLink="false">6117158</guid><pubDate>Mon, 30 Oct 2017 21:30:14 +0000</pubDate></item><item><title>Fallout Cascadia is going to happen.</title><link>https://forums.nexusmods.com/topic/13515775-fallout-cascadia-is-going-to-happen/</link><description><![CDATA[<p>
	This is their latest trailer.
</p>

<p>
	They even have Cascadia purpose made Music!
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/4ub3P0ok1Kw?feature=oembed" title="Fallout: Cascadia - &quot;You’ll Never Know&quot; Environmental Trailer (ft. Nail Bite)" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13515775</guid><pubDate>Fri, 16 May 2025 08:45:25 +0000</pubDate></item><item><title>Fallout Fortune Falls</title><link>https://forums.nexusmods.com/topic/13514745-fallout-fortune-falls/</link><description><![CDATA[<p>
	This is a bit of a read, but hear me out. I have an amazing idea for a large mod (FO LONDON size) or maybe even a whole game like NV. Who could I contact to get the ball rolling on this? Here is the overview...
</p>

<p>
	 
</p>

<p>
	Fallout: Fortune Falls
</p>

<p>
	Tagline: Where hope flows, but fortune is fleeting.
</p>

<p>
	In a post-apocalyptic world, where survival is a daily battle and every scrap of history is buried beneath the sands of time, a small settlement rises amidst the ruins—Fortune Falls. Built around a waterfall that powers the last remnants of an old world infrastructure, the town stands as a symbol of hope, its future forever tied to the secrets of a legendary treasure lost to history. The treasure, rumored to be a vast hoard of pre-war bottle caps, lies buried in a forgotten alleyway, now hidden beneath rubble and booby traps. The quest to unearth this fabled fortune becomes the heart of a new chapter in the wasteland.
</p>

<p>
	As a wanderer in this dangerous world, you are drawn to the mystery of Fortune Falls, a town with a reputation for secrets and ambition. At the center of it all is the treasure—a fortune capable of changing the course of the future. But the journey to claim this wealth is fraught with peril, and its final fate is as uncertain as the fall of the waterfall that powers the town Itself.
</p>

<p>
	Setting Overview:
</p>

<p>
	The town of Fortune Falls sits near the ruins of what was once College Station, Texas, home to the Texas A&amp;M University campus. In the pre-apocalypse world, the area was known for its vibrant college life, bustling streets, and the infamous Bottlecap Alley, a quirky landmark where locals threw beer caps (Nuka Caps) to wish upon, creating a vast treasure hoard.
</p>

<p>
	When the bombs fell, the area was not spared. The university and surrounding town were decimated, leaving only remnants of their former self. In the aftermath, Bottlecap Alley was buried under rubble and debris. A massive sinkhole, triggered by the destruction, swallowed the street and surrounding buildings, submerging the famous alley deep beneath the earth. The roadways leading to it collapsed, and the memory of the bottle-cap treasure faded into legend.
</p>

<p>
	Today, Fortune Falls is a small settlement built on the edge of the collapsed area, its inhabitants barely aware of the true history of the legendary alley. Most think it’s just a story—until a new faction, driven by rumors of the treasure beneath, sparks a race to uncover its secrets.
</p>

<p>
	The Factions
</p>

<p>
	In Fallout: Fortune Falls, you’ll choose your allies carefully as you navigate through the wreckage of the past. As with all Fallout games, your decisions will shape the world around you. But this time, the stakes are high. The treasure you seek could be your salvation—or your ruin.
</p>

<p>
	1. The Pirate Raiders: A ruthless, wandering band of raiders who see nothing but opportunity in the treasure. The pirate raiders care nothing for the history of the treasure they seek—only for the power they can seize with it. As nomadic pirates, with no permanent home, they roam the wastes in hoards (instead of paltry bands of three or four), bringing chaos and destruction wherever they go. Join their ranks, and you’ll find a path full of reckless violence, wild adventures, and ultimate failure. Their blind greed leads them into the treasure’s dangerous traps, and they will pay the price for their hubris. But will you?
</p>

<p>
	2. The Brotherhood of Steel: The Brotherhood of Steel has long been a faction of order and control, collecting ancient technology to secure humanity’s future. When they catch wind of the bottle cap treasure, they decide to take it for themselves—under the guise of keeping it safe for the future. Their cold, calculating nature means they see the treasure as just another tool to maintain their power. If you choose to side with them, you may find yourself on a morally complex journey—one where the treasure is taken away, hoarded, and used for a future the Brotherhood dictates. But the Brotherhood is not without its flaws, and their intentions could have unintended consequences.
</p>

<p>
	3. The Legacy of Valetrix Corporation: Once one of the largest and most powerful pre-war corporations, Valetrix Corporation was a dominant player in the fields of advanced robotics, weapons technology, and high-level security systems. Their headquarters, located in what would eventually become the ruins near Bottlecap Alley, was a fortress of cutting-edge tech, vast wealth, and ambitious plans to reshape the wasteland under their control. Valetrix was known for pushing the boundaries of corporate greed and technological innovation, often at the expense of ethics, human life, and the environment. After the bombs fell, Valetrix’s executives believed they could insulate themselves from the fallout, focusing their efforts on a new initiative: securing the world’s wealth through hidden treasures buried beneath the wasteland. Bottlecap Alley, which contained a hoard of wealth in the form of pre-war Nuka caps, was their ultimate prize. They laid booby traps, high-tech defenses, and created a labyrinthine underground vault to protect the treasure—convinced that controlling it would give them unshakable power. However, Valetrix’s insatiable greed and reckless experimentation with dangerous tech came at a cost. Their pursuit of immortality through technology and profit led them to overreach. A disastrous series of experiments—ranging from unstable AI to bioengineered monstrosities—ultimately caused the corporation’s downfall. The company was in disarray. A few of their tech engineers and key personnel managed to escape, but the once-mighty empire crumbled under its own weight, and Valetrix was reduced to nothing more than a cautionary tale. The remnants of Valetrix’s operations still haunt the ruins near Bottlecap Alley, with their security systems still active and the devastating booby traps intact. Their treasure remains tantalizingly close but fiercely guarded by automated defenses, now broken but still dangerous.
</p>

<p>
	4. The People of Fortune Falls: A settlement built around a majestic waterfall, the residents of Fortune Falls are pragmatic and hopeful. They believe that the treasure could be the key to securing their town’s future and breaking free from the cycles of scarcity and violence that plague the wasteland. While their goals are noble, their efforts are fraught with struggle, and as the treasure hunt reaches its climax, their own fate is intertwined with the decisions you make. If you side with them, there may be a chance to donate the treasure to the town, securing prosperity for future generations—but at what cost? Your role as a potential hero or villain will be determined by how much you’re willing to sacrifice for the greater good.
</p>

<p>
	The Treasure
</p>

<p>
	The treasure, a vast hoard of bottle caps that could reshape the fortunes of those who claim it, is hidden deep within a crumbled alleyway. Beneath layers of rubble along with old-world and post-war technology, it lies in wait—protected by sophisticated traps and long-forgotten security measures. The treasure is more than just currency; it’s a symbol of a past civilization’s prosperity and a beacon of hope—or disaster—for anyone who unearths it.
</p>

<p>
	As you venture through this dangerous landscape, you’ll face obstacles both physical and moral. Every faction will have its own idea of what should be done with the treasure, but none will truly know its full power or danger. In the end, whether you claim the fortune, lose it to another faction, or destroy it in pursuit of your own goal, the choices you make will define your legacy.
</p>

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]]></description><guid isPermaLink="false">13514745</guid><pubDate>Sat, 03 May 2025 17:24:36 +0000</pubDate></item><item><title>Blue landscape texture problem. Can someone help?</title><link>https://forums.nexusmods.com/topic/13517350-blue-landscape-texture-problem-can-someone-help/</link><description><![CDATA[<p>
	I have some blue landscape textures in the distance. Can someone tell me what could cause this issue? Thanks in regards.
</p>
]]></description><guid isPermaLink="false">13517350</guid><pubDate>Wed, 11 Jun 2025 14:04:36 +0000</pubDate></item><item><title>Stand-alone precombine patch for "The Fens Sheriff's Department" available?</title><link>https://forums.nexusmods.com/topic/13516857-stand-alone-precombine-patch-for-the-fens-sheriffs-department-available/</link><description><![CDATA[<p>
	Hello to all,
</p>

<p>
	it seems, that the author of TFSD is no longer active at Nexus Mods. Such a shame.
</p>

<p>
	Unfortunately TFSD is breaking precombines and is leading to crashes around the stadium, especially at the Police Precinct 8. Tested with a clean safe and with only TFSD installed. <span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f61e.png" class="ipsEmoji" alt="😞"></span>
</p>

<p>
	<span>But there seems to be not one patch to fix this out there!</span>
</p>

<p>
	<u><span lang="en" xml:lang="en"><span><span>Please tell me if I'm wrong - any hint on how to play TSFD without problems or crashes is appreciated!</span></span></span></u>
</p>

<p>
	<span lang="en" xml:lang="en"><span><span>I know there are several mods that are supposed to make TFSD compatible with other major DC mods (DC Expanded, The Hole Redux, Flashys CandP,...), but I haven't had good experiences with them in the past.</span></span> <span><span>I don't use many of the other major mods anymore either.</span></span> <span><span>I actually only use:</span></span></span>
</p>

<p>
	<span lang="en" xml:lang="en"><span><span>--&gt; AWARHERO's The Great Green Jewel</span></span></span>
</p>

<p>
	<span lang="en" xml:lang="en"><span><span>--&gt; Crime and Punishment + Gun for Hire</span></span></span>
</p>

<p>
	<span lang="en" xml:lang="en"><span><span>--&gt; DC Enhanced Security</span></span></span>
</p>

<p>
	<span lang="en" xml:lang="en"><span><span>--&gt; The Bleachers 1 (cause I'm not able to run The Bleachers 2)</span></span></span>
</p>

<p>
	+ some patches to make these compatible with each other (this is working)
</p>

<p>
	So: 
</p>

<p>
	Any tips to get TFSD working <span lang="en" xml:lang="en"><span><span>without having to download what feels like 100 other mods and patches? Is there any patch that is fixing the precombines that TFSD is breaking?</span></span></span>
</p>

<p>
	<span lang="en" xml:lang="en"><span><span>THANK YOU VERY MUCH for any reply!</span></span></span>
</p>

<p>
	<span lang="en" xml:lang="en"><span><span>Best regards.</span></span></span>
</p>
]]></description><guid isPermaLink="false">13516857</guid><pubDate>Mon, 02 Jun 2025 16:56:27 +0000</pubDate></item><item><title>Anyone find it weird that MiReLuRkS can open doors?</title><link>https://forums.nexusmods.com/topic/13514762-anyone-find-it-weird-that-mirelurks-can-open-doors/</link><description><![CDATA[<p>
	I was looking thru my old xbox clips from yester years and i saw younger me in a shed on the beach in PA with Mirelurks outside and shooting at them as one proceeded to open the door and younger me got spooked so much so i paused the game. Is there a list somewhere of what creatures can open doors lol? 
</p>
]]></description><guid isPermaLink="false">13514762</guid><pubDate>Sat, 03 May 2025 21:23:17 +0000</pubDate></item><item><title>CK2/Papyrus question: managing aliasses dynamically in FO4</title><link>https://forums.nexusmods.com/topic/13517102-ck2papyrus-question-managing-aliasses-dynamically-in-fo4/</link><description><![CDATA[<p>
	I'm developing a mod that aims to enforce behaviour packages onto npcs dynamically during combat gameplay in fallout 4. 
</p>

<p>
	The process is as follows:
</p>

<ol>
	<li>
		Quest with RefCollectionAlias starts when OnCombatStateChanged is fired.
	</li>
	<li>
		RefCollectionAliasses filled with their respective Races (supermutants, humans, etc...) using simple conditions and "Loaded Area" criteria.
	</li>
	<li>
		keywords in the player will drive which packages the NPCs will use, and I cycle through their collection to EvaluatePackages using scripting when the player gets updated.
	</li>
</ol>

<p>
	My question is, how do I efficiently update these aliasses if another NPC is loaded into the game/current cell?
</p>

