<?xml version="1.0"?>
<rss version="2.0"><channel><title>Mod Ideas Latest Topics</title><link>https://forums.nexusmods.com/forum/8874-mod-ideas/</link><description>Mod Ideas Latest Topics</description><language>en</language><item><title>Add a Turbo Mode to Stellar Blade (Game speed 1.5x or 2.0x)</title><link>https://forums.nexusmods.com/topic/13517695-add-a-turbo-mode-to-stellar-blade-game-speed-15x-or-20x/</link><description><![CDATA[<p>
	I was trying to make this myself to see if it was possible with just cvar edits in the engine.ini file, but nothing I tried worked.
</p>

<p>
	But, the idea was to increase the game speed to make it more challenging/engaging similar to turbo modes in games like Devil May Cry.
</p>

<p>
	 
</p>

<p>
	If anyone can, or knows a method that might make this possible, would be appreciated.
</p>
]]></description><guid isPermaLink="false">13517695</guid><pubDate>Mon, 16 Jun 2025 23:47:56 +0000</pubDate></item><item><title>MOD REQUEST [Stellar Blade] - Dark Stealth Style Plug Suit Variation of Skin Suit</title><link>https://forums.nexusmods.com/topic/13517683-mod-request-stellar-blade-dark-stealth-style-plug-suit-variation-of-skin-suit/</link><description><![CDATA[<p>
	<br />
	MOD REQUEST!!!
</p>

<p>
	<a href="https://ibb.co/PVxDgFQ" rel="external nofollow"><img class="ipsImage" alt="Eve-Plug-Suit-Mod-Request.jpg" src="https://i.ibb.co/H97hqBd/Eve-Plug-Suit-Mod-Request.jpg" /></a>
</p>

<p>
	Made this on accident by accidentally enabling a combination of mods, but I'm not a modder myself. Now the main mod I use is obsolete, and this was always a temporary solution.
</p>

<p>
	Can someone more talented and creative than I please make something like this???  Really love the Black &amp; Gold and dark stealth plug suit look
</p>

<p>
	<a href="https://ibb.co/8k1vXsh" rel="external nofollow"><img class="ipsImage" alt="20250614025023-1.jpg" src="https://i.ibb.co/V6fn39K/20250614025023-1.jpg" /></a>
</p>

<p>
	<a href="https://ibb.co/3yssqmPL" rel="external nofollow"><img class="ipsImage" alt="20250614025307-1.jpg" src="https://i.ibb.co/C5ttZKST/20250614025307-1.jpg" /></a>
</p>

<p>
	<a href="https://ibb.co/LdLTJKF7" rel="external nofollow"><img class="ipsImage" alt="20250614164720-1.jpg" src="https://i.ibb.co/8gWydkCZ/20250614164720-1.jpg" /></a>
</p>

<p>
	<a href="https://ibb.co/V0NbDTcz" rel="external nofollow"><img class="ipsImage" alt="20250614012051-1.jpg" src="https://i.ibb.co/MyhKp7xt/20250614012051-1.jpg" /></a>
</p>

<p>
	<br />
	Hopefully this serves as inspiration to something really awesome!!!  
</p>

<p>
	Please, thank you, &amp; cheers!!!<br />
	 
</p>
]]></description><guid isPermaLink="false">13517683</guid><pubDate>Mon, 16 Jun 2025 19:29:25 +0000</pubDate></item><item><title>[Stellar Blade] Black Pearl modifications (show nipples)</title><link>https://forums.nexusmods.com/topic/13517680-stellar-blade-black-pearl-modifications-show-nipples/</link><description><![CDATA[<p>
	Just got my black pearl in game and I think this costume definitely needs two windows on it to reveal Eve's nipples.
</p>
]]></description><guid isPermaLink="false">13517680</guid><pubDate>Mon, 16 Jun 2025 18:53:12 +0000</pubDate></item><item><title>[STELLAR BLADE] High Contrast Mod</title><link>https://forums.nexusmods.com/topic/13517676-stellar-blade-high-contrast-mod/</link><description><![CDATA[<p>
	Could someone mod the high contrast mode to highlight only climbables and collectibles but not Eve, others or enemies?
</p>
<p>
<a class="ipsAttachLink" href="https://forums.nexusmods.com/applications/core/interface/file/attachment.php?id=52290&amp;key=3561033711088258b09b692ac8207768" data-fileExt='avif' data-fileid='52290' data-filekey='3561033711088258b09b692ac8207768'>eve-running-while-highlighted-in-high-contrast-mode-in-stellar-blade.avif</a></p>]]></description><guid isPermaLink="false">13517676</guid><pubDate>Mon, 16 Jun 2025 16:50:28 +0000</pubDate></item><item><title>[STELLAR BLADE] Fov slider</title><link>https://forums.nexusmods.com/topic/13517674-stellar-blade-fov-slider/</link><description><![CDATA[<p>
	Can someone please make an FOV Slider mod? Someone already made a cheat engine hex edit for it <a href="https://www.nexusmods.com/stellarblade/mods/292" rel="external">https://www.nexusmods.com/stellarblade/mods/292</a>
</p>

<p>
	but of course this is not ideal. There's also a way to do it with some unreal engine injector or something but that also changes cinematics fov. 
</p>

<p>
	Currently everyone and their mom are doing nude modes and we do'nt really get any quality of life stuff so i'm sure a lot of us would enjoy this especially the amount of people requesting for FOV in general on reddit/steam. 
</p>
]]></description><guid isPermaLink="false">13517674</guid><pubDate>Mon, 16 Jun 2025 16:21:04 +0000</pubDate></item><item><title>Fallout 4 "Teach my Settlers to Path!"</title><link>https://forums.nexusmods.com/topic/13517625-fallout-4-teach-my-settlers-to-path/</link><description><![CDATA[<p>
	I am tired of always finding my Settlers under the floor or bumping into walls because the are too stupid to take one step to the right to find the stairs!  I would like to know if it is possible to include pathing instructions during the construction of Settlements.  
</p>

<p>
	Or probably better to have some sort of marker to indicate to the AI that the ground level has changed!  I don't expect Bethesda to ever do anything about this, so I appeal to you fine Ladies &amp; Gentlemen to help me with this annoyance! 
</p>

<p>
	Is what I am asking even possible given the limitations of the game?
</p>
]]></description><guid isPermaLink="false">13517625</guid><pubDate>Mon, 16 Jun 2025 00:20:41 +0000</pubDate></item><item><title>[&#x1F51E;Mod Request for Cyberpunk 2077- SEX animation , NOT POSE&#x1F51E;&#x1F61C;&#x1F608;(  )(  )========D&#x1F4A7;]</title><link>https://forums.nexusmods.com/topic/13517666-%F0%9F%94%9Emod-request-for-cyberpunk-2077-sex-animation-not-pose%F0%9F%94%9E%F0%9F%98%9C%F0%9F%98%88-d%F0%9F%92%A7/</link><description><![CDATA[<p>
	Good day, dear mod makers! I really want a NORMAL sex mod for Cyberpunk 2077 with real-time NPC interaction. A lot of poses are made, but there is not a single animation. SD Project also promised that there would be a sex system better than in The Witcher 3, but they never made it with romantic branches... All hope is only on you. Please do it. I would also like Russian localization, but if there is none, then it's okay.
</p>

