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<rss version="2.0"><channel><title>Modding Academy Latest Topics</title><link>https://forums.nexusmods.com/forum/8875-modding-academy/</link><description>Modding Academy Latest Topics</description><language>en</language><item><title>I have a question about the AFE  pak file. Can you help me</title><link>https://forums.nexusmods.com/topic/13467170-i-have-a-question-about-the-afe-pak-file-can-you-help-me/</link><description><![CDATA[<p>
	I'm going to change the physical strength of Xenomorph Runner. The number of Healthmax is 360,378,396 on the red square in the modern picture. Why are they divided like this? Do I have to change everything to fix this hp? If I change it, do I have to change it to the same number?
</p>

<p><a href="https://forums.nexusmods.com/uploads/monthly_2024_01/K-005.png.68b936554bd800e077879c867ab64ada.png" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="5489" src="https://forums.nexusmods.com/uploads/monthly_2024_01/K-005.thumb.png.0e5d979b9f4e62bc6074decb23ee912e.png" data-ratio="54.2" width="1000" class="ipsImage ipsImage_thumbnailed" alt="K-005.png"></a></p>]]></description><guid isPermaLink="false">13467170</guid><pubDate>Tue, 30 Jan 2024 03:22:36 +0000</pubDate></item><item><title>how could I learn Nioh 2 game file unpacking and modding?</title><link>https://forums.nexusmods.com/topic/12497363-how-could-i-learn-nioh-2-game-file-unpacking-and-modding/</link><description><![CDATA[<p><span style="color:rgb(215,218,220);font-family:'Noto Sans', Arial, sans-serif;background-color:rgb(26,26,27);">After hundreds of hours battling in Nioh 2 on Steam, I grew interested in digging out Nioh 2 data and trying to mod it. Is there any place or guide for unpacking and modding the game? I searched for an old post about this topic. So I believed people somewhere are doing those things. Where should I start it?</span></p>]]></description><guid isPermaLink="false">12497363</guid><pubDate>Tue, 03 Jan 2023 08:57:48 +0000</pubDate></item><item><title>How hard would it be to increase chase intensity to something more like AC3?</title><link>https://forums.nexusmods.com/topic/13326600-how-hard-would-it-be-to-increase-chase-intensity-to-something-more-like-ac3/</link><description><![CDATA[<p>Title</p><p> </p><p>Saw whitelight's video and couldn't help but kind of want AC3's chase mechanics to not be dumbed down in this game when I play it, as I've been quite enjoying AC3 in most areas, and the point about "not like any pirate is famous for daring and dangerous escapes or anything" alone made me really want this</p><p> </p><p>Anyways</p><p> </p><p>Very open to doing it myself, as long as someone could point me in the right direction. I'll look up general tutorials on my own, but if anyone knows where to go from there, which settings to tweak, would it require any actual scripting work (which would probably be over my head but we'll see), etc.</p><p> </p><p>That is all.</p>]]></description><guid isPermaLink="false">13326600</guid><pubDate>Sun, 08 Oct 2023 08:50:51 +0000</pubDate></item><item><title>Alpha Demo Assets?</title><link>https://forums.nexusmods.com/topic/12958110-alpha-demo-assets/</link><description><![CDATA[<p>Went back to play the demo this morning and there are some notable changes from then to now that might be worth reinstating. The mutated creatures in the demo seem to have a higher quality skin texture and tiny strands of hair on their heads that the final versions creatures do not. The animations from the primary melee weapon are different as well. Anyone else notice any other differences?</p>]]></description><guid isPermaLink="false">12958110</guid><pubDate>Mon, 12 Jun 2023 14:13:31 +0000</pubDate></item><item><title>uasset version?</title><link>https://forums.nexusmods.com/topic/12954384-uasset-version/</link><description><![CDATA[<p>As title says. Anyone aware of the engine version? For UAssetGUI purposes.</p>]]></description><guid isPermaLink="false">12954384</guid><pubDate>Sun, 11 Jun 2023 04:35:55 +0000</pubDate></item><item><title>Order items by price in container/shop</title><link>https://forums.nexusmods.com/topic/12948039-order-items-by-price-in-containershop/</link><description><![CDATA[<p>The auto-sort button arranges the items in a container/shop by price from high to low as is convenient that is compatible with stacked items </p><p> </p><p>or</p><p> </p><p>Items are sorted by price as default every time its opened. Whatever is easier.