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Posted by Vagrant0 on 09:23, 12 April 2009
This explaination was originally posted in a thread where the OP wanted a mod where one faction could fight against the other in some sort of war situation. After trying to explain that Oblivion does not handle this very well, I decided to provide a case which would provide this kind of setup so that they could witness the limitations on AI firsthand.This example assumes that you have a decent background in using the CS, can use the various editors, know how to make new worldspaces and interiors, and have done some light scripting, NPC creation and quest work. Knowing how to create and use regions for the purpose of setting up weather, generating trees/rocks, or blocking the player from wandering too far away will likely also pr ...
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Posted by Tongar on 18:29, 4 January 2007
Category: Tutorials (Beginner)Author: TonyGar
Modified by: LHammonds
Original: http://www.tesnexus.com/downloads/file.php?id=8549
Contents
- Description
- Construction Set
- Create a New Item
- Place the New Item
- Enchant the New Item
- Save and Play
Description
This tutorial will attempt to walk you through adding a new item to the world of Oblivion and then demonstrate how to enchant the item.
Construction Set
You will need the TES Construction Set which can be found at http://www.elderscrolls.com/downloads/updates_utilities.htm
Download it to some where you can remember, then scan it for viruses and install it.
Assuming t ...
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Posted by LHammonds on 06:42, 19 October 2006
NOTE: The article is no longer being maintained on TESNexus.The current version can be found on the CS Wiki
This tutorial will demonstrate how to add objects so that vendors will sell them from their inventory.
NOTE: Vendors only sell specific types of items that they were designed to sell. I am creating a list for a breakdown analysis as I learn about them (see Source link below).
Assumptions
* You have unique objects already created and added to the Construction Set. For this tutorial, we will use weapons and armor as an example.
* You want to add the objects for sale at a vendors shop. For this tutorial, we will use The Best Defense in the Market District of Imperial City.
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Posted by GBHis on 17:50, 15 August 2006
Go get the Construction Set at http://static.bethsoft.com/Oblivion-Const-Set.exeInstall it.
Now open up the CS (short for The Elder Scrolls Construction Set)
and double-click the little white square in front of Oblivion.esm.
Choose "load" and wait a little. It'll take from 20 seconds to 4 minutes, depending on your computer.
You should see a tree-view at the left side of the screen.
Go to
| Items |
-- | Weapons |
by double-clicking on the names, and find a weapon you would like to change. When you've found it, either double-click it or right-click and choose "edit."
Change the damage to something noticeable (176, for example)
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Posted by Vagrant0 on 03:11, 13 January 2009
I posted these tips on my own forums for my team, but felt that they might be worth posting as an article just because others might find the information useful for making their mods better, or easier to make.Grids-
Almost all things in the game are set to a base of 8 units or a factor of 8. Meaning that any grid size you use above 8 should be a multiple of 8, and anything less than 8 should be a factor of 8. Common sizes would be 8, 24, 32, 64, 128 (roughly 6 feet), 192 (9 feet), 256 (12 feet), 512, 1024. Additionally, 1 may be needed for finer adjustments, and 12 (the only exception) for figuring the maximum distance for steps. Most static pieces are based around 64 or 128 units, but can be worked with easily when using a ...
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