<p>
	The implementation of the idea itself:<br />
	1-Sex either through a key or through a dialogue.<br />
	2-The ability to choose the first-person mode or the third.<br />
	3-The ability to have sex with any game NPC, even quest ones.<br />
	4-The ability to control the stages of sex and the time of the next pose.<br />
	5-animations are needed for a male GG, if desired, you can make variations for futanari or lesbians.<br />
	6-approximate number of poses 16. (Some of the main ones are missionary, blowjob, cunnilingus, standing, doggy style, 69, etc.)<br />
	<br />
	For the male main character and female NPCs you can take these, I have this particular replacer-<a href="https://www.nexusmods.com/cyberpunk2077/mods/13767" rel="external">https://www.nexusmods.com/cyberpunk2077/mods/13767</a><br />
	<img alt="13548-1712825017-462687934.png" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://staticdelivery.nexusmods.com/mods/3333/images/13548/13548-1712825017-462687934.png" /><img alt="13767-1711279968-430736292.jpeg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://staticdelivery.nexusmods.com/mods/3333/images/13767/13767-1711279968-430736292.jpeg" /><br />
	 
</p>

<p>
	Approximate implementation of animation-links left on the video just below after the pictures.
</p>

<p>
	<br />
	<br />
	<img alt="i?id=254c372563e2c868318f084bac94f9bb_l-" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://avatars.mds.yandex.net/i?id=254c372563e2c868318f084bac94f9bb_l-10354750-images-thumbs&amp;n=13" /><img alt="d218c632b47eed7c4f9c1.jpg" class="ipsImage" data-ratio="75.08" height="562" width="1000" src="https://telegra.ph/file/d218c632b47eed7c4f9c1.jpg" /><img alt="i?id=71460538cc2a6ff2fbb3caf816247cbd_l-" class="ipsImage" data-ratio="104.17" height="750" width="562" src="https://avatars.mds.yandex.net/i?id=71460538cc2a6ff2fbb3caf816247cbd_l-10141264-images-thumbs&amp;n=13" /><br />
	<br />
	1example   -  <a href="https://wow.ukdevilz.com/watch/-166626922_456239359" rel="external nofollow">https://wow.ukdevilz.com/watch/-166626922_456239359<br />
	<br />
	2example  -  </a><a href="https://wow.ukdevilz.com/watch/-204091277_456239027" rel="external nofollow">https://wow.ukdevilz.com/watch/-204091277_456239027</a><br />
	<br />
	3example - <a href="https://wow.ukdevilz.com/watch/-150518101_456239353" rel="external nofollow">https://wow.ukdevilz.com/watch/-150518101_456239353</a><br />
	 
</p>
]]></description><guid isPermaLink="false">13517666</guid><pubDate>Mon, 16 Jun 2025 13:23:55 +0000</pubDate></item><item><title>[Clair Obscur: Expedition 33] Master/Convert Pictos to Lumina immediately</title><link>https://forums.nexusmods.com/topic/13517644-clair-obscur-expedition-33-masterconvert-pictos-to-lumina-immediately/</link><description><![CDATA[<p>
	Clair Obscur: Expedition 33 / e33 / COE33
</p>

<p>
	 
</p>

<p>
	In this game, there's an equipment type called a Pictos. These confer a behavioural benefit as well as some innate stat bonuses. 
</p>

<p>
	<img alt="image.png.04403694c5b327d51fa5cc3e79f3faa8.png" class="ipsImage ipsImage_thumbnailed" data-fileid="52242" data-ratio="32.26" width="558" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.png.04403694c5b327d51fa5cc3e79f3faa8.png" />
</p>

<p>
	Each character can equip 3 Pictos at once, and each Pictos can only be equipped by one character at once.
</p>

<p>
	When you first find a Pictos, it has a mastery level of 0. <strong>Each battle you win with a Pictos equipped on an alive active party member increases that Pictos' mastery level by 1, up to a max of 4.</strong> Mastery level does nothing by itself. However, when a Pictos reaches mastery level 4, it is automatically converted into a Lumina, which is a different kind of equipment that confers the behavioural benefit without the innate stat bonuses. A Lumina can be equipped by any number of characters, and a character can equip as many Lumina at once as they have the number of Lumina Points for. When a Pictos is converted into a Lumina, you still retain the Pictos, so there is no downside whatsoever. 
</p>

<p>
	<strong>Thus, it's very important to convert Pictos to Lumina, and there are over 100 different Pictos in the game.</strong>
</p>

<p>
	<img alt="image.png.1e91afe002df686fcdfa64bbb717d2da.png" class="ipsImage ipsImage_thumbnailed" data-fileid="52244" data-ratio="115.35" width="417" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.png.1e91afe002df686fcdfa64bbb717d2da.png" />
</p>

<p>
	 
</p>

<p>
	Two upsides to the system:
</p>

<p>
	1. It encourages the player to familiarise themselves with the system. From midgame onwards, each character's three equipped Pictos make up a huge part of their stat pool (from the innate Pictos stats).
</p>

<p>
	2. It gives the player a good reason to try using Pictos in battle that they otherwise wouldn't have considered, at least for a short time of four battles.
</p>

<p>
	 
</p>

<p>
	Two downsides to the system:
</p>

<p>
	1. It amounts to a heap of busywork in menus, of which there is already plenty as you customise loadouts on a fight-by-fight basis. This game is not known for meticulous power balance... Many Pictos are simply too niche to be appealing until a singular moment lategame where you can finally put them to use for a very specific strategy. So, you will begrudgingly wear them for four fights to convert them to Lumina before swapping them out for another bad Pictos. This continues for the entire game. There are many pictos. It got to the point for me where when I see a blue loot beam indicating a new Pictos, I almost don't want to pick it up because I know I'll have to jump into the menus yet again to throw it on my least important active member for four battles.
</p>

<p>
	2. It perpetually detracts from character power and team strategy outside of boss fights (because when you see a boss coming up you will remove the poor Pictos you're mastering in favour of strong ones for the upcoming fight). One of my active party members is always going to be a Pictos slave because that's what the system demands. Sometimes two of them will be slaves at once. Some of my party members NEED their pictos slots for certain things or else their build won't function. The Pictos slave isn't only receiving horrid effects like "Automatically die at the start of combat" or "Can't be healed", but also subpar innate stats from those Pictos. The worst part is that characters in the reserve party don't progress Pictos mastery. A Pictos only gets progress if its user is in the active party and alive when a battle is won. Extra fun with the "Automatically die at the start of combat" Pictos because you have to revive them before winning the fight or else it won't count <span><img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f642.png" class="ipsEmoji" alt="🙂"></span>
</p>

<p>
	 
</p>

<p>
	Three viable implementations:
</p>

<p>
	1. Ideally Pictos are automatically mastered and converted into Lumina when they are obtained. This could be either a behaviour change through code, or possibly changing all the Pictos' data to have their starting mastery be 4 instead of 0? No idea.
</p>

<p>
	2. Pictos are mastered after 4 battles won, even without being equipped to a character. Addresses both downsides and I guess it's more akin to the time requirement of the original system. I think that time requirement of four battles is pointless though, given that you could bully weak enemies for four battles by resting a checkpoint repeatedly and it does the same thing.
</p>

