<?xml version="1.0"?>
<rss version="2.0"><channel><title>Other Systems Latest Topics</title><link>https://forums.nexusmods.com/forum/119-other-systems/</link><description>Other Systems Latest Topics</description><language>en</language><item><title>Cart fury champioship racing mif</title><link>https://forums.nexusmods.com/topic/13511119-cart-fury-champioship-racing-mif/</link><description><![CDATA[<p>
	Hi guys, is it possible to extract 3D models from the mif files of the game Cart Fury PS2? I can't find a tool to import and convert to OBJ. This game is from Midway. I can't reverse engineer it.
</p>
]]></description><guid isPermaLink="false">13511119</guid><pubDate>Wed, 19 Mar 2025 20:07:53 +0000</pubDate></item><item><title>Resident Evil 1 'demake' for SEGA Genesis/Megadrive</title><link>https://forums.nexusmods.com/topic/9215158-resident-evil-1-demake-for-sega-genesismegadrive/</link><description><![CDATA[<p>
	Just when you think you've seen everything lol.. these Russian fellows have been working on a Resident Evil 1 game on the good old SEGA Genesis / Mega drive and it looks pretty awesome! Obviously not 3D but a very cool 2.5D isometric retro conversion of all the rooms, monsters, and characters. I tried out the demo on the Itch page and sadly its waaaaaaay older than the stuff they've been posting over the last few years. Hope they get it done before Capcom's lawyers see it lol.<br />
	<br />
	<strong><a href="https://pscd.itch.io/bio-evil" rel="external nofollow">https://pscd.itch.io/bio-evil</a></strong><br />
	<br />
	<img alt="b41e94659a6b.gif" class="ipsImage" data-ratio="75.00" height="480" width="640" src="https://d.radikal.ru/d20/2003/69/b41e94659a6b.gif" /> <img alt="WzGIrH.gif" src="https://img.itch.zone/aW1nLzM1NzYxMjMuZ2lm/original/WzGIrH.gif" /><br />
	<br />
	<br />
	Recent test demo that looks insane!
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/rp2DuYi3NkE?feature=oembed" title="New rooms and animations Jill" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<br />
	Even the music conversions are awesome
</p>

<p>
	 
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/yrzvGwRxPLE?feature=oembed" title="Music from Bio Evil for Sega Mega Drive/Genesis." width="200"></iframe>
	</div>
</div>

<p>
	<br />
	<br />
	Big fan preview showing lots of cool footage (Commentary not in English so I have no idea what's being said)
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/_kJdgwhtaqQ?feature=oembed" title="IMPRESIONANTE CONVERSIÓN DE RESIDENT EVIL A SEGA GENESIS!!! (NUEVA INFO E IMAGENES) (Bio Evil)" width="200"></iframe>
	</div>
</div>