</p><p> </p><p>Thank you in advance.</p>]]></description><guid isPermaLink="false">12948039</guid><pubDate>Thu, 08 Jun 2023 17:25:36 +0000</pubDate></item><item><title>What Tool or Tools are used to make Mods for Returnal?</title><link>https://forums.nexusmods.com/topic/12685881-what-tool-or-tools-are-used-to-make-mods-for-returnal/</link><description><![CDATA[<p>I want to make it so you only lose everything every other cycle something like: Die once only lose half, die again lose everything, rinse and repeat.</p><p> </p><p>If something like that isn't possible maybe I can find something else to ease my suffering. :laugh:</p>]]></description><guid isPermaLink="false">12685881</guid><pubDate>Sun, 05 Mar 2023 08:40:33 +0000</pubDate></item><item><title>Modding buildings using FCS</title><link>https://forums.nexusmods.com/topic/11262873-modding-buildings-using-fcs/</link><description><![CDATA[<p>Hello Mod happy people.</p><p>I new to making mods. so far just getting used to making simple starter char mods.</p><p>I was wondering if using FCS, could I take a few buildings in Kenshi and deconstruct them to make a totally new building?</p><p>If so, where?</p><p>I have found the buildings in FCS but not sure how to mess with them.</p><p>Is there anybody with experience in this?</p>]]></description><guid isPermaLink="false">11262873</guid><pubDate>Fri, 01 Apr 2022 05:27:03 +0000</pubDate></item><item><title>Glowing texture for eyes/parts of the body</title><link>https://forums.nexusmods.com/topic/12613884-glowing-texture-for-eyesparts-of-the-body/</link><description><![CDATA[<p>Hello there gentlemen !</p><p>I was wondering if anyone knows how to make eyes of characters [any race] glow at night and if it is possible to make other parts glow too?</p><p>I learned most things on textures and started making some new faces and character models but this is one thing I just can't figure out how it works... like in the vanilla game scorchlander eyes have this effect at night and there is a mod for fogmen which makes that happen , i need deh knowledge! ;-;</p>]]></description><guid isPermaLink="false">12613884</guid><pubDate>Wed, 08 Feb 2023 18:04:44 +0000</pubDate></item><item><title>I want to learn how to mod</title><link>https://forums.nexusmods.com/topic/12603954-i-want-to-learn-how-to-mod/</link><description>Hey, I was wondering if any modder was willing to make a tutorial video of how they make costumes for different characters. </description><guid isPermaLink="false">12603954</guid><pubDate>Sun, 05 Feb 2023 03:07:19 +0000</pubDate></item><item><title>Kenshi Beautification</title><link>https://forums.nexusmods.com/topic/12582918-kenshi-beautification/</link><description><![CDATA[<p>I was just wondering if there are any beautification mods, stuff to give the world more colors and plants?</p>]]></description><guid isPermaLink="false">12582918</guid><pubDate>Sat, 28 Jan 2023 13:14:49 +0000</pubDate></item><item><title>Can someone advise me on how I can make the long satin fabric drag the ground when a character walks or fights?</title><link>https://forums.nexusmods.com/topic/12143168-can-someone-advise-me-on-how-i-can-make-the-long-satin-fabric-drag-the-ground-when-a-character-walks-or-fights/</link><description><![CDATA[<p>ใครสามารถแนะนำฉันเกี่ยวกับวิธีการทำผ้าซาตินยาวลากพื้นเมื่อตัวละครเดินหรือต่อสู้?<img alt="311571297_131925032942333_62587186655005" src="https://scontent.fbkk5-1.fna.fbcdn.net/v/t39.30808-6/311571297_131925032942333_6258718665500551674_n.jpg?_nc_cat=109&amp;ccb=1-7&amp;_nc_sid=0debeb&amp;_nc_ohc=MGdH9fZiM2wAX-8PQts&amp;_nc_ht=scontent.fbkk5-1.fna&amp;oh=00_AT_NkKr4lOvTZGqSM6wClziGG3SaqZiSr00Qp4DrPxI6bA&amp;oe=634C2E50" /><img alt="311583147_131925099608993_66300422773992" src="https://scontent.fbkk5-5.fna.fbcdn.net/v/t39.30808-6/311583147_131925099608993_6630042277399261250_n.jpg?_nc_cat=104&amp;ccb=1-7&amp;_nc_sid=0debeb&amp;_nc_ohc=5G5E3yUWQwoAX-oK9qu&amp;tn=2mBl767Yp7vZzW33&amp;_nc_ht=scontent.fbkk5-5.fna&amp;oh=00_AT9Ek67U3MhDyYkC71na1g73sf20nEyGmPVLtG_gxJyo5A&amp;oe=634BE76D" /><img alt="311602166_131925246275645_42456332689950" src="https://scontent.fbkk5-7.fna.fbcdn.net/v/t39.30808-6/311602166_131925246275645_4245633268995026427_n.jpg?