<p>
	3. If that's too difficult, at least allow Pictos to be mastered and converted from battles when worn by INACTIVE party members (those in the reserve). This would not combat downside #1, but would partially address downside #2. It would still feel bad whenever you want to swap members between reserve and active parties, but much less frequently than in vanilla. Reserve party members are, after all, a reserve—they are called into combat when your active party is wiped out, instead of you receiving a Game Over. If they're busy being Pictos slaves? Well... That's pretty unfortunate.
</p>

<p>
	 
</p>

<p>
	Pretty please end the suffering <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f64f.png" class="ipsEmoji" alt="🙏"> On my first playthrough it was getting tedious about halfway through the story. Now on my second playthrough it's driving me mad despite how much I love the game.
</p>
]]></description><guid isPermaLink="false">13517644</guid><pubDate>Mon, 16 Jun 2025 07:14:46 +0000</pubDate></item><item><title>[Clair Obscur: Expedition 33] Monoco nevron foot collection while in the reserve party</title><link>https://forums.nexusmods.com/topic/13517642-clair-obscur-expedition-33-monoco-nevron-foot-collection-while-in-the-reserve-party/</link><description><![CDATA[<p>
	Clair Obscur: Expedition 33 / e33 / COE33 
</p>

<p>
	 
</p>

<p>
	This post contains character mechanic spoilers for midway through the game's story.
</p>

<p>
	 
</p>

<p>
	 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Monoco is a playable character met midway through the story. His core mechanic is that he is a Blue Mage of sorts who can turn into enemies (nevrons) to perform one of their attacks.
		</p>
	</div>
</div>

<p>
	He can do this in any battle, but only after collecting their feet after a win. Most nevrons can have their feet collected, indicated by the diamond icon top left of their health bar, pictured below. 
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="52239" data-ratio="26.04" width="265" alt="image.png.6fab6eb96ed7460a578279bb4e35aa86.png" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.png.6fab6eb96ed7460a578279bb4e35aa86.png" />
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="52240" data-ratio="56.90" width="355" alt="image.png.cef63373d07fdb4a229649cabe703fb9.png" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.png.cef63373d07fdb4a229649cabe703fb9.png" />
</p>

<p>
	This mechanic is really cool but the kicker is that <strong>Monoco must be in the active party when the enemy is defeated. </strong>
</p>

<p>
	In this game you have up to five party members with you at once, but only 3 can be in the active party at once. The others are kept in the reserve party. If the active party is wiped out in combat, instead of a Game Over you get an option to call in the reserve party to replace the active party and try to complete the fight.
</p>

<p>
	If Monoco was in reserve but the active party was wiped, then the reserve party finishes the enemy, Monoco WILL collect the foot. If Monoco was in the active party which wiped, then he will NOT collect the foot, even if he dealt most of the damage for the fight and automatically revives afterwards with 1 HP...
</p>

<p>
	I can understand the decision to restrict foot collection in this way. The devs likely wanted to incentivise playing with Monoco in your party even before you find strong skills for him. Collecting nevron feet is the only way Monoco unlocks skills to become useful in combat. This restriction guarantees one spot in the active party will be Monoco for the majority of the game for many players, else they miss out on skill unlocks, and you know what FOMO is like.
</p>

<p>
	The peculiar thing is that in many other respects, the game doesn't have you feeling bad for using certain characters in your active party over others. Yes, only the active party at victory gets EXP and progresses mastery in the Pictos system, but in all other regards you forget who your active team even is outside of combat. When you pick up items, any one of your five characters will make a comment on it, not just the active party. In cutscenes, all five members are present with equal prominence. Dialogue about the environment: same thing. Heck, you can even instantly swap between character models for non-combat movement with the click of a button.
</p>

<p>
	 
</p>

<p>
	<strong>In allowing Monoco to collect nevron feet in any party arrangement after unlocking the character, you would give back the freedom and fun of party composition. </strong>
</p>

<p>
	 
</p>

<p>
	So are there any moments that might need to be exceptions to this change? Yes. Any point in the game before Monoco is unlocked as a playable character, for which there should already be at least one flag in place. Also, a certain story section for a very short time:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			In Old Lumiere, the five expeditioners are split into two groups: Monoco + Lune + Sciel | Maelle + Verso. Then Verso leaves Maelle by herself.
		</p>
	</div>
</div>

<p>
	During this short section, Monoco would not collect feet of nevrons slain by the opposite side. However, the same nevrons are present on both sides and even if he were to collect feet telepathically, it's such a small deal that I doubt anyone would care.
</p>

<p>
	Other than that section, from the point you get Monoco onwards, he will never become inaccessible so he should always be able to collect feet regardless of party arrangement.
</p>

<p>
	 
</p>

<p>
	I have no idea how difficult it is to override the default behaviour.
</p>

<p>
	Here are two implementations I can see with their own benefits:
</p>

<p>
	1. Player can only collect feet after unlocking Monoco through the story, but Monoco can collect them regardless of party arrangement. Incentivises you to go and find earlygame nevrons for their feet, just like in vanilla.
</p>

<p>
	2. Player can collect feet from the start of the game, only showing the foot collection icon and loot popup notification if Monoco is unlocked. This one means less backtracking to weak nevrons, but could be nice for fast-tracking subsequent playthroughs.
</p>

<p>
	 
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="52241" data-ratio="27.46" width="397" alt="image.png.17ebe78b293931b882f4ecfeceaeab7d.png" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.png.17ebe78b293931b882f4ecfeceaeab7d.png" />
</p>

<p>
	 
</p>

<p>
	Either way, this mod would be very nice for party flexibility throughout the majority of the game. Even some bosses yield feet so it can be quite restrictive for fights that are actually worth strategising for.
</p>
]]></description><guid isPermaLink="false">13517642</guid><pubDate>Mon, 16 Jun 2025 06:27:05 +0000</pubDate></item><item><title>[&#x1F525;&#x2694;Mod Request for Oblivion Remastered&#x1F525;&#x2694; -TMNT Ninja race and items]</title><link>https://forums.nexusmods.com/topic/13517641-%F0%9F%94%A5%E2%9A%94mod-request-for-oblivion-remastered%F0%9F%94%A5%E2%9A%94-tmnt-ninja-race-and-items/</link><description><![CDATA[<p>
	Good day, Dear mod makers! I would really like to see the implementation of this idea in the game. I want to create my own character with the ninja turtle race, so that they have several types of clothing/armor and weapons, if the physique is adapted to the standard armor from Oblivion Remastered, it will be great. I would also like a naked erect and flacid version of this mod for sex animations). Yes, that's such a specific taste). I hope someone will be ready to make this dream come true.<br />
	Thank you very much in advance.<br />
	<img alt="ab7653eeffaf260b9fab41f13fabe618.jpg" class="ipsImage" data-ratio="100.00" height="736" width="736" src="https://i.pinimg.com/736x/ab/76/53/ab7653eeffaf260b9fab41f13fabe618.jpg" /><img alt="25bc47fb099409d119417aaf4104f2d5.jpg" class="ipsImage" data-ratio="75.00" height="585" width="1000" src="https://i.pinimg.com/originals/25/bc/47/25bc47fb099409d119417aaf4104f2d5.jpg" /><br />
	<br />
	<img alt="i?id=3d45fe34d419f92ef984036c27d655ad_l-" class="ipsImage" data-ratio="72.00" height="562" width="1000" src="https://avatars.mds.yandex.net/i?id=3d45fe34d419f92ef984036c27d655ad_l-5233153-images-thumbs&amp;n=13" /><img alt="600019606219b6.jpg" class="ipsImage" data-ratio="83.33" height="750" width="562" src="https://main-cdn.sbermegamarket.ru/big2/hlr-system/-13/003/878/207/181/032/600019606219b6.jpg" /><br />
	<img alt="37ed43d123b0824bc25ba9aa425ed9f3.jpg" class="ipsImage" data-ratio="93.75" height="750" width="500" src="https://i.pinimg.com/originals/37/ed/43/37ed43d123b0824bc25ba9aa425ed9f3.jpg" />
</p>
]]></description><guid isPermaLink="false">13517641</guid><pubDate>Mon, 16 Jun 2025 06:22:13 +0000</pubDate></item><item><title>[&#x1F525;&#x2694;Mod Request for Oblivion Remastered&#x1F525;&#x2694; -please make a port of this combat system]</title><link>https://forums.nexusmods.com/topic/13517640-%F0%9F%94%A5%E2%9A%94mod-request-for-oblivion-remastered%F0%9F%94%A5%E2%9A%94-please-make-a-port-of-this-combat-system/</link><description><![CDATA[<h1 style="background-color:#1d1d21;color:#e1e1e1;font-size:44px;padding:0px;">
	Hello, Dear modmakers of the site nexus! I kindly ask you to adapt this mod for the new Oblivion remastered. I appreciate your work. With respect, user nexus.<br />
	<br />
	(<a href="https://www.nexusmods.com/oblivion/mods/36261" rel="external">https://www.nexusmods.com/oblivion/mods/36261</a>)
</h1>