<p>
	<br />
	<br />
	.
</p>
]]></description><guid isPermaLink="false">9215158</guid><pubDate>Sun, 18 Oct 2020 07:23:09 +0000</pubDate></item><item><title>Mod Organizer 2 In Linux - It WORKS!</title><link>https://forums.nexusmods.com/topic/11088178-mod-organizer-2-in-linux-it-works/</link><description><![CDATA[<p>Below is a snippet from a tutorial I have been working on. I may have to take a break for several days because of RL issues - we all have 'em and love 'em. But the tutorial is nearly complete.</p><p> </p><p>One of the important points about this tutorial and this forum entry is it highlights the fact that I'm using a WINE Bottle, Winetricks, and Protontricks to accomplish using Mod Organizer 2 in Linux, and nothing else. And so far, I have succeeded. In short, all you need is WINE Staging, Winetricks, and Protontricks. That's it!</p><p> </p><p>By "nothing else" I mean just that. I am not using Lutris in combination with WINE, which is cumbersome and has its own problems. Nor am I using a script to download and install old software that may or may not still function due to being outdated.</p><p> </p><p>My tutorial aims to inform in clear language how to use WINE to install MO2 in any Linux distro and have it run like it is in Windows. And, because it is a WINE Bottle, WINE (along with Winetricks and Protontricks) will always be kept up-to-date. This means keeping MO2 up and running in Linux does not depend on outside sources for updates. All you have to do is keep YOUR system updated, and MO2 will always work. This makes this tutorial a fire-and-forget solution!</p><p> </p><p>For the record, I am running Fedora 34, and I'm using the latest MO2, the latest LOOT, the latest Proton GE (via Steam), and so on.</p><p> </p><p><a href="https://www.nexusmods.com/fallout4/images/225273?" rel="external nofollow">Here is the link to the original post</a> about me hacking out MO2 running in Linux. No more finagling with Lutris or bad tutorials! It works!</p><p> </p><p> </p><p> </p><p>---------------------- Status --------------------------</p><p> </p><p> </p><p>Mod Organizer 2 in Linux - What does and doesn't work<br />=======<br />I have tested the functions of MO2 and their results in a WINE Bottle for each game listed below. Note that the MO2 Functions category includes such things as Steam Login (via API is the most dependable), editors for INI files, theme selection, MO2 updating, BSA unpacking, and all of the other functions. The only exception is for for downloading directly from Nexus (the NXM Linker). If there is a problem, It will be described in the appropriate category.<br /><br /><br /><br />Oblivion<br />    MO2 Launches      Yes<br />    MO2 Loads .dlls     Yes - since installing Pythin in the Bottle, no .dll fails at MO2 startup.</p><p>    MO2 Functions      Yes</p><p>    OMOD                    NO - OMOD functions problematic, may or may not work. When fails, breaks WINE Bottle and requires reinstall. OMM alone or run through MO2 not tested. Suspect MO2 omod.dll.</p><p>    MO2 NXM Linker   No - I have yet to implement a fix for Nexus download function.<br />    MO2 VFS               Yes<br />    Script Extender      Not yet tested.<br />    LOOT via MO2      Not yet tested.<br />    XEdit                      Not yet tested.<br />    zEdit                       No - fails to load a specific .dll. This is a zEdit dev problem.<br />    WryeBash              Not yet tested.<br />    Java 8                    Not yet tested.<br />    Python 10              Yes - Critical to MO2 function and stability.<br />    ENBoost                Not yet tested.<br />    ENB                       Not yet tested.<br />    ReShade               Not yet tested.<br /><br /><br />Skyrim LE<br />    MO2 Launches      Yes<br />    MO2 Loads .dlls     Yes - since installing Python in the Bottle, no .dll fails at MO2 startup.<br />    MO2 Functions      Yes<br />    MO2 NXM Linker   No - I have yet to implement a fix for the Nexus download function.<br />    MO2 VFS               Yes<br />    Script Extender      Yes<br />    LOOT via MO2      Yes<br />    XEdit                      Yes<br />    zEdit                      No - Fails to load a specific .dll. This is a zEdit dev problem.<br />    WryeBash             Not yet tested<br />    Java 8                   Yes - Patchers and other Java-based tools work.<br />    Python 10             Yes - Critical to MO2 function and stability.<br />    DXVK                   Yes - Can use in place of DirectX.<br />    Sound                   Problematical - must use WINE override for Character voice and music. See NOTE 1.<br />    ENBoost               Not yet tested<br />    ENB                      Not yet tested<br />    ReShade               Not yet tested<br /><br /><br />Skyrim SE/Aniversary<br />    MO2 Launches         Yes<br />    MO2 Loads .dlls       Yes - Since installing Python in the Bottle, no .dll fails at MO2 startup.<br />    MO2 Functions         Yes<br />    MO2 NXM Linker      No - I have yet to implement a fix for the Nexus download function<br />    MO2 VFS                 Yes<br />    Script Extender        Yes (use Anniversary edition of SKSE64, regular version outdated)<br />    LOOT via MO2         Yes<br />    SSEEdit                    Yes (v4.0.4+)<br />    zEdit                         No - Fails to load specific .dll. This is a zEdit dev problem.<br />    WryeBash                Yes (v309.1+)<br />    Java 8                      Yes - patchers and other Java-based tools work.<br />    Python 10                 Yes - Critical to MO2 functions and stability.<br />    DXVK                       Yes - Can use in place of DirectX<br />    Sound                      Yes - must use WINE override for Character voice and music<br />    ENBoost                  Not yet tested<br />    ENB                         Not yet tested<br />    ReShade                 Not yet tested<br /><br />Fallout 3<br />    MO2 Launches        Yes<br />    MO2 Loads .dlls      Yes<br />    MO2 Functions        Yes<br />    MO2 NXM Linker    No - I have yet to implement a fix for the Nexus download function<br />    MO2 VFS                Yes<br />    Script Extender       Yes, but! See NOTE 2.<br />    LOOT via MO2        Not tested - See NOTE 2.<br />    XEdit                       Not tested - See NOTE 2.<br />    zEdit                        No - Fails to load a specific .dll. This is a zEdit dev problem.<br />    WryeBash               Not tested - See NOTE 2.<br />    Java 8                     Not tested - See NOTE 2.<br />    Python 10                Not tested - See NOTE 2.<br />    DXVK                     Yes - Can use in place of DirectX<br />    Sound                     Problematical - must use WINE override for Character voice and music. See NOTE 1.<br />    ENBoost                 Not yet tested - See NOTE 2.<br />    ENB                        Not yet tested - See NOTE 2.<br />    ReShade                Not yet tested - See NOTE 2.<br /><br />Fallout 4<br />    MO2 Launches       Yes<br />    MO2 Loads .dlls     Yes<br />    MO2 Functions       Yes (<a href="https://imgbox.com/g/sHO99Hm62y" rel="external nofollow">See screengrabs at ImageBox</a>)<br />    MO2 NXM Linker    No - I have yet to implement a fix for the Nexus download function.<br />    MO2 VFS               Yes<br />    Script Extender      Yes<br />    LOOT via MO2       Yes (<a href="https://imgbox.com/g/sHO99Hm62y" rel="external nofollow">See screengrabs at ImageBox</a>)<br />    FO4Edit                  Yes (<a href="https://imgbox.com/g/sHO99Hm62y" rel="external nofollow">See screengrabs at ImageBox</a>)<br />    zEdit                       No - Fails to load specific .dll. This is a zEdit dev problem.<br />    WryeBash              Yes<br />    Java 8                    Yes - patchers and other Java-based tools work.<br />    Python 10              Yes - Critical to MO2 functions and stability.<br />    DXVK                    Yes - Can use in place of DirectX<br />    Sound                    Problematical - must use WINE override for Character voice and music. See NOTE 1.<br />    ENBoost                Not yet tested<br />    ENB                       Does not work. See NOTE 3.<br />    ReShade                Yes<br /><br /><br />NOTE 1: With the correct .dll override, Character voice and music works as it should in Fallout 4 and Skyrim SE/AE. The difference between Fallout 4 and Fallout 3 is, the former is a 64-bit game, and the latter is 32-bit game. The same is true for Skyrim SE/AE and Skyrim LE, respectively. MO2 is generally set up in a 64-bit prefix, so the WINE .dll override is correctly implemented. Conversely, WINE does not yet fully support WMA, and I think this is a contributing factor to Character voice and music not working in 32-bit games. Perhaps an older, 32-bit version of MO2 is key in solving this issue - it is probably the reason why the Lutris installer for MO2 (last I checked) uses an older (and outdated) 32-bit version of MO2 for its install - as do most tutorials and installation scripts found here and there on the Web. Regardless, the WINE devs are working on this issue, so it should not be long before WMA support is fully integrated, and the problematic sound fix goes away.<br /><br />NOTE2: Since the GFW update, FOSE can not be used because the game launcher version has changed. Also, regardless of the operating system being Windows or Linux using WINE, some DLCs will not load. For example, Anchorage DLC doesn't load on my Steam edition of Fallout 3 GOTY at all, and The Pitt DLC may or may not load depending on which phase the Moon is in at the moment. These issues need to be resolved by Bethesda and the Silverlock team, and the Silverlock team can't do anything until Bethesda fixes Fallout 3.<br /><br />NOTE 3: ENB does not work in some games, such as Fallout 4, and I suspect this is so because it requires an older binary version that just isn't available for download anymore. Perhaps if Boris reads this he'll make a small repo for downloading older versions of ENB. I'll reach out to Boris and update this section when I get a response.</p>]]></description><guid isPermaLink="false">11088178</guid><pubDate>Wed, 16 Feb 2022 11:39:07 +0000</pubDate></item><item><title>MO2 on Steam Deck Help!</title><link>https://forums.nexusmods.com/topic/13501570-mo2-on-steam-deck-help/</link><description><![CDATA[<p>
	I recently picked up a Steam Deck to use as my gaming system. (don't judge please it's much better then the way I was gaming with an emulated version of windows 11 on my Mac.) 
</p>