<ol>
	<li>
		Is there an event I can register to to keep track of newly loaded NPCs? Maybe the Encounter Zone or the cell itself?
	</li>
	<li>
		When I can isolate this NPC, I'm assuming I have to use forceRefto to one of these RefCollectionAlias? Do I first add a new to the RefCollectionAlias before forcing ref to <em>(to avoid overwriting a previously existing element)</em>? 
	</li>
	<li>
		or should I just stop-start the quest? Is that more efficient?
	</li>
</ol>

<p>
	Cheers and thanks in advance!
</p>
]]></description><guid isPermaLink="false">13517102</guid><pubDate>Fri, 06 Jun 2025 23:58:27 +0000</pubDate></item><item><title>Language problem</title><link>https://forums.nexusmods.com/topic/13517198-language-problem/</link><description><![CDATA[<p>
	Hello guys
</p>

<p>
	I have a language problem with my Fallout 4. Once I had set my german Fallout 4 to english and now I have set it back. The problem is that I have now both: Some lines in quests or in the common game are now german and some are in english. Especially in quests is this annoying.
</p>

<p>
	Does someone know how I can get back my game in german? I already deleted my Fallout and reinstalled it, inclusive manually deleting the Fallout 4 directory after I deinstalled the game. Somewhere must hide the secret why I still see english lines between my german questlines.
</p>

<p>
	I am grateful for every helpful answer!
</p>
]]></description><guid isPermaLink="false">13517198</guid><pubDate>Sun, 08 Jun 2025 13:06:51 +0000</pubDate></item><item><title>Subway Runner Revival or Revised? Which is better in your opinion?</title><link>https://forums.nexusmods.com/topic/13517142-subway-runner-revival-or-revised-which-is-better-in-your-opinion/</link><description><![CDATA[<p>
	I'm curious about trying them but I wanted to see the opinions of others first since both mods have not been updated in some time. 
</p>
]]></description><guid isPermaLink="false">13517142</guid><pubDate>Sat, 07 Jun 2025 16:04:16 +0000</pubDate></item><item><title>Realistic Construction</title><link>https://forums.nexusmods.com/topic/13517154-realistic-construction/</link><description><![CDATA[<p>
	For a while I've been brainstorming an idea whereby I take settler comfort into account when designing lodgings for them in various settlements. Before this, I was defaulting into building a cheap, huge wooden building with lots of beds in it in order to meet the requirement to have beds (in addition to water and food). However, lately I started to think about this in more realistic terms and thought to build individual rooms for settlers to actually live in. Then, I got the idea to build something more like real apartment buildings (sans parking lots, because there aren't any driveable cars), and specifically hit on the idea of including working bathrooms with sinks, toilets, and showers hooked up to actual plumbing that would need to be taken into account. I then thought to look for mods featuring pre-laid pipes for actual indoor plumbing - I'm thinking of having the pipe version for water of the wires we have for power, except far more rigid and dependent on where exactly you're putting in the fixtures - but I couldn't find any such mods.
</p>

<p>
	Does anyone know where I might find something like this?
</p>
]]></description><guid isPermaLink="false">13517154</guid><pubDate>Sat, 07 Jun 2025 18:40:25 +0000</pubDate></item><item><title>Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7BFB94E37 Fallout4.exe+1CD4E37</title><link>https://forums.nexusmods.com/topic/13517173-unhandled-exception-exception_access_violation-at-0x7ff7bfb94e37-fallout4exe1cd4e37/</link><description><![CDATA[<p>
	Can someone please help me? I keep getting crashes <span>: ( </span>
</p>

<p>
	Fallout 4 v1.10.984<br />
	Buffout 4 v1.37.0 Mar 12 2025 22:11:48
</p>

<p>
	Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000001903<br />
	Exception Flags: 0x00000000<br />
	Number of Parameters: 2<br />
	Access Violation: Tried to execute memory at 0x000000001903
</p>

<p>
	    [Compatibility]<br />
	        F4EE: false<br />
	    [Debug]<br />
	        Symcache: c:symcache<br />
	        WaitForDebugger: false<br />
	    [Fixes]<br />
	        ActorIsHostileToActor: true<br />
	        BGSAIWorldLocationRefRadiusNull: true<br />
	        BSLightingShaderMaterialGlowmap: true<br />
	        BackportedBA2Support: true<br />
	        CellInit: true<br />
	        CreateD3DAndSwapChain: true<br />
	        EncounterZoneReset: true<br />
	        EscapeFreeze: true<br />
	        FixScriptPageAllocation: true<br />
	        FixToggleScriptsCommand: true<br />
	        FollowerStrayBullet: true<br />
	        GreyMovies: true<br />
	        InteriorNavCut: true<br />
	        MagicEffectApplyEvent: true<br />
	        MovementPlanner: true<br />
	        PackageAllocateLocation: true<br />
	        PipboyLightInvFix: true<br />
	        SafeExit: true<br />
	        TESObjectREFRGetEncounterZone: true<br />
	        UnalignedLoad: true<br />
	        UtilityShader: true<br />
	        WorkBenchSwap: true<br />
	    [Patches]<br />
	        Achievements: true<br />
	        BSMTAManager: true<br />
	        BSPreCulledObjects: true<br />
	        BSTextureStreamerLocalHeap: true<br />
	        HavokMemorySystem: true<br />
	        INISettingCollection: true<br />
	        InputSwitch: false<br />
	        MaxStdIO: 2048<br />
	        MemoryManager: true<br />
	        MemoryManagerDebug: false<br />
	        ScaleformAllocator: true<br />
	        SmallBlockAllocator: true<br />
	        WorkshopMenu: true<br />
	    [Tweaks]<br />
	        MaxPapyrusOpsPerFrame: 500<br />
	    [Warnings]<br />
	        CreateTexture2D: true<br />
	        ImageSpaceAdapter: true
</p>

<p>
	SYSTEM SPECS:<br />
	    OS: Microsoft Windows 11 Home v10.0.26100<br />
	    CPU: AuthenticAMD AMD Ryzen 9 9900X3D 12-Core Processor          <br />
	    GPU #1: AMD Navi 48 [RX 9070/9070 XT]<br />
	    GPU #2: AMD Granite Ridge [Radeon Graphics]<br />
	    GPU #3: Microsoft Basic Render Driver<br />
	    PHYSICAL MEMORY: 26.63 GB/31.06 GB
</p>

<p>
	<br />
	PROBABLE CALL STACK:
</p>

<p>
	REGISTERS:<br />
	    RAX 0x1B4A7F00EA0      (MovementArbitrationMaxWeightPoint*)<br />
	    RCX 0x1B4B792F678      (void*)<br />
	    RDX 0x2667AFFBE0       (void*)<br />
	    RBX 0x12FD2B42         (size_t) [318581570]<br />
	    RSP 0x2667AFFBB8       (void*)<br />
	    RBP 0x1B534B82A20      (void*)<br />
	    RSI 0x1B5CCC32040      (PathingCell*)<br />
	    RDI 0x1B4B792F678      (void*)<br />
	    R8  0x12FD2B42         (size_t) [318581570]<br />
	    R9  0x7FF7C0326080     (void* -&gt; Fallout4.exe+2466080    add [rax], al)<br />
	    R10 0x2667AFFA58       (void*)<br />
	    R11 0x2667AFF920       (void*)<br />
	    R12 0x9C0              (size_t) [2496]<br />
	    R13 0x0                (size_t) [0]<br />
	    R14 0x1B4A7F00EA0      (MovementArbitrationMaxWeightPoint*)<br />
	    R15 0x268              (size_t) [616]
</p>