<h1 style="background-color:#1d1d21;color:#e1e1e1;font-size:44px;padding:0px;">
	CCAO — Cotyounoyume Combat Animation Overhaul<br />
	<img alt="36261-1-1293711139.jpg" class="ipsImage" data-ratio="72.00" height="500" width="1000" src="https://staticdelivery.nexusmods.com/mods/101/images/36261-1-1293711139.jpg" />
</h1>
]]></description><guid isPermaLink="false">13517640</guid><pubDate>Mon, 16 Jun 2025 06:20:37 +0000</pubDate></item><item><title>Mod Request: Allow Astarion to Feed Every Night Even After Choosing the &#x201C;Wrong&#x201D; Option</title><link>https://forums.nexusmods.com/topic/13517639-mod-request-allow-astarion-to-feed-every-night-even-after-choosing-the-%E2%80%9Cwrong%E2%80%9D-option/</link><description><![CDATA[<p>
	Hello, this is a request from a rather sad beginner.<br />
	After Astarion’s first feeding scene, I accidentally chose the wrong dialogue option. Now, when I talk to him, the “You can feed on me tonight” option no longer appears.<br />
	Is there any mod that can fix this to allow him to feed on the player every night?<br />
	I’d really appreciate any help. Thank you so much!
</p>
]]></description><guid isPermaLink="false">13517639</guid><pubDate>Mon, 16 Jun 2025 06:05:41 +0000</pubDate></item><item><title>[Clair Obscur: Expedition 33] Manual save button</title><link>https://forums.nexusmods.com/topic/13517638-clair-obscur-expedition-33-manual-save-button/</link><description><![CDATA[<p>
	Clair Obscur: Expedition 33 / e33 / COE33
</p>

<p>
	 
</p>

<p>
	Expedition 33 has an autosave function that, when running, shows some saving text in the bottom left corner of the screen. It tends to save before some fights, after some fights, sometimes when collecting items, sometimes when changing between areas, and sometimes when approaching flags (checkpoints).
</p>

<p>
	<img alt="image.png.ce7bbe6a8dc2e59a025cbc47fe214f10.png" class="ipsImage ipsImage_thumbnailed" data-fileid="52235" data-ratio="26.22" width="328" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.png.ce7bbe6a8dc2e59a025cbc47fe214f10.png" />
</p>

<p>
	Unfortunately, the vanilla autosave leaves much to be desired. It's not very consistent. There are some situations in which it doesn't seem to want to save
</p>

<p>
	(exploration progression spoiler below) 
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			... like when flying, it doesn't like autosaving. This is especially impactful with how many sky islands there are. If there's an enemy atop a sky island you might have to fly up there from the ground each attempt if you cannot get the autosave to put you up there. This might be an engine / safety limitation though.
		</p>
	</div>
</div>

<p>
	The vanilla autosave also seems to have a cooldown interval of somewhere around 10-15 seconds before it can autosave again. This is quite frustrating because sometimes equipment changes won't be saved before you walk into a boss fight.
</p>

<p>
	One workaround I've found is to open the party menu, change someone's equipped weapon from A to B, then back to A, and close the menu. This tries to prompt an autosave if it's not on cooldown. In some situations it just doesn't seem to work though, even if I wait for up to a minute. I'm not sure why.
</p>

<p>
	This system becomes very frustrating from very early on in the game, as the game's nature is to let the player challenge tough side content at their leisure. Loadouts are a big part of this so it's annoying that they sometimes don't save, and even more annoying when you get sent back to a previous island 20 seconds away each attempt.
</p>

<p>
	The addition of a manual save button in the pause (Select) menu would be great. Ideally even a gamepad hotkey that can be done without pausing, like L3 + R3 (both stick clicks together). If the UI addition is too difficult, even just a hotkey customisable through an .ini file? Heck, even a static hotkey would be better than nothing.
</p>

<p>
	 
</p>

<p>
	Here are four pause menu mockups. This is the menu accessed at most moments where the player has agency, by pressing Select (the left pause button on any controller). Note that this menu can also be accessed in combat during a player's turn. Allowing the player to save the game during combat may have horrible repercussions. However, the Load Previous Saves menu does have a cache of twenty previous saves in case of emergency.
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="png" data-fileid="52237" href="https://forums.nexusmods.com/uploads/monthly_2025_06/image.png.fa2f954dcbaf29336d9e08d61d9ef3e4.png" rel=""><img alt="image.thumb.png.a0753b7134d46b110c23360e5d85a4a0.png" class="ipsImage ipsImage_thumbnailed" data-fileid="52237" data-ratio="30.10" width="1000" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.thumb.png.a0753b7134d46b110c23360e5d85a4a0.png" /></a>
</p>

<p>
	Mockup:
</p>

<p>
	1. Vanilla pause menu<br />
	2. Adding a save button between Expedition Basics and Load Previous Saves, with the following buttons being moved down one slot each.<br />
	3. Adding a save button at the bottom of the list.<br />
	4. No save button, but simply text drawn at the bottom of the list reminding the player that they can manually save with a hotkey.
</p>

