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Mods Uploaded On Monday 3rd September 2007

22:55, 3 September 2007 | 0 Comments | [ Add comment]

Here are the mods uploaded to TESSource on Monday 3rd September 2007:

New Mods

Travelers Cloaks
A 237 Arena Betting Mod
tps Urban Bonemold Armor
My hot girl savegame
Thieves Hideout
Solstheim Lodge
Tps Ordinator Woodland Ops Armor
Samurai Sword OBSE
TPS Apocalyptica Hope title Music for Oblivon
Trinas Home
Arkay Sword
Nabu Towers
Topless Complete
Silverware Weapons
Zombify
Play as Borat the Adoring Fan
RED SONIA
Quiet Feet Complete
Azuras Chest of Riddles
Vampirism Overhaul Mod


Updated Mods

Travelers Cloaks
Mouldvire Cuirass
Artifacts of Hydo Endis
Diverse Voices
A 237 Arena Betting Mod
Imperial City Dark Brotherhood Hideout and Listeners Chamber
tps Urban Bonemold Armor
Silverware Weapons
RS Kvatch Aftermath
My hot girl savegame
Tps Ordinator Woodland Ops Armor
Solstheim Lodge
Oscuros Oblivion Overhaul 132 OBMM installation script
Thieves Hideout
Angelic Alliance Sword
Shivering Creature Companion
Atmospheric Dark UI Loading Screens
RED SONIA
Samurai Sword OBSE
COMPANION SONIA II
Trinas Home
TPS Apocalyptica Hope title Music for Oblivon
BloodSanctuary
Arkay Sword
Nabu Towers
Topless Complete
Naishasave game
Zombify
CM Partners 2 Female Golden Saints
Play as Borat the Adoring Fan
Black Luster Weapons and Armor for Exnems Body
Black Luster Weapons and Armor
Search for Arcane Guard Armor
The Lost Spires
Loths Armory of the 1st Empire
Quiet Feet Complete
Azuras Chest of Riddles
Vampirism Overhaul Mod
Bruma Mages Guild Restored
Oblivion Sound Sets

Server Instability

19:19, 3 September 2007 | 1 Comments | [ Add comment]

The site server has been crashing quite a lot recently; often going down for half an hour every few hours. I'm constantly monitoring the server to try and find the cause of the problem but it still eludes me. I have turned off the file comment view on file pages for this evening so I can monitor the load under these differing circumstances.

More than likely I will be recoding the comments view to show in a new window, or only load when the user specifically requests to view the latest file comments. While I'm aware I still have some work to do on the file tags, I think the stability of the server should be the number one priority.

Keep tagging those files though! I know some members of the site have been providing suggestions for the system that I'll have to read through soon. LHammond has recommended the staff be able to confirm tags instantly (i.e., avoiding the 3 necessary ratings). I shall probably implement this along with the ability for authors to instantly confirm tags for their files as they, more than anyone, are the ones qualified enough to know the contents of their files for tagging.





Two Worlds

15:45, 30 August 2007 | 11 Comments | [ Add comment]

Ever since returning from my long bank holiday weekend away on Monday I've had a stinky head cold followed by high temperatures. Confined to my bed for reasons other than being lazy (unlike usual) I've simply been watching films, series, and playing a game that made it's way to my door recently: Two Worlds.

I hadn't heard anything about Two Worlds before a month ago when idle chatter on an IRC room I frequent sparked my interest. Heralded as a cross between Oblivion and the Gothic series, I became interested. Even now I haven't read up on the game, I've simply installed and played it. As far as I know it has had a confusing release, where by it has been out in many European countries for something like a couple of months, and is yet to be released in countries like the US. Seems odd, but I'm not getting involved.

As far as the game goes; it's not Oblivion, and it's not Gothic 3, but I'm certainly finding it enjoyable (it could be the pills I'm popping every 4 hours...).

The game is played in a 3rd person perspective. No first person option available. While this is slightly annoying to begin with you should quickly get used to it. I'm an FPS fan, but it seems fine to me now.

The combat is bland, often revolving around taking four swipes with your sword, jumping back (that's a bound key) to avoid a hit, then repeating. Mobs revolve around meeting one of the following options: 3 - 5 wolves, 3 - 6 bandits or 1 bear. This scales up as you progress (to things like Orcs, Wyverns, and spiders..woo!). So, combat isn't exactly great and definately not unique. Ultimately death comes to you when you meet a hard hitting mob (like the bear) along with 3 - 5 wolves or bandits (or all of them).

Visually the game is appealing, if not slightly in need of more aliasing. While I run the game at x4 AA it still looks pretty jaggy in places which is not helped by the crazy amounts of foliage. More than your run of the mill Oblivion game, anyway. You'll see some great views though, with castles, towers, mountains, trees, rivers, etc. being visible for miles and miles.

The game world is big enough. While nothing ridiculously huge, if it were any bigger I'd probably be put off playing. The usual environments are there; woods, mountains, beaches and deserts.

It's an open-ended game, just like Oblivion; so quests can be done as and when wanted. The quests are your usual run-of-the-mill "go here, do that, come back for a reward" type, but since the levelling system works off conventional XP it seems a little more worth it than it does in Oblivion. Running around in the wilderness does have its uses, mainly in finding rare alchemy ingredients, but there's a real lack of deep, entertaining or challenging dungeons available. The developers obviously aren't great fans of dungeons. Outsides good, insides bad.

Alchemy actually has a use in Two Worlds, allowing you to produce "permanent effect" potions; potions that permanently add to your stats. Coupled with that is a system where-by you can compound the same items into high-level versions of the same item. Ergo if you have two class 1 "Sword of the Light", you can put them together to create a class 2 "Sword of the Light" that will have a higher damage rating, and sometimes extra buffs. It adds a little more depth to the inventory system and helps to ensure you're not constantly at the merchants trying to buy new armour every couple of levels.

There's probably more, but I can't be bothered to ramble any more. I'll put it simply; the game is nothing special, but if you're a lover of open-ended RPGs, or like listening to your own music while rambling through the wilderness then this game is probably for you. I've finally gotten around to listening to that Metallica S&M album I've been putting off for years...

I'm not sure how good the demo is, but give it a go.


Help Wanted

01:28, 29 August 2007 | Comments | [ Add comment]

Hi this is Super Llama announcing my latest mod project. This is the first time I have actually done anything here as my main place has been FileFront. I am starting a project called \"Bigworld.\" You can tell by the name that we are devoted to making vast new lands outside of Cyrodiil. Our first project is Summerset Isle, but we currently have only 8 members. We need your help! If you are a modder and looking to help with this massive project, visit our forums at [URL]http://z3.invisionfree.com/ES4_Bigworld_Project/index.php[/URL]. You are needed!



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