_nc_cat=108&amp;ccb=1-7&amp;_nc_sid=0debeb&amp;_nc_ohc=6c5IiEQ2XvAAX9xOdnT&amp;_nc_ht=scontent.fbkk5-7.fna&amp;oh=00_AT_Q-UfCOp6RpVkUjhYBOqUcM1QJMIqRioJtqK7l3ACa5Q&amp;oe=634B65A2" /><img alt="311694179_131925056275664_44279718281929" src="https://scontent.fbkk5-7.fna.fbcdn.net/v/t39.30808-6/311694179_131925056275664_4427971828192926271_n.jpg?_nc_cat=108&amp;ccb=1-7&amp;_nc_sid=0debeb&amp;_nc_ohc=8PDiSDkOL-gAX8juh6d&amp;_nc_ht=scontent.fbkk5-7.fna&amp;oh=00_AT-DdeKqN8N85_oajlMHQ8kqlRchZUDdvwOEJYaUG7pHEw&amp;oe=634BD137" /></p>]]></description><guid isPermaLink="false">12143168</guid><pubDate>Thu, 13 Oct 2022 02:28:52 +0000</pubDate></item><item><title>Can i build a mod for Kenshi, so that monsters spawning arround my troops</title><link>https://forums.nexusmods.com/topic/12093418-can-i-build-a-mod-for-kenshi-so-that-monsters-spawning-arround-my-troops/</link><description><![CDATA[<p>with a time as ground trigger or others groud for to let spawn monsters?</p>]]></description><guid isPermaLink="false">12093418</guid><pubDate>Sun, 02 Oct 2022 02:00:38 +0000</pubDate></item><item><title>Is there a way to edit the mesh of the cat model? Would like to try and mod my amputee cat into Stray!</title><link>https://forums.nexusmods.com/topic/11903928-is-there-a-way-to-edit-the-mesh-of-the-cat-model-would-like-to-try-and-mod-my-amputee-cat-into-stray/</link><description><![CDATA[<p>Hi all!</p><p> </p><p>Newcomer to the modding community here! As many people are doing, I'm looking to mod my cat into Stray if I can. I was thinking of using a pre-existing grey tabby cat texture, but the icing on the cake would be to be able to make the geometry of her rear left leg invisible since my cat only has three legs and that's the one she's missing in real life.</p><p> </p><p>I'm not looking to change the animations or rigging or anything. I just want to make one leg invisible so it looks like it has three legs! If anyone could point me in the direction of how to attain and edit the existing cat model (or if it's even possible), please do! I have some Blender experience so I think I can pull it off, just don't know where to start.</p><p> </p><p>Thanks!</p>]]></description><guid isPermaLink="false">11903928</guid><pubDate>Tue, 23 Aug 2022 03:23:04 +0000</pubDate></item><item><title>quicker way to check textures?</title><link>https://forums.nexusmods.com/topic/11798698-quicker-way-to-check-textures/</link><description><![CDATA[<p>Does anyone know of a quicker way to check the modded textures instead of needing to push it through UE4 just to launch it in game?  Was hoping there was a test model floating around somewhere that I can check quick touch ups.</p><p> </p><p>Thanks!</p>]]></description><guid isPermaLink="false">11798698</guid><pubDate>Tue, 02 Aug 2022 21:14:25 +0000</pubDate></item><item><title>Backpack Textures</title><link>https://forums.nexusmods.com/topic/11781878-backpack-textures/</link><description><![CDATA[<p>Hi hi, beginner modder here!</p><p> </p><p>I've been wanting to retexure the backpack, but the most I've been able to do is the seams (BP_Fabric02_CO), but my attempts to apply this to the dark gray portions have failed. As far as I can tell, the gray portions of the backpack are material files.</p><p> </p><p>Exporting the uasset file through umodel gives a .mat and .props.txt file, and I'm not entirely sure how to get them back into the uasset format when i've edited them. I tried to replace the referenced textures in the .txt file, but those seem to be used in quite a few places, so it affected quite a bit more than just the backpack</p><p> </p><p>Basically: How can I edit the backpack's texture?</p><p> </p><p>Sorry if this is a really simple answer, like I said, I'm new to doing this, any tips at all are appreciated!</p>]]></description><guid isPermaLink="false">11781878</guid><pubDate>Sat, 30 Jul 2022 06:02:37 +0000</pubDate></item><item><title>What software/app should I use when creating a mod?</title><link>https://forums.nexusmods.com/topic/11770508-what-softwareapp-should-i-use-when-creating-a-mod/</link><description><![CDATA[<p>I want to create different breeds/different animals/accesories. What is the easiest beginner programmer to use?