<p>
	I was following the tutorial from <a href="https://github.com/rockerbacon/modorganizer2-linux-installer" rel="external nofollow">"MO2 Linux Installer"</a>  I was able to install MO2 for both FO4 and FNV with out any problems but I'm having a bit of an issue installing MO2 for FO3.
</p>

<p>
	I get an error saying,
</p>

<pre class="ipsCode prettyprint lang-html prettyprinted"><span class="pln">Downloads: install.sh - Konsole
New Tab, I Split View ~
L Copy
Paste
Q Find :
INFO: all dependencies met
INFO: selected game 'fallout3_goty'
INFO: found Steam in •/home/deck/. local/share/Steam'
INFO: game not found in '/home/deck/. local/share/Steam•
INFO: game not found in '/run/media/deck/Itb CF Drive'
INFO: steam not found in •/home/deck/.var/app/com.valvesoftware.Steam/. local/share/Steam
ERROR: could not find any Steam library containing a game with appid '22370'. If you known exactly where the l ibrary is, you can specify it using the environment variable STEAM_LIBRARY</span></pre>

<p>
	The game is installed on my internal SSD and not on the 1TB CF drive. I don't have a clue on this part "If you known exactly where the l ibrary is, you can specify it using the environment variable STEAM_LIBRARY"
</p>

<p>
	I do know where the game is installed. 
</p>

<p>
	I did do some Googling on the interwebs and one suggestion was to check that "Protontricks" could see the game and it did. 
</p>

<p>
	<img class="ipsImage ipsImage_thumbnailed" data-fileid="27714" data-ratio="58.61" width="720" alt="image.png.e71ee9b8db40e361c81804d3c801b49b.png" src="https://forums.nexusmods.com/uploads/monthly_2024_10/image.png.e71ee9b8db40e361c81804d3c801b49b.png" />
</p>

<p>
	I'm at a loss of where to go from here and I do hope someone here can point me in the right direction or lend a helping hand. 
</p>

<p>
	thanks in advance 
</p>

<p>
	chuck
</p>
]]></description><guid isPermaLink="false">13501570</guid><pubDate>Thu, 31 Oct 2024 00:13:43 +0000</pubDate></item><item><title>What Is The Best Game Ever</title><link>https://forums.nexusmods.com/topic/9723-what-is-the-best-game-ever/</link><description><![CDATA[<p>What is the best game that you have ever played</p><p> </p><p>i started playing game s att he age of 6, 11 years of exp. under my belt.</p><p> </p><p>best game ever Final Fantasy 7</p>]]></description><guid isPermaLink="false">9723</guid><pubDate>Sun, 01 Aug 2004 07:38:37 +0000</pubDate></item><item><title>Creation Kit and TES5Edit issues on Linux.</title><link>https://forums.nexusmods.com/topic/13495549-creation-kit-and-tes5edit-issues-on-linux/</link><description><![CDATA[<p>
	Both programs work, but they have issues. The Creation Kit refuses to open multiple masters. There is no creationkit.ini on my computer to set it to do so. I created a custom one, but it ignored it.
</p>

<p>
	TES5Edit is also having issues. I can't set the theme, and the 'referenced by' tab displays nothing. I also can't drag-and-drop records. Someone asked about this on github, but elminster decided to be a bigot and refused to fix this issue. How can I use this program if the 'referenced by' tab does not work? What, must I search through thousands of records by hand to find every record that references the record I want? How am I supposed to make patches if none of these features work?
</p>

<p>
	I thought I had everything working once I got TES5Edit and the CreationKit to run. Turns out, they're unusable. TES5Edit will run scripts yes and show me conflicts, but that's it. I can't look up where actors are placed or what calls various leveled lists. Also, since I can't drag and drop, I have to just manually enter in a copy of every record I want. That's obviously really tedious. Why bother making a version of xEdit for linux when half its features don't work and the bigotted maker refuses to fix them? Are we not allowed to mod Skyrim on linux? Or make mods on the OS that the steamdeck runs? Or 20% of game developers on steam? Does Elminster not run linux himself? That would be rather surprising for a programmer honestly.
</p>
]]></description><guid isPermaLink="false">13495549</guid><pubDate>Tue, 30 Jul 2024 07:04:57 +0000</pubDate></item><item><title>Running programs like wyre bash, fnis, and TES5Edit on a windows computer, then transferring their output to a linux machine?</title><link>https://forums.nexusmods.com/topic/13494571-running-programs-like-wyre-bash-fnis-and-tes5edit-on-a-windows-computer-then-transferring-their-output-to-a-linux-machine/</link><description><![CDATA[<p>
	Getting these modding programs working on linux can be a nightmare, assuming its even possible. An idea just hit me; I have a windows 10 laptop I rarely use. So why not run the programs on that and transfer their output to the linux machine?
</p>

<p>
	Of course, the laptop obviously can't run either version of Skyrim, but I wouldn't technically need to run the game to run these programs. As long as it can handle mod organizer and the programs in question, I should be able to still use them.
</p>

<p>
	Of course, this means I would have to transfer my load order to the laptop, but that wouldn't be too big a deal.
</p>

<p>
	I'm just getting sick of not having my normal modding programs. I don't even have any way to see if I have leveled list conflicts or not. More embarrasingly, I've forgotten how to install TES5Edit on this machine its been so long. I have the download from github, I've just never bothered to fuss with it, after spending weeks getting things running on this machine. My game runs better than ever and I don't regret a thing, but I'm just sick of having to jump through hoops to get even the simplest thing to run. Besides, fnis is abandoned, so I probably couldn't get it to install on this thing anyway. Yes, I still use fnis, because its necessary for a lot of older creature mods. Besides, I've never had much luck with nemesis anyway.
</p>