<p>
	STACK:<br />
	    [RSP+0  ] 0x7FF7BFC0E15E     (void* -&gt; Fallout4.exe+1D4E15E    test al, al)<br />
	    [RSP+8  ] 0xFFFFFFFF         (size_t) [4294967295]<br />
	    [RSP+10 ] 0x1B534B82A20      (void*)<br />
	    [RSP+18 ] 0x1B5FE2851A0      (PathingRequest*)<br />
	    [RSP+20 ] 0x7FF7BE623ABD     (void* -&gt; Fallout4.exe+0763ABD    test rdi, rdi)<br />
	    [RSP+28 ] 0x0                (size_t) [0]<br />
	    [RSP+30 ] 0xFFFFFFFF         (size_t) [4294967295]<br />
	    [RSP+38 ] 0x0                (size_t) [0]<br />
	    [RSP+40 ] 0x0                (size_t) [0]<br />
	    [RSP+48 ] 0x7FF7C025D768     (void* -&gt; Fallout4.exe+239D768    xor cl, dh)<br />
	    [RSP+50 ] 0x4783801B47036D61 (size_t) [5153103253285858657]<br />
	    [RSP+58 ] 0x1B4B792F678      (void*)<br />
	    [RSP+60 ] 0x7FF7BE60AF15     (void* -&gt; Fallout4.exe+074AF15    cmp eax, ebx)<br />
	    [RSP+68 ] 0xA5E9A03C         (size_t) [2783551548]<br />
	    [RSP+70 ] 0x1B5D5D79AA0      (PathingCell*)<br />
	    [RSP+78 ] 0x260001FFFF       (size_t) [163208888319]<br />
	    [RSP+80 ] 0x1B5FE2851A0      (PathingRequest*)<br />
	    [RSP+88 ] 0xA                (size_t) [10]<br />
	    [RSP+90 ] 0x7FF7BFBA5F30     (void* -&gt; Fallout4.exe+1CE5F30    test al, al)<br />
	    [RSP+98 ] 0x1B5E7F7B550      (void*)<br />
	    [RSP+A0 ] 0x7FF7C01E71F0     (void* -&gt; Fallout4.exe+23271F0    shr byte ptr [rsi+0x7FF7BE60], 0x00)<br />
	    [RSP+A8 ] 0x1B5CCC32040      (PathingCell*)<br />
	    [RSP+B0 ] 0x1B534B82A20      (void*)<br />
	    [RSP+B8 ] 0x330EB0E3         (size_t) [856600803]<br />
	    [RSP+C0 ] 0x7FF7BFB980FE     (void* -&gt; Fallout4.exe+1CD80FE    test al, al)<br />
	    [RSP+C8 ] 0x1                (size_t) [1]<br />
	    [RSP+D0 ] 0x1B5E7C8FC10      (void*)<br />
	    [RSP+D8 ] 0x1B5E7C8FC08      (void*)<br />
	    [RSP+E0 ] 0x4A               (size_t) [74]<br />
	    [RSP+E8 ] 0x1                (size_t) [1]<br />
	    [RSP+F0 ] 0xFFFFFFFF         (size_t) [4294967295]<br />
	    [RSP+F8 ] 0x1B5E7C8FC00      (void*)<br />
	    [RSP+100] 0x1B4E89441C0      (void*)<br />
	    [RSP+108] 0x1B4E8944170      (`anonymous namespace'::PathManagerServer*)<br />
	    [RSP+110] 0x2667AFFD60       (void*)<br />
	    [RSP+118] 0x0                (size_t) [0]<br />
	    [RSP+120] 0x7FF7BFBAEA8F     (void* -&gt; Fallout4.exe+1CEEA8F    cmp byte ptr [r14+0x68], 0x00)<br />
	    [RSP+128] 0x2                (size_t) [2]<br />
	    [RSP+130] 0x2620C75C5E       (size_t) [163758693470]<br />
	    [RSP+138] 0x1B4E8944210      (void*)<br />
	    [RSP+140] 0x1B5E7F7B550      (void*)<br />
	    [RSP+148] 0x0                (size_t) [0]<br />
	    [RSP+150] 0x0                (size_t) [0]<br />
	    [RSP+158] 0x0                (size_t) [0]<br />
	    [RSP+160] 0x1B5E7C8FC00      (void*)<br />
	    [RSP+168] 0x48               (size_t) [72]<br />
	    [RSP+170] 0x1                (size_t) [1]<br />
	    [RSP+178] 0x0                (size_t) [0]<br />
	    [RSP+180] 0x0                (size_t) [0]<br />
	    [RSP+188] 0x0                (size_t) [0]<br />
	    [RSP+190] 0x0                (size_t) [0]<br />
	    [RSP+198] 0x0                (size_t) [0]<br />
	    [RSP+1A0] 0x0                (size_t) [0]<br />
	    [RSP+1A8] 0x1B4E8944170      (`anonymous namespace'::PathManagerServer*)<br />
	    [RSP+1B0] 0x1                (size_t) [1]<br />
	    [RSP+1B8] 0x1                (size_t) [1]<br />
	    [RSP+1C0] 0x1B4E89441C0      (void*)<br />
	    [RSP+1C8] 0x0                (size_t) [0]<br />
	    [RSP+1D0] 0x7FF7BFBB2A34     (void* -&gt; Fallout4.exe+1CF2A34    cmp byte ptr [rsi+0x6B], 0x00)<br />
	    [RSP+1D8] 0x1B534B833E0      (char*) "J"<br />
	    [RSP+1E0] 0x1B5E7C8FC00      (void*)<br />
	    [RSP+1E8] 0x1B5E7C8FC00      (void*)<br />
	    [RSP+1F0] 0x1B4E89441E0      (void*)<br />
	    [RSP+1F8] 0x0                (size_t) [0]<br />
	    [RSP+200] 0x0                (size_t) [0]<br />
	    [RSP+208] 0x0                (size_t) [0]<br />
	    [RSP+210] 0x0                (size_t) [0]<br />
	    [RSP+218] 0x0                (size_t) [0]<br />
	    [RSP+220] 0x7FF7BF40ADED     (void* -&gt; Fallout4.exe+154ADED    mov rcx, [0x00007FF7C0FAF620])<br />
	    [RSP+228] 0x1B4E8944170      (`anonymous namespace'::PathManagerServer*)<br />
	    [RSP+230] 0x0                (size_t) [0]<br />
	    [RSP+238] 0x0                (size_t) [0]<br />
	    [RSP+240] 0x0                (size_t) [0]<br />
	    [RSP+248] 0x1B4E8944170      (`anonymous namespace'::PathManagerServer*)<br />
	    [RSP+250] 0x0                (size_t) [0]<br />
	    [RSP+258] 0x0                (size_t) [0]<br />
	    [RSP+260] 0x7FFF79A3E8D7     (void* -&gt; KERNEL32.DLL+002E8D7    mov ecx, eax)<br />
	    [RSP+268] 0x0                (size_t) [0]<br />
	    [RSP+270] 0x0                (size_t) [0]<br />
	    [RSP+278] 0x0                (size_t) [0]<br />
	    [RSP+280] 0x0                (size_t) [0]<br />
	    [RSP+288] 0x0                (size_t) [0]<br />
	    [RSP+290] 0x7FFF7AEBC5DC     (void* -&gt; ntdll.dll+009C5DC    jmp 0x00007FFF7AEBC606)<br />
	    [RSP+298] 0x0                (size_t) [0]<br />
	    [RSP+2A0] 0x0                (size_t) [0]<br />
	    [RSP+2A8] 0x4F0FFFFFB30      (size_t) [5433133628208]<br />
	    [RSP+2B0] 0x4D0FFFFFB30      (size_t) [5295694674736]<br />
	    [RSP+2B8] 0x21               (size_t) [33]<br />
	    [RSP+2C0] 0x7FFF7824A1A0     (void* -&gt; KERNELBASE.dll+011A1A0    mov [rsp+0x10], rbx)<br />
	    [RSP+2C8] 0x2667AFE680       (void*)<br />
	    [RSP+2D0] 0x2667AFE680       (void*)<br />
	    [RSP+2D8] 0x0                (size_t) [0]<br />
	    [RSP+2E0] 0x0                (size_t) [0]<br />
	    [RSP+2E8] 0x0                (size_t) [0]<br />
	    [RSP+2F0] 0x0                (size_t) [0]<br />
	    [RSP+2F8] 0x0                (size_t) [0]<br />
	    [RSP+300] 0x0                (size_t) [0]<br />
	    [RSP+308] 0x0                (size_t) [0]<br />
	    [RSP+310] 0x0                (size_t) [0]<br />
	    [RSP+318] 0x0                (size_t) [0]<br />
	    [RSP+320] 0x0                (size_t) [0]<br />
	    [RSP+328] 0x0                (size_t) [0]<br />
	    [RSP+330] 0x0                (size_t) [0]<br />
	    [RSP+338] 0x0                (size_t) [0]<br />
	    [RSP+340] 0x0                (size_t) [0]<br />
	    [RSP+348] 0x0                (size_t) [0]<br />
	    [RSP+350] 0x0                (size_t) [0]<br />
	    [RSP+358] 0x0                (size_t) [0]<br />
	    [RSP+360] 0x0                (size_t) [0]<br />
	    [RSP+368] 0x0                (size_t) [0]<br />
	    [RSP+370] 0x0                (size_t) [0]<br />
	    [RSP+378] 0x0                (size_t) [0]<br />
	    [RSP+380] 0x0                (size_t) [0]<br />
	    [RSP+388] 0x0                (size_t) [0]<br />
	    [RSP+390] 0x0                (size_t) [0]<br />
	    [RSP+398] 0x0                (size_t) [0]<br />
	    [RSP+3A0] 0x0                (size_t) [0]<br />
	    [RSP+3A8] 0x0                (size_t) [0]<br />
	    [RSP+3B0] 0x0                (size_t) [0]<br />
	    [RSP+3B8] 0x0                (size_t) [0]<br />
	    [RSP+3C0] 0x0                (size_t) [0]<br />
	    [RSP+3C8] 0x0                (size_t) [0]<br />
	    [RSP+3D0] 0x0                (size_t) [0]<br />
	    [RSP+3D8] 0x0                (size_t) [0]<br />
	    [RSP+3E0] 0x0                (size_t) [0]<br />
	    [RSP+3E8] 0x0                (size_t) [0]<br />
	    [RSP+3F0] 0x0                (size_t) [0]<br />
	    [RSP+3F8] 0x0                (size_t) [0]<br />
	    [RSP+400] 0x0                (size_t) [0]<br />
	    [RSP+408] 0x0                (size_t) [0]<br />
	    [RSP+410] 0x0                (size_t) [0]<br />
	    [RSP+418] 0x0                (size_t) [0]<br />
	    [RSP+420] 0x0                (size_t) [0]<br />
	    [RSP+428] 0x0                (size_t) [0]<br />
	    [RSP+430] 0x0                (size_t) [0]<br />
	    [RSP+438] 0x0                (size_t) [0]<br />
	    [RSP+440] 0x0                (size_t) [0]
</p>

<p>
	MODULES:<br />
	    XINPUT1_3.dll                                 0x000000400000<br />
	    X3DAudio1_7.dll                               0x00006F8C0000<br />
	    amdenc64.dll                                  0x00006F8D0000<br />
	    CONCRT140.dll                                 0x01B3DCB90000<br />
	    clbcatq.dll                                   0x01B5061A0000<br />
	    Fallout4.exe                                  0x7FF7BDEC0000<br />
	    XAudio2_7.dll                                 0x7FFEA1960000<br />
	    gameoverlayrenderer64.dll                     0x7FFEA20D0000<br />
	    x-cell-ng2.dll                                0x7FFEA2270000<br />
	    PapyrusCommonLibrary.dll                      0x7FFEA23C0000<br />
	    XDI.dll                                       0x7FFEE1EA0000<br />
	    wsfw_identifier.dll                           0x7FFEE1F10000<br />
	    mcm.dll                                       0x7FFEE1F90000<br />
	    LongLoadingTimesFix.dll                       0x7FFEE2030000<br />
	    HighFPSPhysicsFix.dll                         0x7FFEE20C0000<br />
	    FacialExpressionAndEyeTrackingEngineFixes.dll 0x7FFEE2210000<br />
	    f4ee.dll                                      0x7FFEE2290000<br />
	    ClassicHolsteredWeapons.dll                   0x7FFEE23B0000<br />
	    BakaMaxPapyrusOps.dll                         0x7FFEE2440000<br />
	    Buffout4.dll                                  0x7FFEE24D0000<br />
	    dxgi.dll                                      0x7FFEE2850000<br />
	    crafting_highlight_fix.dll                    0x7FFEF3DD0000<br />
	    f4se_1_10_984.dll                             0x7FFEF3E70000<br />
	    WINHTTP.dll                                   0x7FFEF3F50000<br />
	    MSVCR110.dll                                  0x7FFEF5610000<br />
	    MSVCP110.dll                                  0x7FFEF56F0000<br />
	    cudart64_75.dll                               0x7FFEF57A0000<br />
	    GFSDK_GodraysLib.x64.dll                      0x7FFEF5800000<br />
	    GFSDK_SSAO_D3D11.win64.dll                    0x7FFEF5860000<br />
	    flexExtRelease_x64.dll                        0x7FFEF58F0000<br />
	    flexRelease_x64.dll                           0x7FFEF5950000<br />
	    AchievementsModsEnabler.dll                   0x7FFEF81E0000<br />
	    bink2w64.dll                                  0x7FFEF8220000<br />
	    steam_api64.dll                               0x7FFF032D0000<br />
	    encounter_zone_recalculation.dll              0x7FFF04620000<br />
	    AchievementsModsEnablerLoader.dll             0x7FFF0FCE0000<br />
	    ResampleDmo.DLL                               0x7FFF100E0000<br />
	    DSOUND.DLL                                    0x7FFF101A0000<br />
	    steamclient64.dll                             0x7FFF10240000<br />
	    vstdlib_s64.dll                               0x7FFF233D0000<br />
	    tier0_s64.dll                                 0x7FFF234A0000<br />
	    winmmbase.dll                                 0x7FFF25350000<br />
	    WINSPOOL.DRV                                  0x7FFF47690000<br />
	    OLEACC.dll                                    0x7FFF48650000<br />
	    ondemandconnroutehelper.dll                   0x7FFF4DC10000<br />
	    ncryptsslp.dll                                0x7FFF4E570000<br />
	    VCRUNTIME140_1.dll                            0x7FFF50EF0000<br />
	    VCRUNTIME140.dll                              0x7FFF50F00000<br />
	    MSVCP140.dll                                  0x7FFF50F20000<br />
	    aswhook.dll                                   0x7FFF53590000<br />
	    COMCTL32.dll                                  0x7FFF53E40000<br />
	    OneCoreCommonProxyStub.dll                    0x7FFF5A0C0000<br />
	    msdmo.dll                                     0x7FFF5A1A0000<br />
	    MSIMG32.dll                                   0x7FFF5A1F0000<br />
	    nvToolsExt64_1.dll                            0x7FFF5A320000<br />
	    webio.dll                                     0x7FFF5B970000<br />
	    iertutil.dll                                  0x7FFF5CB00000<br />
	    textinputframework.dll                        0x7FFF5D620000<br />
	    WININET.dll                                   0x7FFF5FEE0000<br />
	    srvcli.dll                                    0x7FFF624A0000<br />
	    Windows.UI.dll                                0x7FFF65ED0000<br />
	    AUDIOSES.DLL                                  0x7FFF69240000<br />
	    MSVCP140_ATOMIC_WAIT.dll                      0x7FFF698C0000<br />
	    rasadhlp.dll                                  0x7FFF69ED0000<br />
	    OneCoreUAPCommonProxyStub.dll                 0x7FFF6A710000<br />
	    amdihk64.dll                                  0x7FFF6B910000<br />
	    atidxx64.dll                                  0x7FFF6BA50000<br />
	    DbgHelp.dll                                   0x7FFF6BBC0000<br />
	    VERSION.dll                                   0x7FFF6C7F0000<br />
	    fwpuclnt.dll                                  0x7FFF6C910000<br />
	    WINMM.dll                                     0x7FFF6CA40000<br />
	    amdxx64.dll                                   0x7FFF6CB10000<br />
	    WinHTTP.dll                                   0x7FFF70710000<br />
	    CoreUIComponents.dll                          0x7FFF70840000<br />
	    MMDevApi.dll                                  0x7FFF70CA0000<br />
	    avrt.dll                                      0x7FFF711F0000<br />
	    d3dcompiler_47.dll                            0x7FFF730D0000<br />
	    Microsoft.Internal.WarpPal.dll                0x7FFF73580000<br />
	    d3d11.dll                                     0x7FFF74290000<br />
	    dcomp.dll                                     0x7FFF74500000<br />
	    CoreMessaging.dll                             0x7FFF74B90000<br />
	    Secur32.dll                                   0x7FFF74FD0000<br />
	    apphelp.dll                                   0x7FFF75000000<br />
	    UxTheme.dll                                   0x7FFF75120000<br />
	    WINNSI.DLL                                    0x7FFF752B0000<br />
	    dxcore.dll                                    0x7FFF75320000<br />
	    directxdatabasehelper.dll                     0x7FFF75390000<br />
	    dxgi.dll                                      0x7FFF75400000<br />
	    dwmapi.dll                                    0x7FFF75560000<br />
	    resourcepolicyclient.dll                      0x7FFF758F0000<br />
	    windows.storage.dll                           0x7FFF75C10000<br />
	    netutils.dll                                  0x7FFF76700000<br />
	    IPHLPAPI.DLL                                  0x7FFF767B0000<br />
	    DNSAPI.dll                                    0x7FFF76850000<br />
	    schannel.DLL                                  0x7FFF76B90000<br />
	    kernel.appcore.dll                            0x7FFF76D70000<br />
	    SSPICLI.DLL                                   0x7FFF77080000<br />
	    UMPDC.dll                                     0x7FFF772B0000<br />
	    POWRPROF.dll                                  0x7FFF772D0000<br />
	    MSWSOCK.dll                                   0x7FFF77400000<br />
	    CRYPTBASE.DLL                                 0x7FFF776A0000<br />
	    cryptsp.dll                                   0x7FFF776B0000<br />
	    MSASN1.dll                                    0x7FFF77710000<br />
	    NTASN1.dll                                    0x7FFF77860000<br />
	    ncrypt.dll                                    0x7FFF778B0000<br />
	    DEVOBJ.dll                                    0x7FFF77BF0000<br />
	    cfgmgr32.dll                                  0x7FFF77C40000<br />
	    DPAPI.DLL                                     0x7FFF77CA0000<br />
	    bcrypt.dll                                    0x7FFF77E90000<br />
	    profapi.dll                                   0x7FFF77EC0000<br />
	    CRYPT32.dll                                   0x7FFF77FB0000<br />
	    KERNELBASE.dll                                0x7FFF78130000<br />
	    bcryptPrimitives.dll                          0x7FFF78500000<br />
	    wintypes.dll                                  0x7FFF785A0000<br />
	    msvcp_win.dll                                 0x7FFF78720000<br />
	    gdi32full.dll                                 0x7FFF787D0000<br />
	    win32u.dll                                    0x7FFF78910000<br />
	    ucrtbase.dll                                  0x7FFF78940000<br />
	    WINTRUST.dll                                  0x7FFF78B50000<br />
	    WS2_32.dll                                    0x7FFF78DC0000<br />
	    PSAPI.DLL                                     0x7FFF78E40000<br />
	    GDI32.dll                                     0x7FFF78E50000<br />
	    OLEAUT32.dll                                  0x7FFF78E80000<br />
	    imagehlp.dll                                  0x7FFF78F70000<br />
	    ole32.dll                                     0x7FFF78FB0000<br />
	    MSCTF.dll                                     0x7FFF79170000<br />
	    SHELL32.dll                                   0x7FFF792E0000<br />
	    KERNEL32.DLL                                  0x7FFF79A10000<br />
	    COMDLG32.dll                                  0x7FFF79B60000<br />
	    SHLWAPI.dll                                   0x7FFF79CB0000<br />
	    USER32.dll                                    0x7FFF79E80000<br />
	    sechost.dll                                   0x7FFF7A050000<br />
	    combase.dll                                   0x7FFF7A100000<br />
	    ADVAPI32.dll                                  0x7FFF7A490000<br />
	    NSI.dll                                       0x7FFF7A550000<br />
	    IMM32.DLL                                     0x7FFF7A560000<br />
	    shcore.dll                                    0x7FFF7A5A0000<br />
	    SETUPAPI.dll                                  0x7FFF7A6A0000<br />
	    RPCRT4.dll                                    0x7FFF7AC10000<br />
	    msvcrt.dll                                    0x7FFF7AD30000<br />
	    ntdll.dll                                     0x7FFF7AE20000
</p>

