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Files: Oblivion » Immersion
Beast Characters lose tails no more - for tail-less too
05:21, 22 February 2009
Patch which makes certain mods not remove an
argonian's or khajiit's tail. Also helps
non-beast players by making mod items use
different slots. ...
argonian's or khajiit's tail. Also helps
non-beast players by making mod items use
different slots. ...
Black Horse Courier Expanded
18:13, 6 September 2009
Adds 35 new quest-related and
non-quest-related Black Horse Courier
articles that can be acquired by the player,
in addition to the game's 25 articles. ...
non-quest-related Black Horse Courier
articles that can be acquired by the player,
in addition to the game's 25 articles. ...
Cant Wear Broken Armor
21:57, 9 July 2009
By request of chromehounds_2008. This mod
makes the armorer skill more important by
making it so you cannot wear broken armor.
This will work with any armor, vanilla and
custom. ...
makes the armorer skill more important by
making it so you cannot wear broken armor.
This will work with any armor, vanilla and
custom. ...
Complete Gardening
09:38, 2 May 2006
-----------------------
The COMPLETE
Gardening Mod 1.42 by SurfingApe
----------------------- Version
1.42: ---------------- Fixed accidental
commentification of a menu option. Changed
bag movement code to allow for direct
modification of units used etc, rather than
going through scroll. Fixed a scaling menu
bug with ...
Gardening Mod 1.42 by SurfingApe
----------------------- Version
1.42: ---------------- Fixed accidental
commentification of a menu option. Changed
bag movement code to allow for direct
modification of units used etc, rather than
going through scroll. Fixed a scaling menu
bug with ...
Cyrodiil Economic Overhaul
07:47, 14 August 2009
An Economy Mod for Oblivion ...
Cyrodiil NPCs Remodeling Project - Dark Brotherhood
02:56, 4 November 2009
In this mod, each character is clothed based
on their personality, job, race, hobbies,
where they live, social class, etc. A lot of
time and love has gone into each NPC and I
have attempted to make each NPC as unique,
immersive and believable as possible. This
sixth release changes the look for all NPCs
involved with the Dark Brotherhood ...
on their personality, job, race, hobbies,
where they live, social class, etc. A lot of
time and love has gone into each NPC and I
have attempted to make each NPC as unique,
immersive and believable as possible. This
sixth release changes the look for all NPCs
involved with the Dark Brotherhood ...
Enhanced Economy
07:59, 12 June 2009
Makes the economic game much more immersive.
Merchants' gold is now changed dynamically by
your trades and due to other customers. Lets
you control the difficulty of the economic
game. Removes the haggle slider and computes
correct haggle values. Has the option of
reducing the amount of (enchanted) items
found, for those wanting a harder game. ...
Merchants' gold is now changed dynamically by
your trades and due to other customers. Lets
you control the difficulty of the economic
game. Removes the haggle slider and computes
correct haggle values. Has the option of
reducing the amount of (enchanted) items
found, for those wanting a harder game. ...
Enhanced Key Functionality
12:58, 17 October 2009
No more unrealistic keys! Enhanced Key
Functionality allows you to lock nearly every
door or display case in Oblivion with the
appropriate key. ...
Functionality allows you to lock nearly every
door or display case in Oblivion with the
appropriate key. ...
Excaliburs Bandages mod
04:02, 1 May 2006
This file adds three items.
Bandage,
Weak/Standard/Quality The bandages are
found at all Vendors that sell any type of
Armor or weapon in all 9 Major Cities. They
SHOULD be random items now. If they are not
then I'm not quite sure how to make them that
way. These bandages heal more health than
potions, But take a bit longer to fully he ...
Weak/Standard/Quality The bandages are
found at all Vendors that sell any type of
Armor or weapon in all 9 Major Cities. They
SHOULD be random items now. If they are not
then I'm not quite sure how to make them that
way. These bandages heal more health than
potions, But take a bit longer to fully he ...
Fatigue Effects
14:15, 10 November 2008
Highly configurable mod providing options for
hunger, sleep, immersive Fatigue effects, and
comprehensive changes to the Oblivion Fatigue
system. Cobl-aware. ...
hunger, sleep, immersive Fatigue effects, and
comprehensive changes to the Oblivion Fatigue
system. Cobl-aware. ...