<p>
	 
</p>

<p>
	Please end the suffering!
</p>
]]></description><guid isPermaLink="false">13517638</guid><pubDate>Mon, 16 Jun 2025 05:45:00 +0000</pubDate></item><item><title>Expedition 33 - Dodge/Parry timing</title><link>https://forums.nexusmods.com/topic/13517594-expedition-33-dodgeparry-timing/</link><description><![CDATA[<p>
	The latest patch made dodge/parry have less punishing timings but for story mode only, can this be added to other modes, or at least expeditioner via mods. Story is far to east, expert is too hard for me to enjoy, expoditions would be perfect, but im useless at rhythmic gameplay.
</p>
]]></description><guid isPermaLink="false">13517594</guid><pubDate>Sun, 15 Jun 2025 14:41:48 +0000</pubDate></item><item><title>[Clair Obscur: Expedition 33] Challenge Mod. Hide enemy battle log text</title><link>https://forums.nexusmods.com/topic/13517636-clair-obscur-expedition-33-challenge-mod-hide-enemy-battle-log-text/</link><description><![CDATA[<p>
	Clair Obscur: Expedition 33 / e33 / COE33
</p>

<p>
	 
</p>

<p>
	One of the most interesting ways to spice up the gameplay for a second playthrough might be to censor the battle text informing the player what the enemy is about to do. For example, "Volester quickly attacks Gustave." and "Volester attacks Gustave." have two different animations and timings—what if you had to discern the attack by cues other than obvious text? This would become especially significant lategame, where enemies have vast attack pools. It could lead to some exhilarating moments.
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Hello Simon Lightspeed jumpscare!
		</p>
	</div>
</div>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="52230" data-ratio="24.08" width="299" alt="image.png.1feea2123812370226bd4a92a8de52a6.png" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.png.1feea2123812370226bd4a92a8de52a6.png" />
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="52231" data-ratio="30.49" width="223" alt="image.png.c18a0968541adcdae50780fc0b34137e.png" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.png.c18a0968541adcdae50780fc0b34137e.png" />
</p>

<p>
	It might be achieved by replacing all combat log strings with empty strings, by drawing in front of where the text is drawn, or by changing the game's behaviour so that it won't draw the text and bounding box at all. A halfway solution might aim to only obfuscate the action text, leaving visible either the enemy name, the target name, or both.
</p>
]]></description><guid isPermaLink="false">13517636</guid><pubDate>Mon, 16 Jun 2025 05:12:14 +0000</pubDate></item><item><title>[MOD REQUEST] Baldur's Gate 3 - Trypophobia PLEASE HELP</title><link>https://forums.nexusmods.com/topic/13476339-mod-request-baldurs-gate-3-trypophobia-please-help/</link><description><![CDATA[<p>
	Hello friends, <br />
	<br />
	As my title suggests, in BG3 during the beginning of Act 2 you walk into an area that is absolutely covered in holes. I understand the aesthetic and it being creepy but people like myself that have trypophobia cannot look at holes like this. I walked into the area and immediately had to change screens because it makes me want to vomit. From searching online I can see I'm not the only one with this issue but it looks like as of yet no one has made a mod or retexture. I'm 70+ hours into my first run of the game and I've been stopped dead in my tracks because of this area and I'm told that this area is the whole of Act 2. So I need to get through it to finish the game.  Any help would be most welcome. <br />
	<br />
	I'm going to add this to the bottom of my request and just ask that if you don't want to help, keep your comments to yourself. Phobias are irrational, I know it doesn't make sense to be turned into a sick mess looking at a bunch of holes. I can't "tough it out" or "just get over it." So if any of your comments would be in that vein please just go bother someone else. 
</p>
]]></description><guid isPermaLink="false">13476339</guid><pubDate>Mon, 25 Mar 2024 01:28:31 +0000</pubDate></item><item><title>Seeking assistance for a mod related to the high-contrast version of Stellar Blade</title><link>https://forums.nexusmods.com/topic/13517632-seeking-assistance-for-a-mod-related-to-the-high-contrast-version-of-stellar-blade/</link><description><![CDATA[<p>
	For someone like me with poor eyesight, the high-contrast mode in <em>Stellar Blade</em> is incredibly helpful. However, keeping it on all the time makes it hard to see the most important elements of the game. So I'm wondering if there's a mod that can change the default scanning display to high-contrast mode, or allow assigning a shortcut key to toggle high-contrast mode on and off?
</p>
]]></description><guid isPermaLink="false">13517632</guid><pubDate>Mon, 16 Jun 2025 03:04:47 +0000</pubDate></item><item><title>Stellar Blade - A non-pornographic, balanced body replacement mod.</title><link>https://forums.nexusmods.com/topic/13517454-stellar-blade-a-non-pornographic-balanced-body-replacement-mod/</link><description><![CDATA[<p>
	Looking for a body replacement mod for Stellar Blade that balances out Eve's figure to make it more aesthetically pleasing, without devolving into pornography/nudity.
</p>

<p>
	My case: If you look at Eve's figure right now, her body is clearly in the "pear shaped" realm. All her curves are in the hips and rear, making the top half look very off balance. I would therefore like to see her with more of an hourglass frame, balancing out the top and bottom while leaving her general form (shoulder width, waist, arms, legs) alone and while not going so ridiculously large as some of the other mods on the site so as to cause clipping problems.
</p>
]]></description><guid isPermaLink="false">13517454</guid><pubDate>Fri, 13 Jun 2025 09:24:54 +0000</pubDate></item><item><title>Mod Request Oblivion Remastered: Uglier vampires!</title><link>https://forums.nexusmods.com/topic/13517630-mod-request-oblivion-remastered-uglier-vampires/</link><description><![CDATA[<p>
	I want to be an ugly vampire. Being a vampire no longer makes you look at all decrepit in the remaster, and seemingly has next to no visual indicators (safe for eye changes on select races) till stage 4. I'd love to see the stage 4 changes occur on stage 2 or 3 and just get way more pronounced in stage 4. I'd also love for all races eyes to get weird as a potential optional. 
</p>
]]></description><guid isPermaLink="false">13517630</guid><pubDate>Mon, 16 Jun 2025 01:33:58 +0000</pubDate></item><item><title>Assassin's Creed Odyssey</title><link>https://forums.nexusmods.com/topic/13517628-assassins-creed-odyssey/</link><description><![CDATA[<p>
	Hi there all,
</p>

<p>
	Just wondering if someone who is mod savvy can make a mod for Vortex Mod Manager, so Kassandra would be able to sit, sleep and to just rest, like in Assassins Creed Valhalla.
</p>

