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Dragon Age Nexus - Dragon Age mods and community

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Joined: 12 Jun 2008
Posts: 17
Kudos: 0

08:53, 18 November 2009

Great Work! This will work out amazingly for the larger mods! A forum for each mod is just pure Genius!!!
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Joined: 3 Mar 2008
Posts: 26
Kudos: 0

22:51, 9 November 2009

Great ideas
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Joined: 1 Feb 2008
Posts: 1
Kudos: 0

21:42, 5 November 2009

I'm wondering why more people haven't figure out how to import mods from TES Oblivion yet...I mean, they really can't all be that different. I lack the capabilities to do so, but I am able to fool around with the meshes in NIFScope and have tried to export them as playable meshes, but with no success. I'm not really an animator, but I have a pretty good idea as to how it works, and it shouldn't be too big of trouble to do some minor changes to and from each game...
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Joined: 7 Aug 2009
Posts: 8
Kudos: 1

05:04, 5 November 2009

@ Orfevs

It's funny you mention that, I downloaded Firefox and No-Script soon after posting. Thanks for the good advice nonetheless.

I'd like to note that anyone who picks up a nasty virus on here and CAN'T use Malwarebytes merely has to rename the Malwarebytes executable (mbam.exe) to something else BEFORE the virus deletes the exe. Install Malwarebytes while keeping explorer open (in the proper directory), and as soon as you see the exe pop up immediately rename it to something (anything else). If you can do it before the virus deletes it (10 or 15 second window) you'll have circumvented the program which deletes the exe and thus prevents you from using the program.

If you already have Malwarebytes, I strongly suggest you rename the exe. That way you'll prevent the issue from ever coming up.
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Joined: 29 May 2009
Posts: 1344
Kudos: 44

05:03, 5 November 2009

Looks great, thank you!
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Joined: 21 Apr 2005
Posts: 101
Kudos: 6

21:49, 3 November 2009

Good show, sir! The discussion tab is an excellent addition. And so is the highlighting of the mod author.

If there's anything I'd like to see changed, it would be the readme upload. Could you implement rich text format for this?
I prefer to use the readme for changelog rather than readme, since I tend to make rather large readme's.

(In response to expressfreely;
I have yet to find a single virus downloading anything here. Might I suggest Firefox and it's multitude of add-ons for your needs? No-script is especially useful.)
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Joined: 9 Oct 2005
Posts: 2401
Kudos: 219

21:18, 1 November 2009

yup, the highlighted comments rock... smile.gif
im using the discussion for a FAQ now...
i can even pin it wohooo! i nearly feel like a moderator now biggrin.gif

anyway can we get the option to display an info window everytime someone downloads a mod? something like:

"plz read the FAQ in the discussion section of this mod before you post questions or bugs - plz hit -yes, i will- or -no, i wont-" and only people that confirm can actually post comments, maybe even a check if they actually read it, like a disclaimer or somin?
im getting tired of quoting my description or the FAQ :/
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Joined: 11 Nov 2006
Posts: 435
Kudos: 19

16:56, 31 October 2009

Nice, i love the fact all my own comments in the comments thread are highlighted for me now biggrin.gif Keep up the hard & Good work.
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Joined: 9 Oct 2005
Posts: 2401
Kudos: 219

16:12, 31 October 2009

cool idea, thanx smile.gif
but would be cool if you could add a notification thing so we can see when a new post was made in the discussion, either by letting us sort our mods by newest discussion or by adding a real notification ala "you should rate!"
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Joined: 5 Jan 2009
Posts: 150
Kudos: 66

11:24, 31 October 2009

Love it, thanks smile.gif
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