</p>]]></description><guid isPermaLink="false">11770508</guid><pubDate>Wed, 27 Jul 2022 18:01:07 +0000</pubDate></item><item><title>How do I set up the folders in UE when creating a mod? (unless I did wrong in other way)</title><link>https://forums.nexusmods.com/topic/11762088-how-do-i-set-up-the-folders-in-ue-when-creating-a-mod-unless-i-did-wrong-in-other-way/</link><description><![CDATA[<p>Hello, I'm an experienced modder, I did textures, emmissions, models, script change and sounds before with a lot of experience in some games. Each one has a different way to install them and looking at other mods I saw it's simply creating a custom pak ending its name with _p but I seem to have issues.</p><p> </p><p>Basically I created a texture in imitation of my cat. I named the UE project "Game" and the folders path until the textures is Content&gt;Character&gt;Cat&gt;Texture&gt;export and the textures imported are the body, head, eye iris and furmesh. Then I created the pak file using Unreal too, and changed the name from "pakchunk2-WindowsNoEditor.pak" to "Hk_project-WindowsNoEditor_p.pak" then obviously placed it into the game's paks folder but it doesn't work.</p><p> </p><p>Any help is welcome, thanks!<br /><br />EDIT: okay hehe I figured out my mistake, the UE project had to be named "Hk_project" everything else was fine, anyways I hope this thread helps more people to mod in their cats! &lt;3 here is Antonio :smile:</p><p> </p><p><img alt="jRQnLZb.png" src="https://i.imgur.com/jRQnLZb.png" /></p>]]></description><guid isPermaLink="false">11762088</guid><pubDate>Mon, 25 Jul 2022 21:39:20 +0000</pubDate></item><item><title>Kenshi Fps Boosting Tool (Modified)</title><link>https://forums.nexusmods.com/topic/9598123-kenshi-fps-boosting-tool-modified/</link><description><![CDATA[<p>So there's an old mod a user made that I can not get in contact with and he actually reuploaded a tool for another game modified for an ESO Game, and I kinda modified it to run with Kenshi using his instructions he left in a readme to make it work with any game.</p><p> </p><p>Short story short I can't contact the original uploader who made the WMC .bat file trick and I can't contact the other uploader who modified it to eso and posted it on the nexus.</p><p> </p><p>I feel like this can benefit a lot of people who need performance mods to run this game.</p><p> </p><p>What do.</p>]]></description><guid isPermaLink="false">9598123</guid><pubDate>Tue, 02 Feb 2021 05:13:22 +0000</pubDate></item><item><title>How do I start modding Tales of Arise?</title><link>https://forums.nexusmods.com/topic/10777113-how-do-i-start-modding-tales-of-arise/</link><description><![CDATA[<p>I've completed the game and have decided to try my hand at modding the game, but all my searching for material on how to do that has been fruitless. Could someone refer me to a guide that can show me how to do it?<br /><br />I've downloaded UModel to try to get the textures and already ran into a roadblock. For all the UE4 unpaking guides I've seen they look at the .exe for the UE4 version, but for ToA it just says 1.1.0.0, which obviously isn't the actual UE4 version, since they all start with 4. Could anybody tell me what version the game was made in? (I already have the AES Key)</p><p> </p><p>All I really want to do for now is simple texture adjustments, which I know there is a texture replacer mod but it doesn't support any of the outfits I want to alter.</p><p> </p><p> </p><p>Any and all help is appreciated, I already know how to use UE4, just not how to mod without tools.<br /><br />Thanks!</p>]]></description><guid isPermaLink="false">10777113</guid><pubDate>Mon, 29 Nov 2021 02:00:46 +0000</pubDate></item><item><title>Anyone know of a program to convert an extraced OBJ file back to an MSET file?</title><link>https://forums.nexusmods.com/topic/11327853-anyone-know-of-a-program-to-convert-an-extraced-obj-file-back-to-an-mset-file/</link><description><![CDATA[<p>Per this hogg extractor tool (<a href="https://forum.xentax.com/viewtopic.php?t=4020#p34672" rel="external nofollow">https://forum.xentax.com/viewtopic.php?t=4020#p34672</a>) and this mset converter tool <a rel="">( </a><a href="https://github.com/PlumberTaskForce/MSET-Decompiler/releases/tag/v3.0" rel="external nofollow">https://github.com/PlumberTaskForce/MSET-Decompiler/releases/tag/v3.0</a> ) I was able to extract the newest Odyssey model, and port it's Mission Pod and BFG to another type of Odyssey. However, I can't find a program which can convert BACK to an MSET. Anyone know of a program to do that?