<p>
	Thanks so much.
</p>

<p>
	 
</p>
]]></description><guid isPermaLink="false">13517628</guid><pubDate>Mon, 16 Jun 2025 01:11:12 +0000</pubDate></item><item><title>Oblivion Remastered Request: Make the Bladeturn Hood, look like a Mythic Dawn Hood</title><link>https://forums.nexusmods.com/topic/13517622-oblivion-remastered-request-make-the-bladeturn-hood-look-like-a-mythic-dawn-hood/</link><description><![CDATA[<p>
	That is all. I like the look of the Mythic Dawn Hood. The Bladeturn Hood is too good to not use...but the shape, color and existence of a trim clashes with my look. I'd love to replace the visuals for the Bladeturn hood with those of the Mythic Dawn Hood. 
</p>
]]></description><guid isPermaLink="false">13517622</guid><pubDate>Sun, 15 Jun 2025 23:08:38 +0000</pubDate></item><item><title>Blades and Sorcery - Capitanos sword and armor from Genshin Impact</title><link>https://forums.nexusmods.com/topic/13517613-blades-and-sorcery-capitanos-sword-and-armor-from-genshin-impact/</link><description><![CDATA[<p>
	So basically a mod suggestion to have a Tier 5 sword and armor based on Capitano from Genshin impact
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="52170" data-ratio="106.88" width="640" alt="capitano-genshin-impact-v0-z18u0u9c3q0e1.webp.13ab6d756f7a3665c9af13d710e74799.webp" src="https://forums.nexusmods.com/uploads/monthly_2025_06/capitano-genshin-impact-v0-z18u0u9c3q0e1.webp.13ab6d756f7a3665c9af13d710e74799.webp" /><a class="ipsAttachLink ipsAttachLink_image" href="https://forums.nexusmods.com/uploads/monthly_2025_06/Sdd643fcacc3646bfa0e422e465237e14S.webp.6f7ad14f6b82ba0326aa7035499c86ef.webp" data-fileid="52171" data-fileext="webp" rel=""><img class="ipsImage ipsImage_thumbnailed" data-fileid="52171" data-ratio="100.00" width="750" alt="Sdd643fcacc3646bfa0e422e465237e14S.thumb.webp.2910b235abfea18c5247ed6e0a4a98f8.webp" src="https://forums.nexusmods.com/uploads/monthly_2025_06/Sdd643fcacc3646bfa0e422e465237e14S.thumb.webp.2910b235abfea18c5247ed6e0a4a98f8.webp" /></a>
</p>
]]></description><guid isPermaLink="false">13517613</guid><pubDate>Sun, 15 Jun 2025 19:06:56 +0000</pubDate></item><item><title>A mod to properly play story missions in MH World with friends?</title><link>https://forums.nexusmods.com/topic/13517612-a-mod-to-properly-play-story-missions-in-mh-world-with-friends/</link><description><![CDATA[<p>
	<span style="font-size:16px;text-align:left;">Yesterday I have found out what amazing things Capcom did to " playing story quests with friends ". Apparently I can't just start a fresh save with a friend and play the story. It genuinely seems like a joke to me, especially the fact that they have not done anything about it.<br />
	<br />
	I thought there surely has to be a mod for this but, from my first few attempts of finding a solution to this problem, I have managed to find absolutely nothing.<br />
	<br />
	Is there not a mod or any other way for me to play the story with someone, without having to do crazy brain gymnastics? If there is not a mod like this, Im curious to hear why not.<br />
	I would have imagined that this would have been one of the first things that people would consider changing.</span>
</p>
]]></description><guid isPermaLink="false">13517612</guid><pubDate>Sun, 15 Jun 2025 18:58:15 +0000</pubDate></item><item><title>[Stellar Blade] No Panties for every costume with skirt</title><link>https://forums.nexusmods.com/topic/13517607-stellar-blade-no-panties-for-every-costume-with-skirt/</link><description><![CDATA[<p>
	I don't want to play my character in nude, that's not sexy at all.
</p>

<p>
	How about making her not wear underwear with each costume that has a skirt?
</p>

<p>
	I'll be very grateful if anyone is willing to make it possible to make Eve wears her sexy clothes while letting her pussy able for us to view!
</p>
]]></description><guid isPermaLink="false">13517607</guid><pubDate>Sun, 15 Jun 2025 17:39:41 +0000</pubDate></item><item><title>John marstons hat for XB1</title><link>https://forums.nexusmods.com/topic/13517604-john-marstons-hat-for-xb1/</link><description><![CDATA[<p>
	Can someone make a mod for john marstons hat for xbox by chance?
</p>
]]></description><guid isPermaLink="false">13517604</guid><pubDate>Sun, 15 Jun 2025 17:21:56 +0000</pubDate></item><item><title>Batman armor</title><link>https://forums.nexusmods.com/topic/13517602-batman-armor/</link><description><![CDATA[<p>
	<span style="background-color:#383838;color:#e1e1e1;font-size:14px;">Can someone pls add more Batman armors and make all to armor pieces separated so you can mix and match the armors like boots chest head legs gauntlets</span><br style="color:#e1e1e1;font-size:14px;" />
	<br style="color:#e1e1e1;font-size:14px;" />
	<span style="background-color:#383838;color:#e1e1e1;font-size:14px;">like (the Batman 2022) (the Arkham series base suits) (the injustice suits) and a (battle damage suit)</span>
</p>
]]></description><guid isPermaLink="false">13517602</guid><pubDate>Sun, 15 Jun 2025 17:04:19 +0000</pubDate></item><item><title>[Clair Obscur: Expedition 33]: Modifiable/uncapped max level with stats scaling working for it too</title><link>https://forums.nexusmods.com/topic/13517595-clair-obscur-expedition-33-modifiableuncapped-max-level-with-stats-scaling-working-for-it-too/</link><description><![CDATA[<p>
	I'd like for max level to be uncapped and for scaling to following along, at least to 255 or something. Save editor can set level and stats above 100, but the scaling equations don't have values above level 99 and roll over (level 110 is same as 10 e.g.). It would also be nice if this was like normal leveling so you'd have to earn exp and whatnot.
</p>

<p>
	Any difficulty problems with this there are mods for. It should be pretty simple to do this, right..? But I can't for the life of me figure out UE5 modding, (despite only wanting to change a few numbers modding that engine seems needlessly obtuse and opaque) and even as a programmer I am slowly going insane by trying to get this working so I'll just admit defeat and ask nicely instead.
</p>

<p>
	In short:
</p>

<p>
	- Level cap removed or at least massively increased.
</p>

<p>
	- Attribute scaling shouldn't roll over, at least not as early.
</p>
]]></description><guid isPermaLink="false">13517595</guid><pubDate>Sun, 15 Jun 2025 14:57:57 +0000</pubDate></item><item><title>Mod for Stellar Blade.</title><link>https://forums.nexusmods.com/topic/13517592-mod-for-stellar-blade/</link><description><![CDATA[<p>
	Realist armpits and hairy armpits.
</p>
]]></description><guid isPermaLink="false">13517592</guid><pubDate>Sun, 15 Jun 2025 14:22:10 +0000</pubDate></item><item><title>Mod Request - Oblivion Remastered</title><link>https://forums.nexusmods.com/topic/13514553-mod-request-oblivion-remastered/</link><description><![CDATA[<p>
	Hey all,
</p>

<p>
	I’ve been loving the game, and I’ve put around 30 hours in so far. However, there are two small things I’ve noticed which I think could be good mod ideas.
</p>

<p>
	1). A mod which removes the annoying particle effects which follow you around when wearing enchanted armor/using enchanted weapons. The only fix I’ve found currently is unequipping/reequipping every piece of enchanted gear I’m using, and even then, it will happen again within a few minutes.
</p>

<p>
	2). A mod which slightly changes the visuals of the “Detect Life” spell/enchantment. I’ve recently found a sick pair of “Hunters Gauntlets”, which have a constant Detect Life enchantment that lets me see enemies behind walls within a certain radius. I’m playing a stealth archer, so it’s great for my build. Only thing that’s annoying is how the purple particle effects remain on enemies even after they’re within my line of sight. This makes it very hard to sync up shots with my bow, as the particles will sometimes lag behind the actual character model, leading to me whiffing a ton of shots and losing arrows.
</p>