<p>
	Could this idea work and greatly simplify things for me?
</p>

<p>
	edit: Well, turns out all I had to do for TES5Edit is to place it in my skyrim folder. I can't drag and drop records though, so I have to just manually enter them. Can't figure out how to install wryebash though. Still, at least now I can see conflicts, and at least now I have my main modding tool up and running. Guess I'll be relying on DAR for animations for a while. Oh well.
</p>
]]></description><guid isPermaLink="false">13494571</guid><pubDate>Wed, 17 Jul 2024 07:54:38 +0000</pubDate></item><item><title>Le mod ne fonctionne pas sur Xbox</title><link>https://forums.nexusmods.com/topic/13493195-le-mod-ne-fonctionne-pas-sur-xbox/</link><description><![CDATA[<p>
	Je l'ai utiliser avec d'autres mods ça ne fonctionne pas, j'ai essayer sans aucun autres mods ( pour éviter les conflits de mods ) ça ne fonctionne pas non plus <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f622.png" class="ipsEmoji" alt="😢">
</p>
]]></description><guid isPermaLink="false">13493195</guid><pubDate>Wed, 26 Jun 2024 15:54:28 +0000</pubDate></item><item><title>Fallout 4 rug glitch question</title><link>https://forums.nexusmods.com/topic/13491066-fallout-4-rug-glitch-question/</link><description><![CDATA[<p>
	
</p>

<p style="color:#000000;font-size:14px;">
	<span style="font-size:14px;">Are snap items like walls not  as easy to position with the rug glitch?</span>
</p>

<p style="color:#000000;font-size:14px;">
	 
</p>

<p style="color:#000000;font-size:14px;">
	<span style="font-size:14px;">I’ve been trying to cover the legs of a wooden shack foundation build with a metal wall. I thought if I used the rug glitch with the wall I could place it into the legs but I can’t get it to position the way I want.</span>
</p>
]]></description><guid isPermaLink="false">13491066</guid><pubDate>Wed, 12 Jun 2024 22:27:49 +0000</pubDate></item><item><title>Linux - which mod organiser?</title><link>https://forums.nexusmods.com/topic/13453365-linux-which-mod-organiser/</link><description><![CDATA[<p>
	I have a new Linux PC. Steam is now installed along with the games I play via Steam but so far I haven't installed a mod organiser. On my previous machine (also Linux ) I've used both Vortex and Mod Organizer - though not at once!  I'm on Ubuntu Mantic Minotaur at present.
</p>

<p>
	At the moment I'm using the Bethesda mods but there are a some mods from here that I miss... and that solution won't work for <em>Morrowind </em>and <em>Oblivion</em>. I also play <em>Baldur's Gate I &amp; II </em>via Steam but I'm happy to manually mod those... always have.
</p>

<p>
	Any Linux gamers here who've recently tried Vortex , MO or Wrye Bash? <img src="https://cdn.jsdelivr.net/gh/twitter/twemoji@14.0.2/assets/72x72/1f913.png" class="ipsEmoji" alt="🤓">
</p>
]]></description><guid isPermaLink="false">13453365</guid><pubDate>Tue, 21 Nov 2023 18:25:00 +0000</pubDate></item><item><title>Installing an ENB with Ubunut 22 (a form of linux)?</title><link>https://forums.nexusmods.com/topic/13466276-installing-an-enb-with-ubunut-22-a-form-of-linux/</link><description><![CDATA[<p>
	I just tried to install an enb, after I found it would be simple to remove. Before, I was using ENBoost without graphics modifications. This meant reverting back to what I had before was quite a hassle. From what I've read, you can't use enboost with linux, which means that removing an enb now just involves deleting a few files, rather than replacing half of them with files I needed for enboost.
</p>

<p>
	That said, it didn't go to well. Once I got the enb installed (which I did carefully btw, setting up all the files in a temporary folder before I copied them to my skyrim folder), my game refused to run. It would open a black box a quarter of the size of my screen then never proceed. This fixed itself after I removed the ENB.
</p>

<p>
	Thinking about it, I realized one of the files I need is a freaking .exe! Could that be why my game refuses to work when I have enb installed? How do you then properly install enb on linux? I can find no mention of it anywhere.
</p>