<p>
	F4SE PLUGINS:<br />
	    AchievementsModsEnablerLoader.dll v1.3<br />
	    BakaMaxPapyrusOps.dll v2.0.1<br />
	    Buffout4.dll v1.37<br />
	    ClassicHolsteredWeapons.dll<br />
	    crafting_highlight_fix.dll<br />
	    encounter_zone_recalculation.dll<br />
	    f4ee.dll<br />
	    FacialExpressionAndEyeTrackingEngineFixes.dll v1.2<br />
	    HighFPSPhysicsFix.dll v0.8.11<br />
	    LongLoadingTimesFix.dll v1.1.1<br />
	    mcm.dll<br />
	    PapyrusCommonLibrary.dll v1.6.1<br />
	    wsfw_identifier.dll<br />
	    x-cell-ng2.dll v2.1<br />
	    XDI.dll
</p>

<p>
	PLUGINS:<br />
	    Light: 228    Regular: 205    Total: 433<br />
	    [00]     Fallout4.esm<br />
	    [01]     DLCRobot.esm<br />
	    [02]     DLCworkshop01.esm<br />
	    [03]     DLCCoast.esm<br />
	    [04]     DLCworkshop02.esm<br />
	    [05]     DLCworkshop03.esm<br />
	    [06]     DLCNukaWorld.esm<br />
	    [07]     unofficial fallout 4 patch.esp<br />
	    [08]     XDI.esm<br />
	    [09]     HUDFramework.esm<br />
	    [0A]     WorkshopFramework.esm<br />
	    [0B]     Seasons.esm<br />
	    [0C]     LunarFalloutOverhaul.esp<br />
	    [0D]     MutantMenagerie.esm<br />
	    [0E]     SouthOfTheSea.esm<br />
	    [0F]     GoodneighborExpanded.esp<br />
	    [10]     SS2.esm<br />
	    [11]     SS2_XPAC_Chapter2.esm<br />
	    [12]     SS2_XPAC_Chapter3.esm<br />
	    [13]     TheRooftops.esm<br />
	    [14]     TheSewers.esm<br />
	    [15]     DeathRift.esm<br />
	    [16]     TrueStormsFO4.esm<br />
	    [17]     NoSharedDogmeatTemplate.esp<br />
	    [18]     ImmersiveGenericDialogues.esp<br />
	    [19]     PiperCaitCurieDialogueOverhaul.esp<br />
	    [1A]     VisibleCompanionAffinity.esp<br />
	    [1B]     EnhancedLightsandFX.esp<br />
	    [1C]     SubwayRunnerRevised_Q.esp<br />
	    [1D]     Rebuild_Settlements.esp<br />
	    [1E]     PH_HighwayProject.esp<br />
	    [1F]     RynsFallout4.esp<br />
	    [20]     Eli_Faction Housing Overhaul - AiO.esp<br />
	    [21]     HardcoreEnemies.esp<br />
	    [22]     Stm_DiamondCityExpansion.esp<br />
	    [23]     BetterBostonAirport.esp<br />
	    [24]     moreXplore.esp<br />
	    [25]     RaiderOverhaul.esp<br />
	    [26]     Docile Radstags.esp<br />
	    [27]     WeightlessJunk.esp<br />
	    [28]     FaceMaxson.esp<br />
	    [29]     TrainBar.esp<br />
	    [2A]     CrimeTown.esp<br />
	    [2B]     SubwayRunnerRevised_TrainBar_Patch_Q.esp<br />
	    [2C]     W.A.T.Minutemen.esp<br />
	    [2D]     dD-Enhanced Blood Basic.esp<br />
	    [2E]     GhoulBlood.esp<br />
	    [2F]     DCVendorClutter.esp<br />
	    [30]     SSTMinutemanWatchtowers.esp<br />
	    [31]     Reinforcements.esp<br />
	    [32]     Flashy_PersonalEssentials.esp<br />
	    [33]     More Radstags - Triple.esp<br />
	    [34]     Eli_Rockin Red Rocket.esp<br />
	    [35]     Concord A.T.F.esp<br />
	    [36]     PlaneWreck.esp<br />
	    [37]     A.T.F Salem.esp<br />
	    [38]     Croup Manor Navmesh - retakrew7.esp<br />
	    [39]     Backpacks of the Commonwealth.esp<br />
	    [3A]     3DNPC_FO4Settler.esp<br />
	    [3B]     A.T.F Vault 111.esp<br />
	    [3C]     Glowing Sea Survival Shack.esp<br />
	    [3D]     SS2_FDK_TinyLiving.esp<br />
	    [3E]     DC FenwayMunitions.esp<br />
	    [3F]     Rsiyo'sLocationPack.esp<br />
	    [40]     A.T.F West Everett.esp<br />
	    [41]     Eli_Sanctuary Bunker.esp<br />
	    [42]     Eli_Armour_Compendium.esp<br />
	    [43]     UFOCrashSite.esp<br />
	    [44]     HiPolyFaces.esp<br />
	    [45]     CBBE.esp<br />
	    [46]     Heightstest.esp<br />
	    [47]     KSHairsFemsheppingRadbeetle.esp<br />
	    [48]     CSM SS2 Pack.esp<br />
	    [49]     Protected Unique NPC's.esp<br />
	    [4A]     KSHairdos.esp<br />
	    [4B]     Lots More Facial Hair.esp<br />
	    [4C]     KSHairdos_oel.esp<br />
	    [4D]     LooksMenu.esp<br />
	    [4E]     HeightstestNukaWorld.esp<br />
	    [4F]     DCRE.esp<br />
	    [50]     TrueStormsFO4-FarHarbor.esp<br />
	    [51]     TrueStormsFO4-NukaWorld-FH-Compat.esp<br />
	    [52]     player hight 0.95.esp<br />
	    [53]     LoversRings.esp<br />
	    [54]     tumba_VaultLeather.esp<br />
	    [55]     FemsheppingsLastOutfitPack.esp<br />
	    [56]     FemsheppingsWastelandDrifterFemale.esp<br />
	    [57]     SS2_XDI Patch.esp<br />
	    [58]     Cambridge BOS Better Dialogue.esp<br />
	    [59]     Enough About the Settlements Preston.esp<br />
	    [5A]     Orphans.esp<br />
	    [5B]     LFO SettlementGoodies.esp<br />
	    [5C]     A.T.F Forest Grove Marsh.esp<br />
	    [5D]     AWNF04Overalls.esp<br />
	    [5E]     Station Olivia - A.T.F.esp<br />
	    [5F]     SS2WastelandVenturers.esp<br />
	    [60]     ChildrenofBunkerHill.esp<br />
	    [61]     ChildrenofGoodneighbor.esp<br />
	    [62]     HardcoreEnemiesNerf.esp<br />
	    [63]     BossChestsHaveLegendaries.esp<br />
	    [64]     Crimsomrider's Likable Strong.esp<br />
	    [65]     Scavver's Backpacks.esp<br />
	    [66]     Diamond City Guards REDUX.esp<br />
	    [67]     TBOS-AntoHairPack.esp<br />
	    [68]     Fah Habah A.T.F.esp<br />
	    [69]     A.T.F Atom Cats.esp<br />
	    [6A]     FO4 NPCs Travel.esp<br />
	    [6B]     EvilViking13_PatchworkSanctuaryBridge.esp<br />
	    [6C]     DiamondCityAutoClose.esp<br />
	    [6D]     cambridgefacility.esp<br />
	    [6E]     WRAR3.esp<br />
	    [6F]     AN76 - Season TrueStorms.esp<br />
	    [70]     BNS Landscape.esp<br />
	    [71]     SSNPC - KelloggNEW.esp<br />
	    [72]     BetterCompanions.esp<br />
	    [73]     DarkerNights.esp<br />
	    [74]     RealAI.esp<br />
	    [75]     DarkerNightsDetection.esp<br />
	    [76]     Better Explosives.esp<br />
	    [77]     BE_Enhanced Grenades.esp<br />
	    [78]     Better Explosives - Grenade Frequency 30.esp<br />
	    [79]     A touch of reality.esp<br />
	    [7A]     dD - Screen Blood Duration Medium.esp<br />
	    [7B]     dD - Small Splatter Size.esp<br />
	    [7C]     SS2-PraRandomAddon.esp<br />
	    [7D]     Crimsomrider's 1950s Feminine Outfits.esp<br />
	    [7E]     A.T.F AbandonedCamp.esp<br />
	    [7F]     MiscHairstyle.esp<br />
	    [80]     The Eyes Of Beauty.esp<br />
	    [81]     Lots More Male Hairstyles.esp<br />
	    [82]     MoreHairstyles4Male.esp<br />
	    [83]     CF_AtomicWarlord.esp<br />
	    [84]     Wasteland Workshop Streetlights.esp<br />
	    [85]     RealHDFace Tex.esp<br />
	    [86]     DanseShowered.esp<br />
	    [87]     Dogmeat's Backpack.esp<br />
	    [88]     AzarPonytailHairstyles.esp<br />
	    [89]     LookingStranger.esp<br />
	    [8A]     MoreHairstyles4Female.esp<br />
	    [8B]     MoreBeards.esp<br />
	    [8C]     VHCE.esp<br />
	    [8D]     Femsheppings Outfits.esp<br />
	    [8E]     RadioReverbFix.esp<br />
	    [8F]     ArmoredVaultSuit.esp<br />
	    [90]     Campsite.esp<br />
	    [91]     Better_Notes.esp<br />
	    [92]     EveryonesBestFriend.esp<br />
	    [93]     DanseDialogueOverhaul.esp<br />
	    [94]     RBMonogamy.esp<br />
	    [95]     Danse GTFO Power Armor.esp<br />
	    [96]     RichMerchantsLessCaps.esp<br />
	    [97]     CompanionsGoHome_A.esp<br />
	    [98]     22YearOldMacCready Update 1.1.esp<br />
	    [99]     Ambient Wasteland.esp<br />
	    [9A]     Beautiful Irma - Green Eyes ver.esp<br />
	    [9B]     CROSS_GoreCrits.esp<br />
	    [9C]     CROSS_GoreCrits_FarHarborPatch.esp<br />
	    [9D]     Refigured_Cait.esp<br />
	    [9E]     Penetration Framework.esp<br />
	    [9F]     BPR - Bullet Penetration &amp; Ricochet.esp<br />
	    [A0]     CompanionAccuracy.esp<br />
	    [A1]     DynamicInteriorFogRemoval.esp<br />
	    [A2]     Complex Vendors.esp<br />
	    [A3]     detailedferalghouls.esp<br />
	    [A4]     EasyHacking.esp<br />
	    [A5]     FO4Hotkeys.esp<br />
	    [A6]     FastTravelAIDetectionFix.esp<br />
	    [A7]     Faster Terminal Displays (20x).esp<br />
	    [A8]     GOT.esp<br />
	    [A9]     ImmersivePipboyRadio.esp<br />
	    [AA]     ImmersiveAnimationFramework.esp<br />
	    [AB]     ImmersiveVendors.esp<br />
	    [AC]     KelloggsLeftoverBits.esp<br />
	    [AD]     LongRangeBulletHoles.esp<br />
	    [AE]     AarwynLFR.esp<br />
	    [AF]     DRHMagnoliaNoCartoon.esp<br />
	    [B0]     MacTweaks.esp<br />
	    [B1]     SSTNoSmolderingTurrets.esp<br />
	    [B2]     Bash.esp<br />
	    [B3]     Pine Trees Redone.esp<br />
	    [B4]     Project Reality Footsteps FO4.esp<br />
	    [B5]     Pet - Call -Feed Dogmeat.esp<br />
	    [B6]     Quieter Settlements - Contraptions.esp<br />
	    [B7]     Quieter Settlements - Vanilla.esp<br />
	    [B8]     Quieter Settlements - Wasteland Workshop.esp<br />
	    [B9]     Realistic_conversations.esp<br />
	    [BA]     RadiantBirdsv05.esp<br />
	    [BB]     dD-Realistic Ragdoll Force.esp<br />
	    [BC]     shotgun ballistics.esp<br />
	    [BD]     dD-Reduced Explosion Force.esp<br />
	    [BE]     SS2_CityPlanPack_RiseOfTheCommonwealth.esp<br />
	    [BF]     Sexy_Hancock.esp<br />
	    [C0]     ShellRain.esp<br />
	    [C1]     AP Drain Revised - 50.esp<br />
	    [C2]     Subtle Face Tweaks - Piper.esp<br />
	    [C3]     TrueStormsFO4-EarlierSunsets.esp<br />
	    [C4]     TrueStormsFO4-EarlierSunsetsFH.esp<br />
	    [C5]     TrueStormsFO4-FarHarborExtraRads.esp<br />
	    [C6]     TrueStormsFO4-GlowingSeaExtraRads.esp<br />
	    [C7]     WastelandFashionBandanasBlindfolds.esp<br />
	    [C8]     WastelandFashionHair.esp<br />
	    [C9]     WastelandFashion.esp<br />
	    [CA]     SS2WastelandReconstructionKit.esp<br />
	    [CB]     WeightlessAid.esp<br />
	    [CC]     WeightlessSpecialAmmo.esp<br />
	    [FE:000] ccBGSFO4044-HellfirePowerArmor.esl<br />
	    [FE:001] ccBGSFO4115-X02.esl<br />
	    [FE:002] ccBGSFO4116-HeavyFlamer.esl<br />
	    [FE:003] ccBGSFO4110-WS_Enclave.esl<br />
	    [FE:004] ccBGSFO4096-AS_Enclave.esl<br />
	    [FE:005] ccFSVFO4007-Halloween.esl<br />
	    [FE:006] ccBGSFO4046-TesCan.esl<br />
	    [FE:007] ccSBJFO4003-Grenade.esl<br />
	    [FE:008] ccOTMFO4001-Remnants.esl<br />
	    [FE:009] community fixes merged.esp<br />