<p>
	 
</p>

<p>
	That’s all! Thanks for reading. 
</p>
]]></description><guid isPermaLink="false">13514553</guid><pubDate>Thu, 01 May 2025 19:31:00 +0000</pubDate></item><item><title>Stellar Blade - Blood, guts, bruises, and dirt on Eve, and clothing destruction mod</title><link>https://forums.nexusmods.com/topic/13517586-stellar-blade-blood-guts-bruises-and-dirt-on-eve-and-clothing-destruction-mod/</link><description><![CDATA[<p>
	Hello,
</p>

<p>
	A while back I remember reading somewhere that shift up was forced by Sony to censor blood and guts on Eve after killing the Natiba. I tried searching for a video on it (I remember it being in one of the trailers, but I can't find it.
</p>

<p>
	I would like to request a mod that covers Eve in blood and guts and dirt while fighting and taking damage. It would be awesome if Eve could also get bruised (black and blue), cut (deep gashes, etc.), dirty, and bloodied upon taking damage which would be awesome if that included her clothing getting torn up with the more damage she takes.
</p>

<p>
	I was also thinking, all of this stuff now getting on eve (blood, guts, dirt, bruises, etc.) should stay on eve and be removed with the following:
</p>

<p>
	1: Swimming in water washes off blood and dirt
</p>

<p>
	2: Cuts and bruises are healed when resting (would be awesome to implement a bandaging with health debuffs until a certain amount of time passes, but i know this is limited as idk if assets can be added to this game yet. Perhaps a survival mod with consumable item crafting system, and outfits having more or less armor than others and need to be crafted? (just another thought)).
</p>

<p>
	3: Outfits are repaired when resting (would be great with the idea above, where an outfit repair kit could be crafted to repair damaged outfits. Again, I know this may be limited as I am not sure assets and frameworks, and mechanics may or may not be able to be added to this game). 
</p>

<p>
	I hope this provides a clear perspective of my idea. Please feel free to ask any questions on anything I can further elaborate on and please feel free to expand further on this idea. Thanks!
</p>

<p>
	<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpeg" data-fileid="52126" href="https://forums.nexusmods.com/uploads/monthly_2025_06/image.jpeg.0ca88937f61dc433c0f35ffa0c2bb93b.jpeg" rel=""><img alt="image.thumb.jpeg.1fd9d9a9e357c061143623e03002f578.jpeg" class="ipsImage ipsImage_thumbnailed" data-fileid="52126" data-ratio="87.82" width="854" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.thumb.jpeg.1fd9d9a9e357c061143623e03002f578.jpeg" /></a>
</p>
]]></description><guid isPermaLink="false">13517586</guid><pubDate>Sun, 15 Jun 2025 12:47:19 +0000</pubDate></item><item><title>Mod Request - Character manager</title><link>https://forums.nexusmods.com/topic/13517580-mod-request-character-manager/</link><description><![CDATA[<p>
	A manager to add an old character-save to a new slot when loading characters in the game. 
</p>

<p>
	Example: I have a xbox save which I want to overwrite my 4th save slot on the picture.
</p>

<p>
	 
</p>

<p>
	Ive tried adding the save files as "SaveData-4_Character_1" &amp; "SaveData-4_Character_2" and it kind of works but it doesnt sync with "Level" and "Play Time" when choosing between characters.
</p>

<p><a href="https://forums.nexusmods.com/uploads/monthly_2025_06/83771f69526d32f6de7c817cb9ff44cd.jpg.fd8ce9cf7e93cc3140c50cd5a2989803.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="52120" src="https://forums.nexusmods.com/uploads/monthly_2025_06/83771f69526d32f6de7c817cb9ff44cd.thumb.jpg.e69e0eeb43818136c1e3c31239f831ce.jpg" data-ratio="44.5" width="1000" class="ipsImage ipsImage_thumbnailed" alt="83771f69526d32f6de7c817cb9ff44cd.jpg"></a></p>]]></description><guid isPermaLink="false">13517580</guid><pubDate>Sun, 15 Jun 2025 11:07:37 +0000</pubDate></item><item><title>Ninja Gaiden Cosplay</title><link>https://forums.nexusmods.com/topic/13517579-ninja-gaiden-cosplay/</link><description><![CDATA[<p>
	I was wondering if anyone would be able to create a mod that allows the katana to appear on the characters back rather than their hip? Would be very cool looking aesthetically and inspire a cool Ninja Gaiden cosplay in game. I imagine it would be just cosmetic thing, something that just has the katana appear on the back rather than the hip, would imagine the animations would always take place from the hip as is default.
</p>
]]></description><guid isPermaLink="false">13517579</guid><pubDate>Sun, 15 Jun 2025 10:49:36 +0000</pubDate></item><item><title>Manual trigger auto-save</title><link>https://forums.nexusmods.com/topic/13517570-manual-trigger-auto-save/</link><description><![CDATA[<p>
	Is it possible to make mod which will manual trigger auto saves?
</p>
]]></description><guid isPermaLink="false">13517570</guid><pubDate>Sun, 15 Jun 2025 06:33:08 +0000</pubDate></item><item><title>Clair Obscur: Expedition 33 - Accessibility improvements</title><link>https://forums.nexusmods.com/topic/13517182-clair-obscur-expedition-33-accessibility-improvements/</link><description><![CDATA[<p>
	First of all I must explain my request context, I have an extremely important visual impairment (1/500) but I really want to play this game. For now I'm just after having Esquie and I've some ideas that could extremely simplify me the life when exploring, navigating in menus or having infos in battle. Some of my ideas will probably be really difficult to implement but I think some of them could be done. Please don't ask me how I can play video games with my handicap, even for me it's really difficult to explain and 3D games are especially difficult (something that will take you ten minutes to do can take me hours to do, for example passing the Esquie's level was a terrible experience and without the free camera mod I think my game couldn't go far from this point).
</p>

<p>
	 
</p>

<p>
	- Set distance when hearing objects' sounds or vibrations: This could realy help to detect objects (flags, collectible objects, etc...) if I can hear the sound sooner cause with default settings of the game the sound can be heared when you are really beside the interaction.
</p>

<p>
	 
</p>

<p>
	- Adding an interaction sound: When you can enter into somewhere in the overworld, when you can collect an item, etc when you can interact with something it could be interesting to have a sound that tells me that I can interact.
</p>

<p>
	 
</p>

<p>
	- Adding a sound when something is targeted by the gun: This improvement will be useful in battle to know when an enemy is targeted but also outside battle for helping me to find the interactive elements with the gun.
</p>

<p>
	 
</p>

<p>
	- Moving the button to call Esquie with a controller: With the difficulty to see objects or when I can enter somewhere from the overworld I must press repeatedly the interaction button but Esquie call-uncall is on the same button, I let you imagine what happened, fun to imagine but not fun to play. A solution could be to remap the controller with a software that emulate the keyboard but it could be a good thing to integrate this change into the game directly.
</p>

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</p>

<p>
	- Integrating a TTS (Espeak could make the job): This one could be a huge improvement, using the game's language to set the TTS language and giving the possibility to increase some params like voice speed, tone, etc... The most important part is to read the object's description selected in the menus or when buying from a merchant when pressing a button, for example "object_name: P A: X, text_of_the_ability" or "picto_name: skill_1: number, skill 2: number, picto_description" or for simple object just "object_name: object_description"; we probably can't have every infos but it will be better than nothing. Maybe it could be possible to extend this function to the tutorials and even during battle to tell some infos about the character witch can play, for example "Gustave: P A 7, life: 134/200, charge 8" (Maybe only name, PA and life could be a good start point because these are commons for every characters). Automatically saying the name of the place when you are about to enter from the overworld could be a great help. We could also add the automatic read of the popups, end fight stats (this one when pressing the button) and the attack launched by the enemy during the battle (if possible make a pause during the text announcement to let the time to identify the attack).
</p>