<p>
	I couldn't run an enb before when I had windows 10, so I got used to modifying my graphics without it. I long used Vivid Weathers to get a similar look. I later found I could also use Imaginator to also accomplish this, which is actually the main reason I was using Vivid Weathers. It even lets me change what my game looks like for each save file, meaning I could switch out the look of my game far easier with it than I could an enb. Point is, am I going to just have to go without enb and stick to my old methods of modding my graphics?
</p>
]]></description><guid isPermaLink="false">13466276</guid><pubDate>Wed, 24 Jan 2024 16:49:52 +0000</pubDate></item><item><title>Skyrim LE running in a window with low fps on Ubuntu 22.</title><link>https://forums.nexusmods.com/topic/13465704-skyrim-le-running-in-a-window-with-low-fps-on-ubuntu-22/</link><description><![CDATA[<p>
	Game was running fine before without any issue, I even did a short playthrough. I installed the linux version of mod organizer, and now everything's going wrong. Its running the game in a window, and I can't find a way to change that. I also can't run the launcher anymore. The game is lagging, and the volume is also super low for some reason. I can install mods fine, but I don't see myself playing the game when its lagging, running in a window, and the volume is stupid low. Why is this happening and how do I fix it?
</p>
]]></description><guid isPermaLink="false">13465704</guid><pubDate>Sun, 21 Jan 2024 03:33:28 +0000</pubDate></item><item><title><![CDATA[Using LOOT: Load order & mod conflicts?]]></title><link>https://forums.nexusmods.com/topic/13407911-using-loot-load-order-mod-conflicts/</link><description><![CDATA[<p>I'm having trouble ensuring the proper load order and resolving conflicts between mods in my game. I've heard about the LOOT tool, but I'm not sure how to use it effectively<a href="https://apksoldier.com/monopoly-go-mod-apk/" rel="external nofollow">.</a> Can you provide me with step-by-step instructions on how to use the LOOT tool to organize my mod load order and resolve conflicts? I want to ensure a stable and error-free gameplay experience.</p>]]></description><guid isPermaLink="false">13407911</guid><pubDate>Tue, 31 Oct 2023 06:20:56 +0000</pubDate></item><item><title>does steam cross platform</title><link>https://forums.nexusmods.com/topic/13457975-does-steam-cross-platform/</link><description><![CDATA[<p>
	hi i have several PC version of classic and current games most current is Baldur's Gate 3 which game came out in August to my grief my old computer could not handle it so after months saving money i bought a XBOX ONE X TB which can handle it so my question is does steam cross platform or do i scrap the PC version of the game?
</p>
]]></description><guid isPermaLink="false">13457975</guid><pubDate>Thu, 07 Dec 2023 21:02:33 +0000</pubDate></item><item><title>Hjertesten Hall (Xbox)</title><link>https://forums.nexusmods.com/topic/12953292-hjertesten-hall-xbox/</link><description>Can't adopt kids in the home I used bless home and it registered 6 beds but when I goto try and adopt a kid the home won't show up I just updated to version 12</description><guid isPermaLink="false">12953292</guid><pubDate>Sat, 10 Jun 2023 19:06:00 +0000</pubDate></item><item><title>[HELP] How to detect a pattern present x times in hex editor ?</title><link>https://forums.nexusmods.com/topic/13156155-help-how-to-detect-a-pattern-present-x-times-in-hex-editor/</link><description><![CDATA[<p>Hello,</p><p> </p><p>I would like to tweak my save of my game using a hex editor because it's softlocked now &amp; I don't want to start over.</p><p>A bit of context first :</p><ul><li>The game in question is Legend of Kay Anniversary</li><li>In this game, the player has a inventory of 5 items</li><li>I need to tweak the save as a important item (bomb) aren't present in store due to a game bug</li><li>I would like to replace the fourth &amp; fifth items by bombs</li><li>User safe is stored within a SVDAT00.BIN file</li></ul><p><img alt="saves.png" src="https://i.ibb.co/tXTfQMK/saves.png" /></p><p> </p><p>Thus I created several saves to get input on the structure itself :</p><p> </p><p><img alt="lolb.png" src="https://i.ibb.co/X448s55/lolb.png" /></p><ul><li>The "x object(s).BIN" saves were done on the softlocked save where I drop each time a single item (to know the location of each item in the BIN file)</li><li>The "5 objects - all bombs.BIN" was done on a fresh start where I put 5 times the bomb object</li></ul><p>Please find them in attached zip file : </p><div> </div><p>I am not against some help in my quest as I am a bit lost.</p><p> </p><p> </p><p>Thanks in advance,</p>]]></description><guid isPermaLink="false">13156155</guid><pubDate>Sun, 20 Aug 2023 09:59:41 +0000</pubDate></item><item><title>Porting from nexus to bathesda (for Xbox)</title><link>https://forums.nexusmods.com/topic/13065543-porting-from-nexus-to-bathesda-for-xbox/</link><description>Hey guys and gals, Ive decided to try and reach out for help in understanding the process of porting better.. I have only just this year started playing video games and getting into technology and was born in 88 so its a bit frustrating for me. I downloaded the steam app and got creation kit for it to use on my laptop but everything I download goes into a different area than what the creation kit will pull files from. Can anyone tell me what Im doing wrong?</description><guid isPermaLink="false">13065543</guid><pubDate>Fri, 21 Jul 2023 00:12:15 +0000</pubDate></item><item><title>Ps4</title><link>https://forums.nexusmods.com/topic/13049418-ps4/</link><description>Should make mods that go for pc and Xbox one for ps4 it would be great. Because there's alot of people that also use ps4 and would like to have the same thing that xbox one and pc has. Even if it's a little mod or another version of it. Like some companion mods for my ps4 I can't use and I'm not wasting money on these systems to get the mods. </description><guid isPermaLink="false">13049418</guid><pubDate>Sat, 15 Jul 2023 07:29:07 +0000</pubDate></item><item><title>NEED HELP for Fallout 4 XBOX</title><link>https://forums.nexusmods.com/topic/13000788-need-help-for-fallout-4-xbox/</link><description><![CDATA[<p>Would anyone be able to make a locker outside Sanctuary with 10 sets of the armor + helm?</p><p> </p><p><a href="https://mods.bethesda.net/en/fallout4/mod-detail/1975490" rel="external nofollow">https://mods.bethesda.net/en/fallout4/mod-detail/1975490</a></p><p> </p><p>This mod only has 2 sets that you are able to obtain, Lonely Chapel and Kellogs House - even thou it claims in info that one is in Commonwealth Bank vault. Nope, there isnt.