	    [FE:00A] ppf.esm<br />
	    [FE:00B] DriedBlood.esm<br />
	    [FE:00C] BetterCoastalWaves.esl<br />
	    [FE:00D] prp-ss2-cr.esm<br />
	    [FE:00E] Minuteman Watchtowers - Survey Addon.esm<br />
	    [FE:00F] QuestBoard.esl<br />
	    [FE:010] SanctuaryNoDog.esl<br />
	    [FE:011] PreWarSanctuaryTweaks.esl<br />
	    [FE:012] LIF.esl<br />
	    [FE:013] RingsTogether.esl<br />
	    [FE:014] Tumba_Gunner_Collection.esp<br />
	    [FE:015] Tumba_Gunner_Collection_Injection.esp<br />
	    [FE:016] Tumba_Gunner_Collection_Legendaries.esp<br />
	    [FE:017] Tumba_Gunner_Collection_VanillaUniques.esp<br />
	    [FE:018] SSTVaultDwellerRevisions.esl<br />
	    [FE:019] Rebuild_SharedResources.esm<br />
	    [FE:01A] Fireflies.esl<br />
	    [FE:01B] CROSS_VertibirdFlightsuit.esl<br />
	    [FE:01C] Horrorghouls2.2.esl<br />
	    [FE:01D] ImmersiveDogmeat.esl<br />
	    [FE:01E] HiPolyFacesCompanionPlugin.esl<br />
	    [FE:01F] LFO Casual Gameplay.esl<br />
	    [FE:020] LFO Difficulty Settings.esl<br />
	    [FE:021] LFO SupplyLineCapCollector.esl<br />
	    [FE:022] RunningWithHandsAnim.esl<br />
	    [FE:023] SwimmingAnims.esl<br />
	    [FE:024] Enhanced Vanilla Armor and Clothing.esp<br />
	    [FE:025] SavrenX HD Vanilla Clothes Optimized.esp<br />
	    [FE:026] SavrenX HD Vanilla Armor.esp<br />
	    [FE:027] SavrenXWeaponHD.esp<br />
	    [FE:028] SavrenX HD DLC Armor and Clothes.esp<br />
	    [FE:029] DiamondCityBillboards.esp<br />
	    [FE:02A] FO4ParticlePatch.esp<br />
	    [FE:02B] DiamondCityExpansion-eXoPatch.esp<br />
	    [FE:02C] Dank_ArmorOverrides.esp<br />
	    [FE:02D] SuperMutantRedux.esp<br />
	    [FE:02E] kc's cfmp - ro1.esp<br />
	    [FE:02F] PLI_Roadside_Pines_Motel.esp<br />
	    [FE:030] GoodneighborExpanded[Patch-Crimetown].esp<br />
	    [FE:031] WhoIsTheGeneral.esp<br />
	    [FE:032] a123 Living Kingsport Lighthouse.esp<br />
	    [FE:033] PLI_Dark_Hollow_Pond.esp<br />
	    [FE:034] PLI_Unmarked_Raider_Camps_P1.esp<br />
	    [FE:035] GoodneighborExpandedPrevisPatch.esp<br />
	    [FE:036] NPC Boss Battles ALL DLC Ultimate 1.1.esp<br />
	    [FE:037] TheKite_Railroad_Handmaiden.esp<br />
	    [FE:038] Look At Me RE.esp<br />
	    [FE:039] W.A.T.Minutemen-eXoPatch.esp<br />
	    [FE:03A] a123 Living Hangman Alley.esp<br />
	    [FE:03B] Dank_ECO.esp<br />
	    [FE:03C] GoodneighborView.esp<br />
	    [FE:03D] CrimeTown[Previsibines].esp<br />
	    [FE:03E] a123 Living Jamaica Plain.esp<br />
	    [FE:03F] PLI_HarbormasterHotel.esp<br />
	    [FE:040] PLI_Unmarked_Raider_Camps_P2.esp<br />
	    [FE:041] AdvancedHazmat.esp<br />
	    [FE:042] LKsAbbot.esp<br />
	    [FE:043] LKsAllanLee.esp<br />
	    [FE:044] LKsAnnCodman.esp<br />
	    [FE:045] 1niv_Wasteland_Brats.esp<br />
	    [FE:046] LKsAnneHargraves.esp<br />
	    [FE:047] LKsArturoRodrigues.esp<br />
	    [FE:048] LKsBeckyFallon.esp<br />
	    [FE:049] LKsBlakeAbernathy.esp<br />
	    [FE:04A] LKsCarla.esp<br />
	    [FE:04B] LKsCathy.esp<br />
	    [FE:04C] LKsClairHutchins.esp<br />
	    [FE:04D] LKsConnieAbernathy.esp<br />
	    [FE:04E] LKsDarcyPembroke.esp<br />
	    [FE:04F] LKsDeacon.esp<br />
	    [FE:050] LKsDeb.esp<br />
	    [FE:051] LKsDesdemona.esp<br />
	    [FE:052] LKsDoctorCarrington.esp<br />
	    [FE:053] LKsDoctorDuff.esp<br />
	    [FE:054] LKsDoctorSun.esp<br />
	    [FE:055] LKsElliePerkins.esp<br />
	    [FE:056] LKsFahrenheit.esp<br />
	    [FE:057] LKsFredAllen.esp<br />
	    [FE:058] LKsGeneva.esp<br />
	    [FE:059] LKsGeorgeCooper.esp<br />
	    [FE:05A] LooksMenu Customization Compendium.esp<br />
	    [FE:05B] LKsGlory.esp<br />
	    [FE:05C] LKsHarvey.esp<br />
	    [FE:05D] LKsHenryCooke.esp<br />
	    [FE:05E] LKsJoeSavoldi.esp<br />
	    [FE:05F] LKsJohn.esp<br />
	    [FE:060] LKsJunLong.esp<br />
	    [FE:061] LKsKasumiNakano.esp<br />
	    [FE:062] LKsKay.esp<br />
	    [FE:063] LKsKenjiNakano.esp<br />
	    [FE:064] LKsKessler.esp<br />
	    [FE:065] LKsLucyAbernathy.esp<br />
	    [FE:066] LKsMamaMurphy.esp<br />
	    [FE:067] LKsMarcyLong.esp<br />
	    [FE:068] LKsMariner.esp<br />
	    [FE:069] LKsMarovski.esp<br />
	    [FE:06A] LKsMayorMcDonough.esp<br />
	    [FE:06B] LKsMoeCronin.esp<br />
	    [FE:06C] LKsOldLongfellow.esp<br />
	    [FE:06D] LKsPastorClemens.esp<br />
	    [FE:06E] LKsPaulPembroke.esp<br />
	    [FE:06F] LKsPickman.esp<br />
	    [FE:070] LKsPolly.esp<br />
	    [FE:071] LKsPorterCage.esp<br />
	    [FE:072] LKsProfessorScara.esp<br />
	    [FE:073] LKsReiNakano.esp<br />
	    [FE:074] LKsRexGoodman.esp<br />
	    [FE:075] LKsRonnieShaw.esp<br />
	    [FE:076] LKsRufusRubin.esp<br />
	    [FE:077] LKsScarlett.esp<br />
	    [FE:078] LKsScribeHaylen..esp<br />
	    [FE:079] LKsSheffield.esp<br />
	    [FE:07A] LKsSierraPetrovita.esp<br />
	    [FE:07B] LKsSolomon.esp<br />
	    [FE:07C] LKsStanSlavin.esp<br />
	    [FE:07D] LKsTinkerTom.esp<br />
	    [FE:07E] LKsTonySavoldi.esp<br />
	    [FE:07F] LKsTravisMiles.esp<br />
	    [FE:080] LKsTrudy.esp<br />
	    [FE:081] LKsVadimBobrov.esp<br />
	    [FE:082] LKsVaultTecRep.esp<br />
	    [FE:083] LKsWolfgang.esp<br />
	    [FE:084] LKsX6-88.esp<br />
	    [FE:085] LKsYefimBobrov.esp<br />
	    [FE:086] Dogmeat Follow Behind.esp<br />
	    [FE:087] Pip-Boy Flashlight.esp<br />
	    [FE:088] DCRE-FixRadio.esp<br />
	    [FE:089] SeasonsChange - TrueStorms Patch.esp<br />
	    [FE:08A] 4estGimp - RO1 BoT 3Pack Injection.esp<br />
	    [FE:08B] Keeper of the Commonwealth Radiants.esp<br />
	    [FE:08C] W.A.T.Minutemen-WhoIsTheGeneral.esp<br />
	    [FE:08D] 1niv_WB_Orphans_Patch.esp<br />
	    [FE:08E] EasyAmmoVendingMachine.esp<br />
	    [FE:08F] EasyAmmoVendingMachine_WorldPlacement.esp<br />
	    [FE:090] a123 Living NordHagen Beach.esp<br />
	    [FE:091] a123 Living Croup Manor.esp<br />
	    [FE:092] SpadeyGatlingGun.esp<br />
	    [FE:093] SpadeyGatlingGun-Declaration.esp<br />
	    [FE:094] tumba_VaultLeather_Enhanced.esp<br />
	    [FE:095] Unique-Quest Items Are Not Junk.esp<br />
	    [FE:096] Dank_ArmorOverrides_DLCNukaWorld.esp<br />
	    [FE:097] VARP.esp<br />
	    [FE:098] 1niv_WB_ChildrenofBunkerHill_Patch.esp<br />
	    [FE:099] TerrainUndersides.esp<br />
	    [FE:09A] SS2-eXoPatch.esp<br />
	    [FE:09B] RailroadMoreExits.esp<br />
	    [FE:09C] DiamondCityLights.esp<br />
	    [FE:09D] WRARQuest3.esp<br />
	    [FE:09E] Tumba_MM_Armor_Collection.esp<br />
	    [FE:09F] SS2 Tumbajamba Patch.esp<br />
	    [FE:0A0] Tumba_MM_AnnouncerReplacer.esp<br />
	    [FE:0A1] Tumba_MM_LL_Injection.esp<br />
	    [FE:0A2] Tumba_MM_PrestonReplacer.esp<br />
	    [FE:0A3] Tumba_MM_RonnieReplacer.esp<br />
	    [FE:0A4] LKsDoctorAmari.esp<br />
	    [FE:0A5] LKsIrma.esp<br />
	    [FE:0A6] ZP's Vanilla Water Liquid Scum.esp<br />
	    [FE:0A7] 1niv_WB_ChildrenofGoodneighbor_Patch.esp<br />
	    [FE:0A8] AOEP-Harbormen.esp<br />
	    [FE:0A9] SS2AOP_VaultTecTools.esp<br />
	    [FE:0AA] eXoCombatArmorKneePadsWNB.esp<br />
	    [FE:0AB] Eli_Armour_Compendium_LIF.esp<br />
	    [FE:0AC] Eli_Armour_Compendium_Tweaks.esp<br />
	    [FE:0AD] Dank_ArmorOverrides_DLCCoast.esp<br />
	    [FE:0AE] Dank_ArmorOverrides_DLCInterconnected.esp<br />
	    [FE:0AF] Dank_ArmorOverrides_DLCRobot.esp<br />
	    [FE:0B0] QwibWandererVaultSuit.esp<br />
	    [FE:0B1] SF Beards N Staches.esp<br />
	    [FE:0B2] WickedGlowingSeaOrbs.esp<br />
	    [FE:0B3] Elzee Have a Seat.esp<br />
	    [FE:0B4] FlaconOil_2K_0.esp<br />
	    [FE:0B5] Ultimate Window Overhaul.esp<br />
	    [FE:0B6] Ultimate Window Overhaul Cubemaps.esp<br />
	    [FE:0B7] CoTaP.esp<br />
	    [FE:0B8] Omni-BetterRhys.esp<br />
	    [FE:0B9] RB_SynthkindRedefined_Valentine_Wardrobe_Addon.esp<br />
	    [FE:0BA] SF Valentine.esp<br />
	    [FE:0BB] Femsheppings Outfits Leveled List.esp<br />
	    [FE:0BC] The Silver Shroud.esp<br />
	    [FE:0BD] Tina De Luca and Doctor Penske Face Gen Data.esp<br />
	    [FE:0BE] W.A.T.Minutemen-EAC.esp<br />
	    [FE:0BF] KotCR-FaceMaxson.esp<br />
	    [FE:0C0] SS2-eXoPatch-CBBE.esp<br />
	    [FE:0C1] RB_LJDanse.esp<br />
	    [FE:0C2] Better Vertibird.esp<br />
	    [FE:0C3] BetterCasingEjection.esp<br />
	    [FE:0C4] BuildingBudgetExtender.esp<br />
	    [FE:0C5] Physics Sound OverhaulLowerCasings.esp<br />
	    [FE:0C6] Elzee Cough.esp<br />
	    [FE:0C7] DiverseDCSecurity.esp<br />
	    [FE:0C8] Dank_ECO_DLCCoast.esp<br />
	    [FE:0C9] Dank_ECO_DLCNukaWorld.esp<br />
	    [FE:0CA] Dank_ECO_DLCRobot.esp<br />
	    [FE:0CB] Gloomy Glass.esp<br />
	    [FE:0CC] IAF - Far Harbor &amp; Nuka World.esp<br />
	    [FE:0CD] Jump Grunt.esp<br />
	    [FE:0CE] PLIRPM_LITE_LIGHTS.esp<br />
	    [FE:0CF] Elzee Jolly Item Sounds.esp<br />
	    [FE:0D0] LFO MoreSettlementFood.esp<br />
	    [FE:0D1] MoreRealisticMovement.esp<br />
	    [FE:0D2] More_Vines.esp<br />
	    [FE:0D3] Project Reality Footsteps FO4 Expansion.esp<br />
	    [FE:0D4] AB-UFO4P-BetterNotes-Patch.esp<br />
	    [FE:0D5] Publick Occurrences Expanded.esp<br />
	    [FE:0D6] SS2 Better Outfits.esp<br />
	    [FE:0D7] RB_SynthkindRedefined.esp<br />
	    [FE:0D8] [ETH] TFS EquipSounds.esp<br />
	    [FE:0D9] ZP's Fire and Smoke.esp<br />
	    [FE:0DA] WorkshopAutoExit60seconds.esp<br />
	    [FE:0DB] prp.esp<br />
	    [FE:0DC] GoodneighborExpanded[Patch-PRP].esp<br />
	    [FE:0DD] SouthOfTheSea[Previs].esp<br />
	    [FE:0DE] ELFX-PreVis.esp<br />
	    [FE:0DF] AlootHomePlate.esp<br />
	    [FE:0E0] DiamondCity-PreVis.esp<br />
	    [FE:0E1] ELFX-TrainBar.esp<br />
	    [FE:0E2] Rebuild_Settlements_Previs.esp<br />
	    [FE:0E3] WET.esp
</p>
]]></description><guid isPermaLink="false">13517173</guid><pubDate>Sun, 08 Jun 2025 03:27:38 +0000</pubDate></item><item><title>With a large number of construction objects, a bug with displacement begins to appear</title><link>https://forums.nexusmods.com/topic/13515925-with-a-large-number-of-construction-objects-a-bug-with-displacement-begins-to-appear/</link><description><![CDATA[<p>
	<span lang="en" xml:lang="en"><span><span>Hello everyone.</span></span> <span><span>Need help.</span></span><span><span> </span></span></span>
</p>