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</p>

<p>
	- Extremes graphical simplifications: My last idea is probably the most impossible one because it needs massive graphical modifications. To explain it the most simply we have "walls: white", "interactive elements: yellow", "enemies: red", "ground: dark-grey with a orange line if it's something higher where we can fall". I've probably forget some things here but like I said before I don't think this one is possible or it will needs to mutch work for a really small use (maybe I will be the only one to use it in fact).
</p>

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</p>

<p>
	I don't know what could be the best option to do these modifications, my preference goes to an all-in-one mod with an ini config file where we can set the different settings but I don't know what is possible or not and if it's in an all-in-one it could give to much work for the author of the mod, having some small mods may dispatch the work between authors.
</p>

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<p>
	To end this I don't know if it's possible to do this by myself, I'm a developer but Unreal Engine haven't an accessible interface with screen readers but if you have some clues to help me to develop it by myself (by using command lines for example) I'll be happy to try to do some by myself.
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<p>
	Thanks for having read this long request and thanks in advance to those who will help me.
</p>
]]></description><guid isPermaLink="false">13517182</guid><pubDate>Sun, 08 Jun 2025 07:40:16 +0000</pubDate></item><item><title>Fantasy Life I - No Restrictions on Building and Object Placing</title><link>https://forums.nexusmods.com/topic/13517561-fantasy-life-i-no-restrictions-on-building-and-object-placing/</link><description><![CDATA[<p>
	Similar to the Palworld no restrictions mod, i'd like to request a mod where we can place objects and buildings wherever we want. 
</p>
]]></description><guid isPermaLink="false">13517561</guid><pubDate>Sun, 15 Jun 2025 03:04:26 +0000</pubDate></item><item><title>Outlast</title><link>https://forums.nexusmods.com/topic/13517556-outlast/</link><description><![CDATA[<p>
	Would anyone like to create some new skins for pursuers in Outlast? eg Chris Walker or Eddie Gluskin
</p>
]]></description><guid isPermaLink="false">13517556</guid><pubDate>Sun, 15 Jun 2025 01:52:35 +0000</pubDate></item><item><title>FF7 Rebirth All Female Nude Mod request</title><link>https://forums.nexusmods.com/topic/13507697-ff7-rebirth-all-female-nude-mod-request/</link><description><![CDATA[<p>
	Hoping some legend will add the same nude mods that were available in FF7 Remake. Although I downloaded each mod separately for each Female characters (Aerith, Tifa, Yuffie, Jessie, Scarlet, and Madam M. Sadly there was no Kyrie Nude mod), they were excellent with nothing on but heels/shoes/sandals.<br />
	<br />
	Requesting for Nude Mods on both playable and non-playable characters (for example MIA) even if they're downloaded separately. YOU ARE A LEGEND MODDERS!
</p>
]]></description><guid isPermaLink="false">13507697</guid><pubDate>Sat, 01 Feb 2025 06:17:39 +0000</pubDate></item><item><title>Stellar Blade Mod Request: Scarlet's Judgement Cut Over Normal Tachy Mode</title><link>https://forums.nexusmods.com/topic/13517554-stellar-blade-mod-request-scarlets-judgement-cut-over-normal-tachy-mode/</link><description><![CDATA[<p>
	I would like to have Scarlet's Judgement Cut while being able to use <span> </span>different outfits/hair. As I much prefer that over the normal Tachy mode, plus it looks much cooler in my opinion. But I don't know how to mod myself, so therefore I am putting out a request, for anyone who knows how to do, and wants the same thing as me so we both benefit from this.
</p>

<p><a href="https://forums.nexusmods.com/uploads/monthly_2025_06/image.jpeg.fa33df5418a311c92f87d891c77c5e4c.jpeg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="52081" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.thumb.jpeg.542aef71767abd85a87a2eca14fde311.jpeg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="image.jpeg"></a></p>
<p><a href="https://forums.nexusmods.com/uploads/monthly_2025_06/image.jpeg.4ba726f6bd710bbd99d81c4e1ebeceec.jpeg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="52082" src="https://forums.nexusmods.com/uploads/monthly_2025_06/image.thumb.jpeg.ea6701196d7db5d790dda27d85aff131.jpeg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="image.jpeg"></a></p>
<p><a href="https://forums.nexusmods.com/uploads/monthly_2025_06/3489700_65.jpg.a8e089555f5f6df02b6b36f78f3b6794.jpg" class="ipsAttachLink ipsAttachLink_image" ><img data-fileid="52083" src="https://forums.nexusmods.com/uploads/monthly_2025_06/3489700_65.thumb.jpg.4f9b8165cc876df2c823c49fdcef8344.jpg" data-ratio="56.3" width="1000" class="ipsImage ipsImage_thumbnailed" alt="3489700_65.jpg"></a></p>]]></description><guid isPermaLink="false">13517554</guid><pubDate>Sun, 15 Jun 2025 01:20:52 +0000</pubDate></item><item><title>Readable (High-Res) traffic signs</title><link>https://forums.nexusmods.com/topic/13517534-readable-high-res-traffic-signs/</link><description><![CDATA[<p>
	I like to play with minimal HUD, thus it's kinda frustrating being able to read the traffic direction signs only at the last second. ^^
</p>

<p>
	I play with DLSS, on a 4070 super Ti, so there's definitely some bluriness induced but, I sense they could be improved anyways. Either by upscaling, or cleaning some effects / things that might make them less readable, if they ever exist haha
</p>

<p>
	 
</p>

<p>
	I browsed the net and found no such mod, but stumbled upon some similar frustrations too
</p>

<p>
	Cheers <span>: )</span>
</p>
]]></description><guid isPermaLink="false">13517534</guid><pubDate>Sat, 14 Jun 2025 19:19:27 +0000</pubDate></item><item><title>"The Quick Equipment Swap" For Oblivion Remastered</title><link>https://forums.nexusmods.com/topic/13517530-the-quick-equipment-swap-for-oblivion-remastered/</link><description><![CDATA[<p>
	Hey everyone, I've been browsing the mod website and googling this mod for some time. IT appears that this mod from the Original Oblivion is no accessible for the Remastered version. What it does is , it saves our current items you're wearing, and stores it into a save slot. After it's saved/slotted, you can then use and item/spell to bring up the saved equipment menu and you can automatically wear your items exactly as you saved it. This saves time re-equipping items for specific events in the game. You can have multiple Saved Equipment stats as well as Add new ones. I'd really like to see this in game. It'll make doing specific less tedious. <br />
	<br />
	I am open for other suggestions or mods that does this exact thing or similar. 
</p>

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<p>
	Thank you for taking the time to read this, you guys rock.
</p>
]]></description><guid isPermaLink="false">13517530</guid><pubDate>Sat, 14 Jun 2025 16:57:04 +0000</pubDate></item></channel></rss>