</p>]]></description><guid isPermaLink="false">13000788</guid><pubDate>Wed, 28 Jun 2023 12:36:10 +0000</pubDate></item><item><title>Mazda REPU for Snowrunner</title><link>https://forums.nexusmods.com/topic/12938256-mazda-repu-for-snowrunner/</link><description>Im trying to see if anyone would model and create a Mazda Rotary Engine Pickup (REPU) for snowrunner as it seems to be the only truck that I like thag ISNT already in the game. Thank you in advance!</description><guid isPermaLink="false">12938256</guid><pubDate>Sun, 04 Jun 2023 22:03:01 +0000</pubDate></item><item><title>Looking for fallout 4 porters Xbox</title><link>https://forums.nexusmods.com/topic/12836508-looking-for-fallout-4-porters-xbox/</link><description>Hello trying to find some help porting a mod to Xbox 1 my pc is not up to the task and I was wondering if someone would be willing to help me out.</description><guid isPermaLink="false">12836508</guid><pubDate>Fri, 28 Apr 2023 03:10:52 +0000</pubDate></item><item><title>Looking for Skyrim porters</title><link>https://forums.nexusmods.com/topic/12830688-looking-for-skyrim-porters/</link><description>I am an Xbox One player and don't have a PC at this time there are a few mods that I would like to try but the authors can't port them they said they would give permission to someone if they wanted to please get ahold of me and I can give you the rest thank you </description><guid isPermaLink="false">12830688</guid><pubDate>Tue, 25 Apr 2023 20:01:13 +0000</pubDate></item><item><title>Importing mods to xbox</title><link>https://forums.nexusmods.com/topic/12802269-importing-mods-to-xbox/</link><description><![CDATA[Hi there I'm trying to import <a href="https://www.nexusmods.com/nomanssky/mods/1891" rel="external nofollow">https://www.nexusmods.com/nomanssky/mods/1891</a> to Xbox and have no idea how to do it any advice or a walk thru available ? ]]></description><guid isPermaLink="false">12802269</guid><pubDate>Sat, 15 Apr 2023 10:37:45 +0000</pubDate></item><item><title>Brass beast</title><link>https://forums.nexusmods.com/topic/12740493-brass-beast/</link><description><![CDATA[<p>I was not sure where to put this but i was wondering if there is any one that could make the brass beast from team fortress 2 and bring it to fallout 4. Some one all ready made the tomislav and it is amazing as it is deadly and i would like to have the brass beast to give my one team fortress 2 weapon a friend. If i knew how to make mods i would do it my self but i do not so if anyone makes weapon mods could you make the weapon and port it to the xbox 1 please.</p><p> </p>]]></description><guid isPermaLink="false">12740493</guid><pubDate>Fri, 24 Mar 2023 21:24:27 +0000</pubDate></item><item><title>Port Cbbe patches over to Xbox.</title><link>https://forums.nexusmods.com/topic/12682002-port-cbbe-patches-over-to-xbox/</link><description><![CDATA[<p>There are cbbe patches for outfits that have open perms. Im trying to get them ported over to Xbox. Would anyone be willing to do that? 3 of them are open to console porting so far&gt;</p>]]></description><guid isPermaLink="false">12682002</guid><pubDate>Sat, 04 Mar 2023 03:33:37 +0000</pubDate></item><item><title>Import language on fallout 4 vanilla on xbox One</title><link>https://forums.nexusmods.com/topic/12677553-import-language-on-fallout-4-vanilla-on-xbox-one/</link><description>Pls import Russian translate on vanilla Fallout 4 on Xbox one</description><guid isPermaLink="false">12677553</guid><pubDate>Thu, 02 Mar 2023 12:59:30 +0000</pubDate></item><item><title>How do I install vortex on a steam deck</title><link>https://forums.nexusmods.com/topic/12653664-how-do-i-install-vortex-on-a-steam-deck/</link><description>Steam deck modding. </description><guid isPermaLink="false">12653664</guid><pubDate>Wed, 22 Feb 2023 04:55:38 +0000</pubDate></item><item><title>Mod line up help please?</title><link>https://forums.nexusmods.com/topic/12609633-mod-line-up-help-please/</link><description><![CDATA[<p>Ok so firstly, i suck at doing the line up, and i'm just picking out mods i think i'll like. So i was wondering if any of yall could help me with the order of these. I'm on the new xbox, and this is my line up currently.</p><p> </p><p>Unofficial skyrim special Edition</p><p> </p><p>Cheat Room (XB1) - i use it for gold and carry weight ring :D</p><p> </p><p>skyland AIO -which doesn't SEEM to be working, but could just be me not realizing how it works.</p><p> </p><p>Immersive Movement - 99% sure this is in the wrong spot</p><p> </p><p>Caliente's Beautiful Bodies  Enhancer (CBBE SE)</p><p> </p><p>The Amazing World of Bikini Armor -- CBBE -- Nephilim shape  - it looked fun :D</p><p> </p><p>The Expanded World of bikini Armor</p><p> </p><p>TAWOBA Rebalanced Armors/Weapons</p><p> </p><p>TAWOBA Leveled list enchanted armors/weapons -think i'm missing a mod for this one</p><p> </p><p>Unofficial TAWOBA add on for TAWOBA</p><p> </p><p>Hair request - redgaurd picks</p><p> </p><p>KS Hairs - short and sweet</p><p> </p><p>Definitive Beauty Pack: Male addon -bc the dudes need to match the women ascetically :D</p><p> </p><p>sporty sexy map - atheltic muscles</p><p> </p><p>Eos female skin textures (CBBE</p><p> </p><p>Graphics pack -like 100% sure this is in the wrong spot</p><p> </p><p>XP32 maximum skeleton special extended -dunno where this goes either.</p><p> </p><p>so i know its asking a lot, but can someone please tell me the proper order of these T_T i hate load order, is working, but stuff doesn't mesh properly and i dont' even have the skeleton or animation movement working right now, or the graphics.</p>]]></description><guid isPermaLink="false">12609633</guid><pubDate>Tue, 07 Feb 2023 02:48:49 +0000</pubDate></item><item><title>Mods referring to the Arcanist class from TES Necrom</title><link>https://forums.nexusmods.com/topic/12583101-mods-referring-to-the-arcanist-class-from-tes-necrom/</link><description><![CDATA[<p>Hi modders! Are any of you planning or working on mods from TES Necrom's new Arcanist character class for Skyrim SE? Armors, Robes, Spells, Weapons etc. I chose this section because I play on Xbox. </p><p>Thank you in advance for your response!