<p>
	<span lang="en" xml:lang="en"><span><span>With a large number of construction objects, a bug with displacement begins to appear, we multiply textures, I don’t know how to describe it correctly if you look at these objects.</span></span><span><span> There are a lot of mods, the bug is present both through Vortex and through ModOrganaizer.</span></span> <span><span>But if you delete all the objects, then the bug disappears.</span></span> <span><span>I can’t track down how to fix this.</span></span> <span><span>I turned the vertical on and off both through .ini and through nvidia.</span></span> <span><span>FPS was blocked through nvidia at 60. No use.</span></span><span><span> Who has encountered this?</span></span> <span><span>Help, good people and not so good!</span></span> <span><span>I suspect that this can be cured by some simple, but non-obvious setting.</span></span><span><span> </span></span></span>
</p>

<p>
	<span lang="en" xml:lang="en"><span><span>P.S.</span></span> <span><span>the system is powerful, under 4070ti </span></span></span>
</p>

<p>
	<span lang="en" xml:lang="en"><span><span>P.P.S.</span></span> <span><span>the game is without a nextgen patch!</span></span></span>
</p>

<p>
	 
</p>

<p>
	<a href="" rel="">http://</a><a href="https://postimg.cc/qzX2fnFg" rel="external nofollow"><img alt="Fallout4-2025-05-18-12-42-25.png" class="ipsImage" src="https://i.postimg.cc/qzX2fnFg/Fallout4-2025-05-18-12-42-25.png" /></a> <a href="" rel="">http://</a><a href="https://postimg.cc/xJzb6bHf" rel="external nofollow"><img class="ipsImage" alt="Fallout4-2025-05-17-16-39-22.png" src="https://i.postimg.cc/xJzb6bHf/Fallout4-2025-05-17-16-39-22.png" /></a> <a href="" rel="">http://</a><a href="https://postimg.cc/TpmCKp4X" rel="external nofollow"><img class="ipsImage" alt="Fallout4-2025-05-17-16-40-45.png" src="https://i.postimg.cc/TpmCKp4X/Fallout4-2025-05-17-16-40-45.png" /></a>
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="49041" href="https://forums.nexusmods.com/uploads/monthly_2025_05/Fallout42025-05-1716-39-22.jpg.7436f69070480cffed56260934227405.jpg" rel=""><img alt="Fallout4 2025-05-17 16-39-22.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="49041" data-ratio="56.3" width="1000" src="https://forums.nexusmods.com/uploads/monthly_2025_05/Fallout42025-05-1716-39-22.jpg.7436f69070480cffed56260934227405.jpg" /></a>
</p>
]]></description><guid isPermaLink="false">13515925</guid><pubDate>Sun, 18 May 2025 17:08:27 +0000</pubDate></item><item><title><![CDATA[Essential & optional MODs]]></title><link>https://forums.nexusmods.com/topic/13516785-essential-optional-mods/</link><description><![CDATA[<p>
	Hello Nexus Mods community,
</p>

<p>
	I've recently started playing Fallout 4 again and I am working on a brand new modlist to further enhance my gameplay experience. I've downgraded my game prior new-gen update, so many popular mods should work. Another great thing is that many (but not all) of these mods should also work for Fallout London.
</p>

<p>
	I really enjoy using Sim Settlements 2 mod with interior plots inside of structures. I have been finding it tricky to place the SS2 interior plots inside structures, though.
</p>

<p>
	I'd love to hear any mod suggestions from the community!
</p>

<p>
	 
</p>

<p>
	<u>Types of mods I mostly look for include:</u>
</p>

<ul>
	<li>
		Bug fixes &amp; performance
	</li>
	<li>
		Textures &amp; models
	</li>
	<li>
		Settlements (structures &amp; buildings, NPC AI behaviour, tools &amp; utilities for workshop mode, SimSettlements 2)
	</li>
</ul>