</p>]]></description><guid isPermaLink="false">11327853</guid><pubDate>Sat, 16 Apr 2022 23:44:09 +0000</pubDate></item><item><title>Which program to use to create custom portraits</title><link>https://forums.nexusmods.com/topic/11246628-which-program-to-use-to-create-custom-portraits/</link><description><![CDATA[<p><span style="color:rgb(219,219,219);font-family:'Motiva Sans', Arial, Helvetica, sans-serif;font-size:14px;font-style:normal;font-weight:300;text-align:left;background-color:rgb(33,47,67);">So i currently use microsoft paint because of its simplicity. I use it to use to crop images and make them suitable for in-game portraits.</span><br /><span style="color:rgb(219,219,219);font-family:'Motiva Sans', Arial, Helvetica, sans-serif;font-size:14px;font-style:normal;font-weight:300;text-align:left;background-color:rgb(33,47,67);">Is it better to switch to photoshop or other advance tool for portraits creations. Will it save a lot of time or quite the opposite.</span><br /><span style="color:rgb(219,219,219);font-family:'Motiva Sans', Arial, Helvetica, sans-serif;font-size:14px;font-style:normal;font-weight:300;text-align:left;background-color:rgb(33,47,67);">Thanks for the info,</span><br /><span style="color:rgb(219,219,219);font-family:'Motiva Sans', Arial, Helvetica, sans-serif;font-size:14px;font-style:normal;font-weight:300;text-align:left;background-color:rgb(33,47,67);">Cheers,</span></p>]]></description><guid isPermaLink="false">11246628</guid><pubDate>Sun, 27 Mar 2022 23:39:35 +0000</pubDate></item><item><title><![CDATA[what are the functions of those *.entity files & *.set files?]]></title><link>https://forums.nexusmods.com/topic/11126833-what-are-the-functions-of-those-entity-files-set-files/</link><description>I find that there're many *.entity files and *.set files in those *.data files I extracted from the *.forge files?Can anyone tell me what are the functions of them in running the game?</description><guid isPermaLink="false">11126833</guid><pubDate>Fri, 25 Feb 2022 12:50:37 +0000</pubDate></item><item><title>Changing Dragon Color of Gold Mythic path</title><link>https://forums.nexusmods.com/topic/10981378-changing-dragon-color-of-gold-mythic-path/</link><description><![CDATA[<p>Pretty much the topic.  Not a fan of the large Golden Dragon so was wondering if there was a way to change the color.   Anyone seen a mod out there or know a file that can be edited to do this? </p>]]></description><guid isPermaLink="false">10981378</guid><pubDate>Fri, 21 Jan 2022 07:14:00 +0000</pubDate></item><item><title>[Tutorial Request] Change actors voice language</title><link>https://forums.nexusmods.com/topic/10942703-tutorial-request-change-actors-voice-language/</link><description><![CDATA[<p>Hi,</p><p><span>I've searching for a long time on the internet for a way to replace the english audio tracks of the actors in order to re-dub the game in other languages.</span></p><div>I've got all the necessary tools in order to carry out this project, but there is no tutorial online.</div><p><span>Does anyone know the correct way to replace these audio files? Can someone please make a tutorial?</span></p><p> </p><p>ps: this project is designed just for PC Game version.</p><p>pps: sorry for my english, i'm italian lol</p>]]></description><guid isPermaLink="false">10942703</guid><pubDate>Tue, 11 Jan 2022 16:47:04 +0000</pubDate></item><item><title>Can anyone give me a quick tutorial on how to make mods in DE?</title><link>https://forums.nexusmods.com/topic/10766528-can-anyone-give-me-a-quick-tutorial-on-how-to-make-mods-in-de/</link><description><![CDATA[<p>I used to make my own mods in original game. <br />I'm trying to do the same in DE but I have no idea how to get started. Can anyone please help me out?</p>]]></description><guid isPermaLink="false">10766528</guid><pubDate>Fri, 26 Nov 2021 12:09:46 +0000</pubDate></item><item><title>How do I make a texture mod?</title><link>https://forums.nexusmods.com/topic/10756088-how-do-i-make-a-texture-mod/</link><description><![CDATA[<p>I used to make my own texture mods on the original games but I don't really know how to do it on the definitive versions.<br /><br />I want to make a custom texture for the garage door on CJ's house, I'm sure it's pretty simple to do. Can anyone explain to me how to do it?<br /><br />Thanks</p>]]></description><guid isPermaLink="false">10756088</guid><pubDate>Tue, 23 Nov 2021 13:53:46 +0000</pubDate></item><item><title>Can't seem to find the wooden floor texture file for CJ's house. Anyone happen to know the name of the file?