</p>]]></description><guid isPermaLink="false">12583101</guid><pubDate>Sat, 28 Jan 2023 14:50:34 +0000</pubDate></item><item><title>Skyrim se molders needed</title><link>https://forums.nexusmods.com/topic/12532183-skyrim-se-molders-needed/</link><description>Hello I'm a console player looking to see if any molders who are good at making summoning/follower mods with custom designs and voices are willing to help bring some of my ideas to life. I'm an artist but sadly do not possess a pc so I cannot create a mod myself. If you're interested in making fun and cool mods please let me know :)</description><guid isPermaLink="false">12532183</guid><pubDate>Wed, 11 Jan 2023 10:37:19 +0000</pubDate></item><item><title>Why cheat?</title><link>https://forums.nexusmods.com/topic/12268238-why-cheat/</link><description><![CDATA[<p>This is for those of you modders that bring your mods into online multi-player and screw us real gamers over. If this doesn't apply to you, jog on! </p><p>I really don't understand what your malfunction is. Bringing that stuff into a legit, friendly online game and ruining everyone's experience. Do you not know you're being an a-hole? Because if you don't, you're either slow or so self centered you can't see it. Not only have you ruined matches every single day for me and many others, but now my system can barely run the game without getting an error report and crashing. So thanks for that. But really, what's the payoff? You're not "winning" even if it says you did because you didn't earn it. You cheated. Not just the game but yourself. Relying on the mods to win keeps you from losing, then having to replay it over and over until you have finally conquered your goal. Is that it, are you afraid of losing? Because it's too late, you're a loser. You have broken the unspoken code of gaming. "DON'T CHEAT!" </p><p>Remember "Cheating is for B*tches! Don't be a B*tch!"</p>]]></description><guid isPermaLink="false">12268238</guid><pubDate>Fri, 11 Nov 2022 14:45:26 +0000</pubDate></item><item><title>At your own Pace</title><link>https://forums.nexusmods.com/topic/11940598-at-your-own-pace/</link><description><![CDATA[<p>Hi All Xbox user here .  I cannot get Farengar to initiate Delplinen"s quest after doing the horn of Jurgen Windcaller, he has no dialogue options to do so.  The mode is close to the bottom of my load order, after Alternate start.  Any help would be appreciated,  </p>]]></description><guid isPermaLink="false">11940598</guid><pubDate>Tue, 30 Aug 2022 15:16:23 +0000</pubDate></item><item><title>How to modify an online android game?</title><link>https://forums.nexusmods.com/topic/11915998-how-to-modify-an-online-android-game/</link><description>Hello I'm quite new to modding, well I've modded a game before with the help of lucky patcher to unlock a costume (i forgot) in mini militia... ah but I want to ask is it possible to modify an online game? I was playing this game where coins are neccesary to make choices it's an otome game : )) and I run out of coins huhu and I had an idea to download a mod for it but all of them weren't working so I tried lucky patcher but it was futile. Is it allowed to mod the game to give me unlimited coins? If so, how can I do it? And also is there a category here for android games or all the mods here only for pc/consoles? I'm sorry if what I posted is not allowed.</description><guid isPermaLink="false">11915998</guid><pubDate>Thu, 25 Aug 2022 16:11:01 +0000</pubDate></item><item><title>Using mods on PS5</title><link>https://forums.nexusmods.com/topic/11662038-using-mods-on-ps5/</link><description><![CDATA[<p>I play on PS5 so I’m limited. Would creation club purchases even help me out with anything? I really only want to build to my hearts content across the world of FO4. Maybe add a zombie apocalypse when I’m done. So I’m looking a mod or mods (that work together) to allow the following. <br /> </p><p>-increase sky ceiling</p><p>-build anywhere</p><p>-ability to trash anything</p><p>-use any building material in the game</p><p>-no weight limit</p><p>-always clear weather</p><p>-infinite resources</p><p>-unlock all decorations for building</p><p>-better looking and more unique settlers</p><p>-ability to start wars/invasions</p><p> </p><p>thanks. </p>]]></description><guid isPermaLink="false">11662038</guid><pubDate>Tue, 05 Jul 2022 20:01:11 +0000</pubDate></item><item><title>Pc issues</title><link>https://forums.nexusmods.com/topic/11604158-pc-issues/</link><description><![CDATA[<div>Having stability issues on my Xeon 5670, x58 system. I've used default bios settings.</div><br />
<div> </div><br />
<div>And now to top it off it's not connecting to internet. Two PC's both connected to 24 port switch. The other pc can browse internet. When Xeon pc is switched on,.loading Firefox doesn't load up Google.</div><br />
<div> </div><br />
<div>Router doesn't display gaming pc. No led on motherboard Lan connector or switch. Tried multiple cables.</div><br />
<div> </div><br />
<div>Network card is enabled and in device manager.</div><br />
<div> </div><br />
<div>It's still fast pc so would like to get more life out of it.</div><br />
]]></description><guid isPermaLink="false">11604158</guid><pubDate>Wed, 22 Jun 2022 18:32:20 +0000</pubDate></item><item><title>Drive issue, or is it new GPU?</title><link>https://forums.nexusmods.com/topic/11604273-drive-issue-or-is-it-new-gpu/</link><description><![CDATA[<div>Hey guys, </div><div> </div><div>My 3060 died recently and while it's going through the returns process, I've got a 3060Ti. Had it a month and had a few problems. Initially I had some BSOD but after upgrading to the latest Nvidia drivers, it seemed fine.</div><div> </div><div>A week or so after the majority of the time I turn the PC on, it says it can't find a boot device and needs to reboot. Both my drives are listed in the bios without issues and thus eventually after a few reboots, power cycles, it will boot up. Thereafter, generally no problems other than an occasional BSOD, which feels quite simply like the hard drive as simply become unavailable/stopped working.</div><div> </div><div>I've checked all connections, reseated things ok. When operational, I've stress tested the machine, ran the Samsung drive check... all with no issues, hence I'm torn on what to do next. Wait for the 3060 replacement, go back to that card and see if that's fine and put it down to some sort of 3060Ti conflict with the mobo/drive? Or is the Samsung drive just intermittently faulty?</div><div> </div><div>Any advice/thoughts most appreciated and welcome.</div><div> </div><div><div>Kit:</div><div>Ryzen 5 - 3600</div><div>ASUS - ROG STRIX B450-F GAMING AM4 Motherboard</div><div>Kingston HyperX Fury 16GB (2x8GB) DDR4 PC4-25600C16 3200MHz Dual Channel Kit (HX432C16FB3K2/16)</div><div>Lian-Li O11 Mini Midi-Tower Case - White</div><div>NZXT Kraken x63 280</div><div>Corsair SF600</div><div>Zotac RTX 3060Ti</div><div>Samsung 980-Pro vNAND 500GB (OS)</div><div>P2 M.2 2280 Crucial 2TB Drive (Data)</div></div><p> </p>]]></description><guid isPermaLink="false">11604273</guid><pubDate>Wed, 22 Jun 2022 19:01:19 +0000</pubDate></item><item><title><![CDATA[SLI Issues ROG STRIX X570-E Gaming Wifi II & NVME]]></title><link>https://forums.nexusmods.com/topic/11595778-sli-issues-rog-strix-x570-e-gaming-wifi-ii-nvme/</link><description><![CDATA[<div>Hi</div><br />