<p>
	 
</p>

<p>
	<u>What mods I've put together so far...</u>
</p>

<p>
	<strong>--- Core Mods ---</strong>
</p>

<ul>
	<li>
		Unofficial Fallout 4 Patch - UFO4P
	</li>
	<li>
		Workshop Framework
	</li>
	<li>
		HUD Framework
	</li>
	<li>
		Workshop Plus
	</li>
	<li>
		Scrap Everything
	</li>
	<li>
		Place Everywhere
	</li>
	<li>
		Scrappable Skeletons
	</li>
	<li>
		Ownership Fixes
	</li>
	<li>
		Disable Creation Club - Remove Main Menu News
	</li>
	<li>
		Skip New Game Intro
	</li>
	<li>
		No Bethesda and S.P.E.C.I.A.L Intro
	</li>
</ul>

<p>
	<strong>--- F4SE Plugins ---</strong>
</p>

<ul>
	<li>
		BackportedBA2Support
	</li>
	<li>
		BetterConsole
	</li>
	<li>
		Buffout4
	</li>
	<li>
		crafting_highlight_fix
	</li>
	<li>
		HighFPSPhysics
	</li>
	<li>
		PowerGridTools
	</li>
	<li>
		Rename_Anything --- not working
	</li>
	<li>
		ShadowBoostFO4
	</li>
	<li>
		SprintSutteringFix
	</li>
</ul>

<p>
	<strong>--- Core Fixes &amp; Additions ---</strong>
</p>

<ul>
	<li>
		I'm Talking to You
	</li>
	<li>
		Radios Give Happiness - Settlement Workshop Tweak
	</li>
	<li>
		Companion Infinite Ammo
	</li>
	<li>
		No Negative Affinity and No Affinity Cooldown
	</li>
	<li>
		Faster Terminal Displays
	</li>
	<li>
		Easy Hacking
	</li>
	<li>
		Stop Banging On My House
	</li>
	<li>
		Immersive Candles
	</li>
	<li>
		Craftable Ammo - no perk restrictions
	</li>
	<li>
		Armor and Weapon Keywords Community Resource (AWKCR) --- don't know much about
	</li>
	<li>
		Eli's Armour Compendium - EAC
	</li>
	<li>
		Ponytail Hairstyles by Azar v3.0
	</li>
</ul>

<p>
	<strong>--- Core Textures &amp; Models ---</strong>
</p>

<ul>
	<li>
		Fallout 4 HD Overhaul
	</li>
	<li>
		Visible Galaxy 4k and Framework
	</li>
	<li>
		Enhanced Vanilla Bodies --- heard some other mods exist
	</li>
</ul>

<p>
	<strong>--- Sim Settlements 2 &amp; Addons ---</strong>
</p>

<ul>
	<li>
		Sim Settlements 2 (all main files)
	</li>
	<li>
		Salvage Beacons
	</li>
	<li>
		Vault-Tec Tools - Sim Settlements 2 Addon Pack
	</li>
	<li>
		Sim Settlements 2 Wasteland Reconstruction Kit
	</li>
	<li>
		Sim Settlements Addon - RS Building
	</li>
	<li>
		Settlers Go Shopping - Idle Conversations at Settlement Stores
	</li>
	<li>
		Sim Settlements 2 Go Shopping
	</li>
	<li>
		Sim Settlements 2 - Tiny Living
	</li>
	<li>
		SS2 Addon - Bare Essentials
	</li>
	<li>
		Sim Settlements 2 Child Support
	</li>
	<li>
		SS2 - Interior Snap Points Adjustments
	</li>
</ul>

<p>
	<strong>--- Settlements: Main ---</strong>
</p>

<ul>
	<li>
		Snap'n Build 2.0
	</li>
	<li>
		Snappy HouseKit
	</li>
	<li>
		OCDecorator
	</li>
	<li>
		Homemaker Expanded Settlements
	</li>
	<li>
		The Cozy Scavver - A Settlement Workshop Kit
	</li>
	<li>
		Grounded --- don't think it's working
	</li>
	<li>
		BuildingBlocks Foundations --- not found in-game
	</li>
</ul>

<p>
	<strong>--- Settlements: Additions ---</strong>
</p>

<ul>
	<li>
		Better Settlers
	</li>
	<li>
		What's Your Name --- seems buggy
	</li>
	<li>
		Settler Renaming - Rename Settlers and NPCS --- seems buggy
	</li>
	<li>
		Functional Displays
	</li>
	<li>
		Climbable Ladders for Settlements --- not found in-game
	</li>
	<li>
		Graf's Security Fences --- not found in-game
	</li>
	<li>
		Working Food Planters --- not found in-game
	</li>
	<li>
		Powered Doors - Remote control and lock --- not found in-game
	</li>
	<li>
		Dog Bed for Dogmeat
	</li>
	<li>
		Invisible Guard Markers
	</li>
	<li>
		Placeable NPC's --- not found in-game
	</li>
	<li>
		Snappable Convenant Walls - SMM - Standalone --- not found in-game
	</li>
	<li>
		Craftable Turret Stands
	</li>
	<li>
		Wall Pass-Through Power Conduits
	</li>
</ul>

<p>
	<strong>--- User Interface ---</strong>
</p>

<ul>
	<li>
		Mod Configuration Menu (MCM)
	</li>
	<li>
		Fall UI (all the stuff)
	</li>
	<li>
		FIS - The NEW FallUI Item Sorter
	</li>
	<li>
		Satellite World Map
	</li>
	<li>
		Nuka-World Satellite Map
	</li>
	<li>
		Cartographers Map Markers (Fallout 4 Edition)
	</li>
	<li>
		Settlement Menu Manager --- not found in-game
	</li>
	<li>
		SS2 Settlers UI ---- not sure how to use, or if it's working
	</li>
	<li>
		Cheat Terminal
	</li>
</ul>

<p>
	Additional suggestions, advice, tips, and feedback would be highly appreciated.
</p>
]]></description><guid isPermaLink="false">13516785</guid><pubDate>Sun, 01 Jun 2025 13:08:44 +0000</pubDate></item><item><title>Trying to resume the BOS questline (mods involved).</title><link>https://forums.nexusmods.com/topic/13516973-trying-to-resume-the-bos-questline-mods-involved/</link><description><![CDATA[<p>
	<span style="background-color:rgba(0,0,0,0.2);color:#c4c4c4;font-size:14px;text-align:left;">Hey :), I've just added the "</span>The Danse Dilemma (aka Face Maxson etc.)"<span style="background-color:rgba(0,0,0,0.2);color:#c4c4c4;font-size:14px;text-align:left;"> mod to an older playthrough as I was planning to challenge Maxson, I stopped in at the police station first to chat with Scribe Haylen but a surprise was she said she was proud I stood up to Maxson (past tense) and Danse was lonely in one of the bunkers. I flew to the Prydwen but Danse was still there waiting for me to take him on a quest, like he always has been since we both went there. I've destroyed the Institute with the *Minutemen long ago. I know I threw out alot of the BOS quests doing that (pfft, whatever) and now Danse is safe however this is still an incongruity in the game. </span><br style="background-color:rgba(0,0,0,0.2);color:#c4c4c4;font-size:14px;text-align:left;" />
	<br style="background-color:rgba(0,0,0,0.2);color:#c4c4c4;font-size:14px;text-align:left;" />
	<span style="background-color:rgba(0,0,0,0.2);color:#c4c4c4;font-size:14px;text-align:left;">I don't like the BOS, Maxson especially (too eager to kill and their blatant animosity that I did that with the Minutemen instead of allowing them to "Mow Down" everybody in the building really inflames that). The BOS and my Minutemen/Commonwealth are headed towards a showdown that will likely start with "Somebody accidently (or not) shot somebody else", its guaranteed the BOS will react so I need to bring up the quest where I fire on the Prydwen cause they wont leave just because I want them too (They certainly are not the Big Dog on this block).</span><br style="background-color:rgba(0,0,0,0.2);color:#c4c4c4;font-size:14px;text-align:left;" />
	<br style="background-color:rgba(0,0,0,0.2);color:#c4c4c4;font-size:14px;text-align:left;" />
	<span style="background-color:rgba(0,0,0,0.2);color:#c4c4c4;font-size:14px;text-align:left;">I need to know how to get their quest line to resume. </span>
</p>
]]></description><guid isPermaLink="false">13516973</guid><pubDate>Wed, 04 Jun 2025 18:19:04 +0000</pubDate></item><item><title>Energy Weapon Compendium</title><link>https://forums.nexusmods.com/topic/6102948-energy-weapon-compendium/</link><description><![CDATA[<p>The original post and list are now <a href="https://docs.google.com/document/d/1W39FHGt1U2VULJZPpkgFyqgIyajwzAofAegBOoMIwnI/edit?usp=sharing" rel="external nofollow">here</a>.</p>]]></description><guid isPermaLink="false">6102948</guid><pubDate>Wed, 25 Oct 2017 21:47:24 +0000</pubDate></item><item><title>How do I fix these bugged flashlights on a weapon?</title><link>https://forums.nexusmods.com/topic/13516449-how-do-i-fix-these-bugged-flashlights-on-a-weapon/</link><description><![CDATA[<p>
	As the title says, I have a weapon mod where it is producing bugged shadows. It is pretty disorienting because it limits the things I see in the dark and I have to use my pipboy flashlight to have a proper flashlight. I want to know how to fix it in nifskope since I heard this isn't something xEdit can fix. I tried adjusting the values for the distance and the radius but to no avail, it still produces the weird shadows. So nifskope is the tool I need to use but I have no idea where to even begin. Mod is MK18 CQBR with the MK18 1000 Year Expansion mod<br />
	<br />
	For comparison, the next pic is another weapon mod with proper flashlight
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpeg" data-fileid="50016" href="https://forums.nexusmods.com/uploads/monthly_2025_05/image.jpeg.e677587bbba7819af250af0d0372c822.jpeg" rel=""><img alt="image.jpeg" class="ipsImage ipsImage_thumbnailed" data-fileid="50016" data-ratio="56.3" width="1000" src="https://forums.nexusmods.com/uploads/monthly_2025_05/image.thumb.jpeg.a9bc70484615038133c081ab0a4b1c38.jpeg" /></a><a class="ipsAttachLink ipsAttachLink_image" href="https://forums.nexusmods.com/uploads/monthly_2025_05/image.jpeg.b5f2b86fc6d428441495a3acebf70292.jpeg" data-fileid="50019" data-fileext="jpeg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50019" data-ratio="56.30" width="1000" alt="image.thumb.jpeg.771fa5018d61fa603f46c938a7fafe03.jpeg" src="https://forums.nexusmods.com/uploads/monthly_2025_05/image.thumb.jpeg.771fa5018d61fa603f46c938a7fafe03.jpeg" /></a>
</p>
]]></description><guid isPermaLink="false">13516449</guid><pubDate>Tue, 27 May 2025 03:18:22 +0000</pubDate></item><item><title>Cowardly Settlers stops working</title><link>https://forums.nexusmods.com/topic/13516717-cowardly-settlers-stops-working/</link><description><![CDATA[<p>
	Seems to happen at random.
</p>

<p>
	Hacve noticed it in Sanctuary and another very large settlment, where the "safe Zone" amt had been active for  a long time.
</p>

<p>
	Freshly installed at Red Rocket though it works fine ( tested with SKK settlement attacks)
</p>
]]></description><guid isPermaLink="false">13516717</guid><pubDate>Sat, 31 May 2025 12:32:59 +0000</pubDate></item><item><title>Help with how to enable companion thats been disabled or invisible</title><link>https://forums.nexusmods.com/topic/13516566-help-with-how-to-enable-companion-thats-been-disabled-or-invisible/</link><description><![CDATA[<p>
	I accidentally disabled my companion Sarah ID d40035c1 EP, soon after that I typed in the console Enable , but she did not appear I then opened the console and typed Prid D40035c1 Player.placeatme and got the message --Compiled script not saved--I then tried Prid d40035c1 movetoplayer, and got the message --expected end of line, compiled script not saved.
</p>

<p>
	I then tried Movetoplayer d40035c1 and got the message --invalid object d40035c1 for parameter objectID.
</p>

<p>
	I then gave up and asked another companion to join me, when i did that, I was asked where I wanted to send Sarah? That meant she was near and invisible, So how do I fix this .
</p>