</title><link>https://forums.nexusmods.com/topic/10748178-cant-seem-to-find-the-wooden-floor-texture-file-for-cjs-house-anyone-happen-to-know-the-name-of-the-file/</link><description><![CDATA[<p>I'd be very appreciative </p>]]></description><guid isPermaLink="false">10748178</guid><pubDate>Sun, 21 Nov 2021 12:39:13 +0000</pubDate></item><item><title>Need Help with DDS Files</title><link>https://forums.nexusmods.com/topic/9862218-need-help-with-dds-files/</link><description><![CDATA[<p>Hello,</p><p> </p><p>i am on my first  steps to create Skins for Assassins Creed Black Flag.</p><p> </p><p>I use Photoshop CS6 with the Nvidia DDS Plugin. My first Textures are ready</p><p>but everytime i save the finished DDS File this happens.</p><p> </p><p><img alt="WRyLt8L.jpg" src="https://i.imgur.com/WRyLt8L.jpg" /></p><p> </p><p>I have no idea why this is happening. Do you maybe?</p>]]></description><guid isPermaLink="false">9862218</guid><pubDate>Tue, 06 Apr 2021 18:25:00 +0000</pubDate></item><item><title>Model Swapping in Star Trek Online</title><link>https://forums.nexusmods.com/topic/10591798-model-swapping-in-star-trek-online/</link><description><![CDATA[<p>Hey all, I'm working on a project to learn how to model swap in STO. My goal is to replace the hologram covered phasers with non-hologram variants.</p><p> </p><p>So far, I've managed to extract the model files, which are .mset files. I have been unable to swap them around, however. So, doing renames leads to the game loading with invisible files. I've tried to swap the data with hex editing, but I still end up with invisible models (or CTDs) as I don't have a good template to break down the file. I've seen someone list the general format on other forums, but I lack the ability to make sense of how to convert it into a template. If anyone has experience with this, please let me know!</p>]]></description><guid isPermaLink="false">10591798</guid><pubDate>Sun, 10 Oct 2021 06:10:47 +0000</pubDate></item><item><title>Mod assistance: engine animation</title><link>https://forums.nexusmods.com/topic/10558973-mod-assistance-engine-animation/</link><description><![CDATA[<p>Hey guys, thanks for all the great mods so far. I have been working on some of my own but there's one i've been grinding my gears on and could use some advice. Basically I just want to swap the animations (engine trail) on the engines when boosting/afterburner with the animation during travel speed. I just feel like the travel speed engine trail should be so much longer than it is like when using the boost. any assistance and where to look would be appreciated.</p>]]></description><guid isPermaLink="false">10558973</guid><pubDate>Fri, 01 Oct 2021 17:18:03 +0000</pubDate></item><item><title>I need help with a voice mod</title><link>https://forums.nexusmods.com/topic/10524108-i-need-help-with-a-voice-mod/</link><description><![CDATA[<p>Hi I need help</p><p>I made a voice mode using chaos champion voice lines from dow 2 retribution my problem is it comes out all high pitched in game(like alvin and the chipmunks but I don't think its sped up) </p><p>This is my second voice mod I made one using the aspiring chaos champion from dow 1 and that one works fine using all the same tools but I used og based template (as in I used my game file-pious male voice) and I didn't replace all the lines (I couldn't be bothered to change the grunts) I also have some repeating lines(because there is only some many quotes in dow 1) because it was literally my first mod and it all worked no problem</p><p>I also used what I can only assume ware game files that the youtuber SNAKE thoughtfully provided under his video</p><p> </p><p>In my second attempt I went all out; I got the much bigger quote pool from dow 2 chaos champion(I just downloaded the file from youtube in a large mp3) spent hours cutting 15 minute files in 1 to 5 sec quotes I changed all files with almost no repeats and than this happened I can only think of a few things </p><p>1 I used an already modded file (I used aggressive voice mod by <a href="https://www.nexusmods.com/pathfinderwrathoftherighteous/users/3298823" rel="external nofollow">qAxLp</a> as my template )</p><p>2 I used just regular mp3- maybe the SNAKE provided files are diferent bit rate or some other audio quality thing I don't know about</p><p>3 I changed short grunts with files two or three times in length (it is not this I  tested it without the thouse files)</p><p>4 Maybe the no repeat thing is a problem ?