<div> </div><br />
<div>I am having issues getting my two EVGA Nvidia GeForce GTX 1080 Ti FTW3 to work in SLI on my ASUS ROG STRIX X570-E Gaming Wifi II motherboard.</div><br />
<div> </div><br />
<div>My boot drive is a Crucial M.2 NVME drive in the M.2_1 slot.</div><br />
<div> </div><br />
<div>The GPUs are in slots PCIEX16_1 &amp; PCIEX16_2 and are using a hard Nvidia SLI connector. I know the SLI connector works as I used it on my last build (was working last week).</div><br />
<div> </div><br />
<div>The issue I am having is that I am unable to SLI the two cards, there is no option in the Nvidia control panel. I am thinking this is because one of the GPUs is having to share <a href="http://9minecraft.net" rel="external nofollow">minecraft</a> PCIE channels with the NVME boot drive.</div><br />
<div> </div><br />
<div>GUPz shows PCIe x16 3.0 @ x8 3.0 in the Bus interface field when 1 card is installed, the same info for card 1 when the second card is installed but with PCIe x16 3.0 @ x4 1.1 showing for the second card...</div><br />
<div> </div><br />
<div>Is there some way I can continue to use the M.2 as my OS drive and get my GPUs to SLI? Is there a setting in the BIOS I can change to allow both cards to run at x16 3.0 or even x8 3.0?</div><br />
<div> </div><br />
<div>Thanks in advance for any advice!</div><br />
<div> </div><br />
<div>System Specification:</div><br />
<div>Mobo: ROG STRIX X570-E Gaming Wifi II (BIOS 4204)</div><br />
<div>CPU: AMD Ryzen 7 5800X</div><br />
<div>RAM: G.Skill Trident Z F4-3600C16D-16GTZR</div><br />
<div>GFX: 2x EVGA Nvidia GeForce GTX 1080 Ti FTW3</div><br />
<div>NVME/Boot Drive: Crucial 500GB M.2 NVME CT500P5PSSD8</div><br />
<div>Data Drive(s): 4x Crucial 250BG SSD Raid 10</div><br />
]]></description><guid isPermaLink="false">11595778</guid><pubDate>Mon, 20 Jun 2022 20:47:53 +0000</pubDate></item><item><title>White screen when console startup</title><link>https://forums.nexusmods.com/topic/11595558-white-screen-when-console-startup/</link><description><![CDATA[<div>Hi guya, need some help:</div><br />
<div> </div><br />
<div>My son has a xbox serie s. He wanted to play <a href="http://9minecraf.net" rel="external nofollow">Minecraft</a> but when he started his console, and selected his profile, a white screen appeared. He waited for serveral minutes but nothing happend. He did new batteries in his controller; he switched briefly to my account and then back to his; he checked all cables.... but stil... a white screen.</div><br />
<div> </div><br />
<div>What can we do to solve this problem?</div><br />
<div> </div><br />
<div>Hope to hear from you soon!</div><br />
<div> </div><br />
<div>Thanks in advance!</div><br />
]]></description><guid isPermaLink="false">11595558</guid><pubDate>Mon, 20 Jun 2022 20:04:40 +0000</pubDate></item><item><title>This mod cannot be activated and should be deleted</title><link>https://forums.nexusmods.com/topic/11268218-this-mod-cannot-be-activated-and-should-be-deleted/</link><description><![CDATA[<p><span style="color:rgb(154,154,154);font-family:'lucida grande', 'lucida sans unicode', arial, verdana, tahoma, sans-serif;font-size:13px;background-color:rgb(24,24,24);">So I play on xb1 and yesterday was playing fine I more or less have my version of my "perfect playthrough". Today I get home turn it on and before I can click continue or check new mods the prompt pops up about mod changes and it needs to restart.. so I'm like ok, let it do its thing. When I click continue on my current playthrough it pops up so and so mods are no longer activated, I go check my mods and sure enough they aren't on even though I never turned these 2 specific mods off. I try to turn them on and I get the topic title. This mod cannot be activated and should be deleted. Also quite a few of my legit mods are now blank squares indicating deletion. Just a side note I feel like this always happens when I get my playthrough how I want it and I'm literally looking forward to playing it the next day and something stupid always happens and i either have to reinstall skyrim or erase my mods or some bullcrap. I'm so tired of it in fact I'm about to just stop playing altogether and break the disk to be pretty. If anyone has any info please come forward. I've googled it every way and of course all I get is 2-6 year old posts about completely unrelated garbage. How could I play it and ot be fine one day and the next I can't use my mods. VERY irritated.</span><br /><br /><span style="color:rgb(154,154,154);font-family:'lucida grande', 'lucida sans unicode', arial, verdana, tahoma, sans-serif;font-size:13px;background-color:rgb(24,24,24);">Please help</span></p><p> </p>]]></description><guid isPermaLink="false">11268218</guid><pubDate>Sat, 02 Apr 2022 12:11:55 +0000</pubDate></item><item><title>Erratic UMM Behaviour on macOS / PF:WotR</title><link>https://forums.nexusmods.com/topic/11255018-erratic-umm-behaviour-on-macos-pfwotr/</link><description><![CDATA[<p>Ola,</p><p> </p><p>Basically I am in semi-rant mode: once what was working perfectly, now is just stupidly on non-obvious way won’t work.<br /><br />I used to use mono to install Unity Mod Manager on my macOS to be able to install mods in Pathfinder: Wrath of the Righteous... Until recently.<br /><br />Instaling mono on 64bit went fine, I compiled some small stuff just to prove myself it works, but once I hit that part where you choose Console.exe (instead UUM.exe on 32bit systems), and it gave me option to show the path to the .app – it just says “no path“.<br /><br />That simple. Made me insane. Tried every possible thing I could think of, consulted all search engines, and... NOTHING. <br /><br />So, well, maybe people lurk here, who knows, maybe I find my luck if someone know what is this all about.<br /><br />Thanks for bearing w/ me through this... Rant, me guess.<br />Cheers to all! All help welcome (much so!),<br /><br />– Axie</p>]]></description><guid isPermaLink="false">11255018</guid><pubDate>Wed, 30 Mar 2022 03:32:02 +0000</pubDate></item></channel></rss>