<p>
	She is at the bottom of my load list.
</p>

<p>
	Thanks 
</p>
]]></description><guid isPermaLink="false">13516566</guid><pubDate>Thu, 29 May 2025 03:12:37 +0000</pubDate></item><item><title>hey, i cant get mods to work, any suggestions?</title><link>https://forums.nexusmods.com/topic/13516714-hey-i-cant-get-mods-to-work-any-suggestions/</link><description><![CDATA[<p>
	Hi! i downloaded some mods with vortex, tou not even one of them seems to work
</p>

<p>
	if u are willing to help, text on discord. my username is: Lotar2137
</p>
]]></description><guid isPermaLink="false">13516714</guid><pubDate>Sat, 31 May 2025 12:20:55 +0000</pubDate></item><item><title>Removing mirelurks</title><link>https://forums.nexusmods.com/topic/13516720-removing-mirelurks/</link><description><![CDATA[<p>
	Does anyone know of a mod that removes mirelurks from Fallout 4? Thus far my partner and I have only been able to find one to replace them with robots (antiphobiamirelurks by joecrematorium), which turns them invisible and invincible as often as not, and one that makes only kings spawn (mirelurk king spawn only by Curlyxd &amp; Xylecion), which does help with my phobia cause the kings aren't as scary but it doesn't really let me play the game cause they are *way* too strong for replacing all mirelurks with them to be a good idea. I'm just absolutely terrified of mirelurks for some reason and can't really deal with them on my own but I'd rather be able to play Fallout 4 without needing my boyfriend there to hold my hand the entire time lol
</p>
]]></description><guid isPermaLink="false">13516720</guid><pubDate>Sat, 31 May 2025 13:02:37 +0000</pubDate></item><item><title>Newbie CBBE</title><link>https://forums.nexusmods.com/topic/13473926-newbie-cbbe/</link><description><![CDATA[<p>
	Hello, I'm new to the modding of fallout 4 and i need some assistance. The mods I'm trying to use is X-SENSUOUS with Fusion Girl and CBBE. The issue I'm having is how to set up my mod organizer with bodyside and creating my character. I've watched some videos on how to convert cbbe to fusion but all and all I'm very confused and was wondering if some can help me with the load order, creating my character, and setting it all up. Thank you. 
</p>
]]></description><guid isPermaLink="false">13473926</guid><pubDate>Sun, 10 Mar 2024 10:00:46 +0000</pubDate></item><item><title>2 mods are conflicting for LightControlScript.pex and LightControlScript.psc. How do I resolve this?</title><link>https://forums.nexusmods.com/topic/13516479-2-mods-are-conflicting-for-lightcontrolscriptpex-and-lightcontrolscriptpsc-how-do-i-resolve-this/</link><description><![CDATA[<p>
	Context: Both mods are player home/settlement mods. I am playing on Old Gen.  
</p>

<p><a href="https://forums.nexusmods.com/uploads/monthly_2025_05/homesettlementconflict.JPG.fcaf5a5f9510eb9b74694be66f14435a.JPG" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="50055" src="https://forums.nexusmods.com/uploads/monthly_2025_05/homesettlementconflict.thumb.JPG.9b9235f34c692fe93dc209d1b34cba2b.JPG" data-ratio="35.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="homesettlementconflict.JPG"></a></p>]]></description><guid isPermaLink="false">13516479</guid><pubDate>Tue, 27 May 2025 15:09:44 +0000</pubDate></item><item><title>How to generate fallout 4 supported collisions for my new static blender mesh ?</title><link>https://forums.nexusmods.com/topic/13516654-how-to-generate-fallout-4-supported-collisions-for-my-new-static-blender-mesh/</link><description><![CDATA[<p>
	Which one works best ? 3ds max 2015 or 2013 ? or any other softwares ?
</p>
]]></description><guid isPermaLink="false">13516654</guid><pubDate>Fri, 30 May 2025 13:29:37 +0000</pubDate></item><item><title>How should i make my first interior extreme darker, depressing, and horrific, both visually and audibly ?</title><link>https://forums.nexusmods.com/topic/13516228-how-should-i-make-my-first-interior-extreme-darker-depressing-and-horrific-both-visually-and-audibly/</link><description><![CDATA[<p>
	Please help.
</p>
]]></description><guid isPermaLink="false">13516228</guid><pubDate>Fri, 23 May 2025 13:08:26 +0000</pubDate></item><item><title>Magnum Opus - How do I change graphics settings?</title><link>https://forums.nexusmods.com/topic/12706773-magnum-opus-how-do-i-change-graphics-settings/</link><description>Loving the magnum opus collection via wabbajack, but I've noticed changing the graphics settings on the launch tool or my games/Fallout 4 Prefs ini is having no effect in game. Anyone know how I can do this? I've seen someone recommend config tool, but i want to be sure it's safe to use with this modset.</description><guid isPermaLink="false">12706773</guid><pubDate>Sun, 12 Mar 2023 17:34:34 +0000</pubDate></item><item><title>How can I find/check WeaponLLinject.pex on xedit?</title><link>https://forums.nexusmods.com/topic/13516363-how-can-i-findcheck-weaponllinjectpex-on-xedit/</link><description><![CDATA[<p>
	I have a few weapon mods that are conflicting in how they edit WeaponLLinject.pex, according to Vortex. So how can I find and check this on xEdit to fix this issue and resolve the conflict? 
</p>

<p>
	Or are edits to WeaponLLinject.pex totally fine regardless of load order? 
</p>
]]></description><guid isPermaLink="false">13516363</guid><pubDate>Sun, 25 May 2025 15:36:45 +0000</pubDate></item><item><title>I have a problem starting Fallout 4 with mods in 2025</title><link>https://forums.nexusmods.com/topic/13516309-i-have-a-problem-starting-fallout-4-with-mods-in-2025/</link><description><![CDATA[<p>
	I'm coming back to mod the game, but it won't let me get the game started with Vortex or MO2. My load order is all over the place and I took out one problem that doesn't let me start and I started to enable other mods until I got the same problem. So, if anyone is out there I need to get back to Fallout 4 modding.
</p>
]]></description><guid isPermaLink="false">13516309</guid><pubDate>Sat, 24 May 2025 19:52:05 +0000</pubDate></item><item><title>Fps limit how to? and ocbpc issues :/</title><link>https://forums.nexusmods.com/topic/13516496-fps-limit-how-to-and-ocbpc-issues/</link><description><![CDATA[<p>
	So is there any good modern way to limit the fps as i can't seem to find any good solutions that does not make fo4 explode also does anyone know how to make ocbpc work for vortex i have all the requirements but i can't seem to get it to work for FG or Cbbe fyi i'm not using both so any help with either would be great thanks.
</p>
]]></description><guid isPermaLink="false">13516496</guid><pubDate>Tue, 27 May 2025 23:56:40 +0000</pubDate></item><item><title>What is the difference between flicker and pulse lights effects ? how to make custom light sources ?</title><link>https://forums.nexusmods.com/topic/13516545-what-is-the-difference-between-flicker-and-pulse-lights-effects-how-to-make-custom-light-sources/</link><description><![CDATA[<p>
	I am looking to make light sources based on slight light fluctuations, medium light fluctuations with electric sparks, and intense light appearing and disappearing effects. Please help.
</p>
]]></description><guid isPermaLink="false">13516545</guid><pubDate>Wed, 28 May 2025 17:33:32 +0000</pubDate></item><item><title>How to recreate this amazing Fallout 3 visual effect into Fallout 4 ?</title><link>https://forums.nexusmods.com/topic/13516480-how-to-recreate-this-amazing-fallout-3-visual-effect-into-fallout-4/</link><description><![CDATA[<p>
	<a class="ipsAttachLink ipsAttachLink_image" href="https://forums.nexusmods.com/uploads/monthly_2025_05/image.jpeg.4199badd30b745fbac5bd2f838e3d62f.jpeg" data-fileid="50056" data-fileext="jpeg" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="50056" data-ratio="56.30" width="1000" alt="image.thumb.jpeg.a2bb605d8053983bf5e6a0436541d124.jpeg" src="https://forums.nexusmods.com/uploads/monthly_2025_05/image.thumb.jpeg.a2bb605d8053983bf5e6a0436541d124.jpeg" /></a>
</p>
]]></description><guid isPermaLink="false">13516480</guid><pubDate>Tue, 27 May 2025 15:14:53 +0000</pubDate></item><item><title>Problem with ENB (please help)</title><link>https://forums.nexusmods.com/topic/13516211-problem-with-enb-please-help/</link><description><![CDATA[<p>
	So I just resently came into trouble with a issue with enbs. when I use them this shadow problem happens and it starts bugging when I get to a certain distance. I tried changing the shadow distance in the options but it did nothing. The ENB is the last part of my mod list thing and it would suck if it didnt work because of this problem so if you have any ideas or know whats wrong please help me. (I might not reply quickly since im posting this real late at night but i'll reply as soon as im able. Thank you)
</p>

<p>
	Video of the problem:
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/u4xMI9ifDDY?feature=oembed" title="Fallout4 bug" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13516211</guid><pubDate>Fri, 23 May 2025 06:34:53 +0000</pubDate></item><item><title>Secret Room In Medford Memerial Hospital</title><link>https://forums.nexusmods.com/topic/11433513-secret-room-in-medford-memerial-hospital/</link><description><![CDATA[<p>So I am clearing out the Medford Memorial Hospital and I notice what appears to be a secret door in the hallway, located between the third floor storage room and the laboratory (room with all the microscopes). There appears to be no secret switch to open it (unlike the secret door in Mechanist Lair). I looked at the interior of the hospital n the Creation kit and it is indeed a secret door. This secret door is linked only to a trigger but this trigger appears to non-functional; there appears to be no activation switch. Behind this secret door is a secret room, in which inside there is a red 'end of dungeon' chest, a stealth boy and a weapon with some ammo. Can't seem to find any previous posts on this secret room. Just wonder if anyone else knows about this and has any useful information on how to open it (minus the use of console commands).</p><p> </p><p>B...</p>]]></description><guid isPermaLink="false">11433513</guid><pubDate>Fri, 13 May 2022 02:07:33 +0000</pubDate></item><item><title>Help replacing a mod slot of a weapon to a custom mod slot</title><link>https://forums.nexusmods.com/topic/13516269-help-replacing-a-mod-slot-of-a-weapon-to-a-custom-mod-slot/</link><description><![CDATA[<p>
	I have been scratching my head for a long time with this however I can't figure out what I'm doing wrong. I am trying to switch where the Extended Mag Tube and the Shell types should be. I want the tube to be in its own slot and the shell types in its own slot as well. Such that, Magazine &gt; Standard &gt; Extended Magazine Tube. Same goes for the shell types. Shell Type &gt; Buckshot &gt; Flechette &gt; etc... I created 2 keywords for the mod slots and even made sure the object mods have their attach points pointing towards my own keyword but they don't appear in the weapon on the workbench. Does anyone know what I'm doing wrong? I figure this was just a simple job in xEdit but it was more confusing than I thought
</p>

<p><a href="https://forums.nexusmods.com/uploads/monthly_2025_05/Capture.PNG.2a968f25d8c4a5228f9831515162c10e.PNG" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="49675" src="https://forums.nexusmods.com/uploads/monthly_2025_05/Capture.PNG.2a968f25d8c4a5228f9831515162c10e.PNG" data-ratio="60.12" width="499" class="ipsImage ipsImage_thumbnailed" alt="Capture.PNG"></a></p>
<p><a href="https://forums.nexusmods.com/uploads/monthly_2025_05/Capt3ure.PNG.7eaf89a5b2419dbbcc08c8d1a7a4b539.PNG" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="49676" src="https://forums.nexusmods.com/uploads/monthly_2025_05/Capt3ure.thumb.PNG.3d22517cb24f12b71d4f20ef9d3105c2.PNG" data-ratio="13.4" width="1000" class="ipsImage ipsImage_thumbnailed" alt="Capt3ure.PNG"></a></p>
<p><a href="https://forums.nexusmods.com/uploads/monthly_2025_05/20250524164939_1.jpg.ba95726f42092a3c504b35d16fe1e7f4.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="49677" src="https://forums.nexusmods.com/uploads/monthly_2025_05/20250524164939_1.thumb.jpg.1cdad85d5996d1918f8f92231022943d.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="20250524164939_1.jpg"></a></p>]]></description><guid isPermaLink="false">13516269</guid><pubDate>Sat, 24 May 2025 09:27:50 +0000</pubDate></item></channel></rss>