</p><p> </p><p>Look If anyone knows anything it will be a huge help</p><p>Also if you can upload the og grumpy aggressive and pious sound banks( yes I know backups I am an idiot) I really don't feel like reinstalling the whole game </p><p> </p>]]></description><guid isPermaLink="false">10524108</guid><pubDate>Wed, 22 Sep 2021 14:02:55 +0000</pubDate></item><item><title>Can someone please send me their unmodded items_autogen_equipments.sli file?</title><link>https://forums.nexusmods.com/topic/10503843-can-someone-please-send-me-their-unmodded-items_autogen_equipmentssli-file/</link><description><![CDATA[<p>I didn't make a backup and then installed a mod that edits it. Turns out you need the vanilla version of this file for the De Vespe DLC armors to show up in-game. It's in Greedfall/datalocal/items/items_autogen folder. Thanks in advance!</p>]]></description><guid isPermaLink="false">10503843</guid><pubDate>Fri, 17 Sep 2021 13:11:27 +0000</pubDate></item><item><title>Extracting the Backing Menu Images</title><link>https://forums.nexusmods.com/topic/10518903-extracting-the-backing-menu-images/</link><description><![CDATA[<div><div style="color:rgb(26,26,27);"><p><span style="color:#ffffff;">I've had a lot of conversations with people on different forums about how much we love the menu character backgrounds. We've talked about how we'd love to get them for wallpapers so I tried my hand using Special K and this is what I've found. I need some help. </span></p><p> </p><p><span style="color:#ffffff;">Every part of the menu UI you're seeing, including the images, is broken down into Shader categories: pixel, vertex, and one more I can't remember. </span><a href="https://i.imgur.com/LbH6is5.jpg" rel="external nofollow"><span style="color:#ffffff;">https://i.imgur.com/LbH6is5.jpg</span></a></p><p> </p><p><span style="color:#ffffff;">I discovered this when I had the thought "Well what if I just hide the UI?" Hiding the UI in the menu did just that, BUT also hid the images, including the background, leaving me with absolutely nothing except...space: </span><a href="https://i.imgur.com/kS2v3se.jpg" rel="external nofollow"><span style="color:#ffffff;">https://i.imgur.com/kS2v3se.jpg</span></a></p><p> </p><p><span style="color:#ffffff;">Which means that those parts are counted as UI/HUD elements. I could have maybe put this together when I saw earlier that the script for hiding the minimap was all about shaders, but I digress.</span></p><p> </p><p><span style="color:#ffffff;">Anyway, using a Special K I was able to view all these parts, but discovered that each background, while looking like a singular piece, is actually broken down into several pieces and layered ontop of each other making extracting the images...a pain for someone like myself with limited knowledge/experience in these matters. <em><strong>Example:</strong></em> In the first imgur link I provided, you can see the law+rinwell preview. In the Alphen + Shionne one, each character is actually a seperate file. yay variation.</span></p><p> </p><p><span style="color:#ffffff;">Hopefully what I've discovered can spark a lightbulb moment for someone more qualified than me to see if getting them is even possible.</span></p><p><span style="color:#ffffff;">Have a nice day friends!</span></p></div></div><p> </p>]]></description><guid isPermaLink="false">10518903</guid><pubDate>Tue, 21 Sep 2021 01:33:18 +0000</pubDate></item><item><title>Help i need Tales Of Arise Lang Edit</title><link>https://forums.nexusmods.com/topic/10512188-help-i-need-tales-of-arise-lang-edit/</link><description><![CDATA[<p>I exported the language files from the .pak file, but i could not repack .pak it again. I need help.</p>]]></description><guid isPermaLink="false">10512188</guid><pubDate>Sun, 19 Sep 2021 11:34:05 +0000</pubDate></item><item><title>Logistics of improving ally character AI?</title><link>https://forums.nexusmods.com/topic/10302773-logistics-of-improving-ally-character-ai/</link><description><![CDATA[<p>Is it possible to fix up the pretty crappy AI that ally NPCs are given in the game? Characters such as Sora and Riku in NPC mode abiding by shoddy tracking, running from place to place trying to lock onto quickly-moving bosses doesn't make much for an exciting staged battle. For how strong in pursuit and accuracy the bosses can be, the NPCs are like toddlers in comparison.