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Files: Oblivion » Magic - Gameplay



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Alchemy Ingredient Adder

21:16, 31 May 2008

Adds to the Arcane Uiversity Lustratorium
(Alchemy Center) A set of containers that,
when activated add the ingredient they're
named for. Includes All but 4 non-SI
ingredients, including rare ones. ...
Alpha772
4 endorsements
710 downloads
685kb

Alchemy Ingredient Adder fix

01:32, 20 February 2009

Added the missing mesh and textures to
Alpha772's Alchemy Ingredient Adder mod from
WillieSea's Ancient Towers mod ...
No_Man
0 endorsements
108 downloads
577kb

alchemybugfixzip

16:25, 27 July 2007

This mod enables "fortify alchemy"
effects ( from spells, potions or clothing )
when you make potions. Installation :
unzip the esp file in your data folder, and
check the file in the data files menu in
Oblivion. Requirements : Since I used the
new CS, you need Oblivion patched to 1.2 (
tested with 1.2.0416 ) You don't need SI, nor
O ...
ebruere
0 endorsements
199 downloads
2kb
This Mod allows you to enchant Items and make
spells with effects that would normally be
hidden. ...
Toa Doa
7 endorsements
2716 downloads
5kb

Always find plant ingredients

04:46, 29 September 2007

This will change Oblivion making it easy to
gather ingredients. This is a relatively
small plugin. ...
DaviiD K
0 endorsements
703 downloads
7kb

Apple Poison Antidote

12:17, 17 April 2006

Apple Poison Antidote 1.0 For those
foolish ppl who think he's mighty enough to
play with these Poisoned Apples. Copy
ApplePoisonAntidote.esp to folder Data\ In
game launcher, click Data Files and enable
ApplePoisonAntidote.esp. Then play the game
and load your dying save. press ~ to bring
on console, type the following......... S ...
harokyang
8 endorsements
679 downloads
1kb

Better Alchemy Mixing

14:33, 14 April 2006

Since there doesn´t seem to be a
way to change the Alchemy mixing system to
some choosing by effect way, I created some
"basis" ingredients. These have
only one effect on them and are named like
this. So the ingredient with the Fire effect
is called "aa Fire Damage" the
one with Restore Health "aa Restore
Health" and so on. ...
Schnupps
0 endorsements
217 downloads
12kb

Chargeable Spells

22:11, 18 October 2009

This mod revamps completely how magic is used
in Oblivion in a more tactical and believable
fashion: instead of having multiple spells
with the same effect and different magnitude
now you’ll have a spell of each type, and
you’ll be able to regulate their power by
‘charging’ them just before casting in a very
intuitive manner simply by holding down ...
grmblf
13 endorsements
479 downloads
14kb

Conduit Magic

18:44, 18 June 2009

With this plugin you can enchant weapons
using spells from your spell book. It is an
alternative to normal enchanted weapons meant
for Spellsword-ish or arcane archer type
characters. Weapons enchanted this way are
called "conduits" and are not
charged, but drain magicka directly from your
magicka pool. The amount drained is equal to
the spell co ...
Kamikaze1
31 endorsements
2197 downloads
10kb

Enchant Ripper

02:37, 28 January 2008

Adds a basement to the Chironasium where
players will be able to rip enchantments from
one item and place them on another. ...
claudekennilol
11 endorsements
1576 downloads
11kb
Files
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