</p>]]></description><guid isPermaLink="false">10302773</guid><pubDate>Tue, 27 Jul 2021 01:41:53 +0000</pubDate></item><item><title>Screw World Order (question)</title><link>https://forums.nexusmods.com/topic/10291733-screw-world-order-question/</link><description><![CDATA[<p>Hi! There was a "Screw world order" mod that allowed people to play as "normal" KH3 Sora in every world (like Toy Box, Caribbean...). Does anyone know what happened to it? Why was it deleted?</p>]]></description><guid isPermaLink="false">10291733</guid><pubDate>Sat, 24 Jul 2021 00:42:15 +0000</pubDate></item><item><title>Void Gear Eye Texture File Location</title><link>https://forums.nexusmods.com/topic/10287498-void-gear-eye-texture-file-location/</link><description><![CDATA[<p>Hi guys...I am trying to retexture the Eye on the Void Gear Keyblade to make it yellow/gold like Vanitas's but I cannot seem to find the right file to edit it. Is the eye a separate file from the other keyblades that use that Eye like the Soul Eater? Thanks in advance.</p>]]></description><guid isPermaLink="false">10287498</guid><pubDate>Thu, 22 Jul 2021 19:40:41 +0000</pubDate></item><item><title>Looking for KH3 modder</title><link>https://forums.nexusmods.com/topic/10150463-looking-for-kh3-modder/</link><description><![CDATA[<p style="color:rgb(154,154,154);font-family:'lucida grande', 'lucida sans unicode', arial, verdana, tahoma, sans-serif;font-size:13px;background-color:rgb(24,24,24);">Hello! <br /><br />I'm currently looking for a keyblade modder for KH3 I'm working with a 3D artist to make my keyblade designs into a 3D model to put into the game and I thought I'd post on the forum to see if anybody would be willing to help.</p><p style="color:rgb(154,154,154);font-family:'lucida grande', 'lucida sans unicode', arial, verdana, tahoma, sans-serif;font-size:13px;background-color:rgb(24,24,24);"> </p><p style="color:rgb(154,154,154);font-family:'lucida grande', 'lucida sans unicode', arial, verdana, tahoma, sans-serif;font-size:13px;background-color:rgb(24,24,24);">The 3D artist is almost done with the model but I have no idea how to mod it into the game, so I'd like to commission someone to put the 3D model into the game for me.</p><p style="color:rgb(154,154,154);font-family:'lucida grande', 'lucida sans unicode', arial, verdana, tahoma, sans-serif;font-size:13px;background-color:rgb(24,24,24);"> </p><p style="color:rgb(154,154,154);font-family:'lucida grande', 'lucida sans unicode', arial, verdana, tahoma, sans-serif;font-size:13px;background-color:rgb(24,24,24);">I'm not sure how people would commission modders to do this type of work, so name your price and process and we can talk it out  :smile:</p><p style="color:rgb(154,154,154);font-family:'lucida grande', 'lucida sans unicode', arial, verdana, tahoma, sans-serif;font-size:13px;background-color:rgb(24,24,24);"> </p><p style="color:rgb(154,154,154);font-family:'lucida grande', 'lucida sans unicode', arial, verdana, tahoma, sans-serif;font-size:13px;background-color:rgb(24,24,24);">Contact me via pegasusbranddesign@gmail.com if you're interested! Thank you  :smile:</p><p style="color:rgb(154,154,154);font-family:'lucida grande', 'lucida sans unicode', arial, verdana, tahoma, sans-serif;font-size:13px;background-color:rgb(24,24,24);"><br />Shin</p>]]></description><guid isPermaLink="false">10150463</guid><pubDate>Wed, 16 Jun 2021 11:09:58 +0000</pubDate></item><item><title>So I made a lot of art fixes and I don't know how to implement</title><link>https://forums.nexusmods.com/topic/10101243-so-i-made-a-lot-of-art-fixes-and-i-dont-know-how-to-implement/</link><description><![CDATA[<p>Like the title says, I made a lot of art fixes and I don't know how to implement them. I have tweaked the portraits and I'd like to implement them them in such a way they would always override the originals as if they were in the game files and in addition I'd like to also adjust the appearance of companion models because they use the wrong colors, hair styles etc. and of top of that they have stats that don't fit and properly represent them.<br /><br />In short I would like to make a total companion overhaul but how do I do that? Can I extract the game archives somehow?</p>]]></description><guid isPermaLink="false">10101243</guid><pubDate>Thu, 03 Jun 2021 20:28:10 +0000</pubDate></item></channel></rss>